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Quake_4_Alpha/q4xbase/def/weapons/freezegun.def
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2026-08-06 14:45:27 -07:00

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9.7 KiB
Modula-2

//----------------------------------------------------------------
// freezegun.def
//
// Copyright 2002-2004 Raven Software
//----------------------------------------------------------------
export hyperblaster
{
options -prefix HYPR_BLASTER_ -scale .4 -keep barrel
//-keep flashlight -parent lft_wrst body
addoptions -skipmesh rt_strogg_arm_mesh
addoptions -skipmesh lft_strogg_arm_mesh
mesh work/models/weapons/marine_hyper_blaster/animations/hyper_blaster_idle.ma -dest models/weapons/hyperblaster/mesh
anim work/models/weapons/marine_hyper_blaster/animations/hyper_blaster_idle.ma -dest models/weapons/hyperblaster/idle
anim work/models/weapons/marine_hyper_blaster/animations/hyper_blaster_fire.ma -dest models/weapons/hyperblaster/fire
anim work/models/weapons/marine_hyper_blaster/animations/hyper_blaster_raise.ma -dest models/weapons/hyperblaster/raise
anim work/models/weapons/marine_hyper_blaster/animations/hyper_blaster_lower.ma -dest models/weapons/hyperblaster/lower
anim work/models/weapons/marine_hyper_blaster/animations/hyper_blaster_reload.ma -dest models/weapons/hyperblaster/reload
}
export hyperblaster_strogg
{
options -prefix HYPR_BLASTER_ -scale .4 -keep barrel
addoptions -skipmesh rt_arm_mesh
addoptions -skipmesh lft_arm_mesh
mesh work/models/weapons/marine_hyper_blaster/animations/hyper_blaster_idle.ma -dest models/weapons/hyperblaster/mesh_strogg
}
export hyperblaster
{
options -prefix PLAYER_HB_ -scale .4 -keep muzzle_flash ATTACHER -sourcedir work/models/characters/marine/multiplayer -destdir models/weapons/hyperblaster/world -rename ATTACHER origin -clearorigin
mesh hyperblaster_idle.ma -dest hyperblaster
anim hyperblaster_idle.ma -dest idle
}
entityDef viewStyle_shouldered_hyperblaster {
"viewoffset" "-6.75 2.5 1.5"
"viewangles" "-1.6 2 6.2"
}
entityDef viewStyle_q3_hyperblaster {
"viewoffset" "-5.4 0.6 1.5"
"viewangles" "-1.6 2.5 6.2"
}
//--------------------------------------------------------------------------------------------------------------------
// Weapon Definition
//--------------------------------------------------------------------------------------------------------------------
entityDef weapon_freezegun
{
"editor_menu" "pickup"
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_usage" "FreezeGun"
"spawnclass" "idItem"
"weaponclass" "rvWeaponFreezeGun"
"size" "32 32 32"
"model_view" "weapon_freezegun_view"
"model_view_strogg" "weapon_freezegun_view_strogg"
// "model_world" "weapon_freezegun_world"
"model_world" "weapon_hyperblaster_world"
"model" "models/weapons/freezegun/freezegun_world.ase"
"def_dropItem" "weapon_freezegun"
"def_projectile" "projectile_freezegun"
"joint_attach" "HB_ATTACHER"
"joint_view_guiLight" "body"
"joint_view_flash" "barrel"
"joint_world_flash" "muzzle_flash"
"mtr_crosshair" "gfx/guis/crosshairs/crosshair_blaster"
"crosshairOffsetX" "0"
"crosshairOffsetY" "0"
"fireRate" "0.1"
"spread" "12"
"spread_mp" "0"
"inv_weapon" "weapon_freezegun"
"inv_item" "1"
"inv_icon" "gfx/guis/hud/icons/item_freeze.tga"
"inv_name" "Freeze Gun"
"weaponname" "FreezeGun"
"ammoType" "ammo_freezegun"
"inv_start_ammo_freezegun" "35"
"ammoRegenStep" "5"
"ammoRegenTime" "200"
"clipSize" "0"
"ammoRequired" "1" // ammo is handled in the script file
"gui" "guis/weapons/hyperblaster_ammo.gui"
"mtr_icon" "gfx/guis/hud/icons/gun_freezegun"
//"muzzle_kick_time" "0.1"
//"muzzle_kick_maxtime" "0.15"
//"muzzle_kick_angles" "-1 0 0"
//"muzzle_kick_offset" "1 .15 0"
//"recoilTime" "100"
//"recoilAngles" "1 0 0"
//"mtr_flashShader" "lights/muzzleflash"
//"flashColor" "0.7 0.8 1"
//"flashRadius" "200"
//"flashPointLight" "1"
//"flashTime" ".1"
//"flashViewOffset" "15 -2 5"
"mtr_guiLightShader" "lights/viewWeaponGuiLight"
"glightRadius" "1.3"
"glightOffset" "0 2 0"
"snd_quaddamage" "weapon_quaddamage_fire"
"snd_acquire" "pickup_weapon"
"snd_noAmmo" "weapon_hyperblaster_dryfire"
"fx_muzzleflash" "effects/weapons/freezegun/freeze_core.fx"
"fx_muzzleflash_world" "effects/weapons/freezegun/freeze_core.fx"
"fx_respawn" "effects/mp/itemrespawn.fx"
"def_viewStyle" "viewStyle_q3_hyperblaster"
"def_viewStyle1" "viewStyle_shouldered_hyperblaster"
"weaponAngleOffsetAverages" "10"
"weaponAngleOffsetScale" ".05"
"weaponAngleOffsetMax" "1"
"weaponOffsetTime" "600"
"weaponOffsetScale" "0.001"
"foreshorten" ".65"
"hidesurface" "models/weapons/hyperblaster/battery1"
"net_syncPhysics" "1"
"def_mod1" "wpmod_freezegun_ammo"
}
entityDef weapon_freezegun_mp
{
"inherit" "weapon_freezegun"
"clipsize" "0"
"editor_ignore" "1"
"inv_icon" "gfx/guis/hud/icons/item_freezegun_colored"
"triggerSize" "32"
"muzzle_kick_time" "0"
"muzzle_kick_maxtime" "0"
"muzzle_kick_angles" "0 0 0"
"muzzle_kick_offset" "0 0 0"
"recoilTime" "0"
"recoilAngles" "0 0 0"
"respawn_Team DM" "30"
"respawn_Tourney" "15"
}
entityDef moveable_item_freezegun
{
"inherit" "weapon_freezegun"
"editor_rotatable" "1"
"itemclipmodel" "models/weapons/hyperblaster/w_hb_clip.lwo"
"spawnclass" "idMoveableItem"
"mass" "3000"
"density" "0.05"
"friction" "0.2"
"bouncyness" "0"
}
//--------------------------------------------------------------------------------------------------------------------
// Models
//--------------------------------------------------------------------------------------------------------------------
model weapon_freezegun_view
{
mesh models/weapons/freezegun/mesh.md5mesh
skin skins/weapons/hyperblaster/nobounce
anim idle models/weapons/freezegun/mesh.md5anim
anim fire models/weapons/freezegun/mesh.md5anim
{
frame 1 sound_weapon freezegun_tempfiresound
// frame 1 sound_item weapon_hyperblaster_fire_stereo
}
anim reload models/weapons/freezegun/mesh.md5anim
{
frame 1 sound_weapon weapon_hyperblaster_cell_out
frame 5 sound_item weapon_hyperblaster_cell_in
frame 5 sound_weapon weapon_hyperblaster_close
}
anim raise models/weapons/freezegun/mesh.md5anim
anim putaway models/weapons/freezegun/mesh.md5anim
{
frame 1 sound_weapon weapon_switch
}
}
model weapon_freezegun_view_strogg
{
inherit weapon_freezegun_view
mesh models/weapons/freezegun/mesh.md5mesh
}
model weapon_freezegun_world
{
mesh models/weapons/freezegun/mesh.md5mesh
anim idle models/weapons/freezegun/mesh.md5anim
}
//--------------------------------------------------------------------------------------------------------------------
// Mods
//--------------------------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------
// Projectile
//--------------------------------------------------------------------------------------------------------------------
entityDef damage_freezegun
{
"inherit" "damage_blaster"
"damage" "2"
"knockback" "0"
"fx_wound" "effects/wounds/energy.fx"
"bleed" "0"
"pain" "stream"
"filter_freeze" "1"
}
entityDef damage_freezegun_mp
{
"inherit" "damage_freezegun"
"damage" "2"
}
entityDef damage_freezegun_splash
{
"damage" "2"
"gib" "0"
"radius" "16"
"filter_freeze" "1"
}
entityDef damage_freezegun_splash_mp
{
"inherit" "damage_freezegun_splash"
}
entityDef projectile_freezegun
{
"inherit" "projectile_blaster"
"size" "3 3 3"
"cone" "3"
"clipmask_largeshot" "0"
"def_damage" "damage_freezegun"
"speed" "3100"
"orient_towards_motion" "1"
"fuse" "0.16"
"detonate_on_fuse" "1"
"detonate_on_death" "0"
"detonate_on_world" "1"
"detonate_on_actor" "1"
"def_splash_damage" "damage_freezegun_splash"
"freezeEnemies" "1"
"fx_impact" "effects/weapons/freezegun/impact_default.fx"
//"fx_impact" ""
"fx_fly" ""
//"fx_impact_concrete" "effects/weapons/hyperblaster/impact_concrete.fx"
//"fx_impact_rock" "effects/weapons/hyperblaster/impact_concrete.fx"
//"fx_impact_glass" "effects/weapons/hyperblaster/impact_glass.fx"
//"fx_impact_bpglass" "effects/weapons/hyperblaster/impact_bpglass.fx"
//"fx_impact_electronics" "effects/weapons/hyperblaster/impact_electronics.fx"
//"fx_impact_flesh" "effects/weapons/hyperblaster/impact_flesh.fx"
//"fx_impact_monstermetal" "effects/weapons/hyperblaster/impact_flesh.fx"
//"fx_trail" ""
//"fx_impact_mp" "effects/weapons/hyperblaster/impact_default_mp.fx"
//"fx_impact_concrete_mp" "effects/weapons/hyperblaster/impact_default_mp.fx"
//"fx_impact_rock_mp" "effects/weapons/hyperblaster/impact_default_mp.fx"
//"fx_impact_glass_mp" "effects/weapons/hyperblaster/impact_default_mp.fx"
//"fx_impact_bpglass_mp" "effects/weapons/hyperblaster/impact_default_mp.fx"
//"fx_impact_electronics_mp" "effects/weapons/hyperblaster/impact_default_mp.fx"
}
entityDef projectile_freezegun_mp
{
"inherit" "projectile_freezegun"
"def_splash_damage" "damage_freezegun_splash_mp"
}
entityDef wpmod_freezegun_ammo
{
"weapon" "weapon_freezegun"
"ammoRequired" "0"
}
entityDef weaponmod_freezegun_ammo
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_menu" "pickup"
"editor_usage" "Ammo mod for the freeze gun"
"spawnclass" "idItem"
"size" "32 32 32"
"inv_weaponmod" "wpmod_freezegun_ammo"
"inv_item" "1"
"model" "models/items/ammo/ammo_box.lwo"
}