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Quake_4_Alpha/q4xbase/def/mapobjects/env_q4x_dropship_landing.def
T
2026-08-06 14:45:27 -07:00

38 lines
1.4 KiB
Modula-2

/***********************************************************************
Exploding Towers
***********************************************************************/
export env_q4x_dropship_landing
{
options -game /q4xbase -prefix DROP_ -scale .3937 -keep origin originShape r_engine_2 r_engine_3 c_engine_3 r_engine_1 c_engine_2 c_engine_1 l_engine_1 joint9 l_engine_3 belly_turret_muzzle belly_turret_aim belly_turret_ball l_vtol_vent l_vtol_2 l_vtol_1 l_forward_turret_muzzle l_forward_turret_aim r_forward_turret_muzzle r_forward_turret_aim c_forward_turret_muzzle c_forward_turret_aim r_ramp_2 r_ramp_1 l_ramp_2 l_ramp_1 l_engine_2 r_vtol_vent r_vtol_2 r_vtol_1 dropship_base ALL -sourcedir cinematics/air_assault/landing/dropship/animations -destdir models/mapobjects/airborneassault/dropship_landing
mesh idle.ma -dest mesh
anim idle.ma -dest idle
anim dropship_landing.ma -dest landing
}
model model_env_q4x_dropship_landing
{
mesh models/mapobjects/airborneassault/dropship_landing/mesh.md5mesh
anim idle models/mapobjects/airborneassault/dropship_landing/idle.md5anim
anim landing models/mapobjects/airborneassault/dropship_landing/landing.md5anim
{
}
}
entityDef env_q4x_dropship_landing
{
"editor_color" "0 .5 .25"
"editor_mins" "-32 -32 0"
"editor_maxs" "32 32 16"
"spawnclass" "idAnimated"
"model" "model_env_q4x_dropship_landing"
"anim" "idle"
}