/*********************************************************************** Exploding Towers ***********************************************************************/ export env_q4x_dropship_landing { options -game /q4xbase -prefix DROP_ -scale .3937 -keep origin originShape r_engine_2 r_engine_3 c_engine_3 r_engine_1 c_engine_2 c_engine_1 l_engine_1 joint9 l_engine_3 belly_turret_muzzle belly_turret_aim belly_turret_ball l_vtol_vent l_vtol_2 l_vtol_1 l_forward_turret_muzzle l_forward_turret_aim r_forward_turret_muzzle r_forward_turret_aim c_forward_turret_muzzle c_forward_turret_aim r_ramp_2 r_ramp_1 l_ramp_2 l_ramp_1 l_engine_2 r_vtol_vent r_vtol_2 r_vtol_1 dropship_base ALL -sourcedir cinematics/air_assault/landing/dropship/animations -destdir models/mapobjects/airborneassault/dropship_landing mesh idle.ma -dest mesh anim idle.ma -dest idle anim dropship_landing.ma -dest landing } model model_env_q4x_dropship_landing { mesh models/mapobjects/airborneassault/dropship_landing/mesh.md5mesh anim idle models/mapobjects/airborneassault/dropship_landing/idle.md5anim anim landing models/mapobjects/airborneassault/dropship_landing/landing.md5anim { } } entityDef env_q4x_dropship_landing { "editor_color" "0 .5 .25" "editor_mins" "-32 -32 0" "editor_maxs" "32 32 16" "spawnclass" "idAnimated" "model" "model_env_q4x_dropship_landing" "anim" "idle" }