effect effects/monsters/flyer_space/q4x_burn { size 143 emitter "FIRE_smoke" { duration 30,30 count 4,4 sprite { duration 3,3 persist material "gfx/effects/smoke/smoke_alpha" gravity -0.02,-0.02 start { position { cylinder 0,-6,-6,6,6,6 } velocity { box 0,-6,-6,0,6,6 } size { line 15,15,36,36 } tint { point 0.501961,0.501961,0.501961 } fade { point 0 } rotate { box 0,1 } } motion { size { envelope linear } tint { envelope linear } fade { envelope fast_in_slow_out } } end { size { line 60,60,90,90 } fade { line 1,0.75 } } } } emitter "FIRE_body" { duration 15,15 count 35,35 sprite { duration 0.75,0.75 blend add persist material "gfx/effects/fire/fire1a" start { velocity { box 15,-3,-3,20,3,3 } size { line 6,6,15,15 } fade { point 0 } offset { box 0,-9,-9,0,9,9 } rotate { box 0,1 } } motion { size { envelope fire_smokefade } fade { envelope fast_in_slow_out } offset { envelope cosine } rotate { envelope linear } } end { size { point 6,6 } fade { line 0.3,0.2 } offset { box 0,-6,-6,0,6,6 } rotate { box -0.3,0.3 relative } } } } light "FIRE_light" { locked light { duration 15,15 blend add material "lights/defaultPointLight" start { position { point 25,0,0 } size { point 150,150,150 } tint { point 0.968627,0.976471,0.709804 } } motion { size { envelope flickerblink } tint { envelope random count 0.15,0.15,0.15 } fade { envelope fire_smokefade } } end { size { point 75,75,75 } tint { point 0.709804,0.529412,0.2 } } } } sound "FIRE_sound" { soundShader "effects_fire" } emitter "FIRE_embers" { duration 30,30 count 10,10 attenuation 0,500 sprite { duration 2,4 blend add persist material "gfx/effects/weapons/flash" gravity -0.06,0 start { velocity { box 5,-5,-5,10,5,5 } angle { box 0,0,0,1,1,1 } size { line 0.75,0.75,1.5,1.5 } fade { point 0 } offset { box 0,-15,-15,0,15,15 } rotate { box 0,1 } } motion { tint { envelope linear } fade { envelope arch } angle { envelope linear } } end { fade { point 1 } angle { box -1,-1,-1,1,1,1 relative } } } } }