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https://github.com/jmarshall23/Quake_4_Alpha.git
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116 lines
3.5 KiB
Modula-2
116 lines
3.5 KiB
Modula-2
//Dropship Chairs
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export env_q4x_airassault_chair
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{
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options -game /q4xbase -prefix CHAIR_ -scale .3937 -keep origin -sourcedir cinematics/air_assault/dropship_interior/chair/animations -destdir models/mapobjects/airborneassault/chair
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mesh idle.ma -dest mesh
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anim idle.ma -dest idle
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anim idle_to_sitting.ma -dest idle_to_sitting
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anim sitting_idle.ma -dest sitting_idle
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anim sitting_to_idle.ma -dest sitting_to_idle
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}
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model model_env_q4x_airassault_chair
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{
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mesh models/mapobjects/airborneassault/chair/mesh.md5mesh
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anim idle models/mapobjects/airborneassault/chair/idle.md5anim
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anim idle_to_sitting models/mapobjects/airborneassault/chair/idle_to_sitting.md5anim
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anim sitting_idle models/mapobjects/airborneassault/chair/sitting_idle.md5anim
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anim sitting_to_idle models/mapobjects/airborneassault/chair/sitting_to_idle.md5anim
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}
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entityDef env_q4x_airassault_chair
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{
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"editor_color" "0 .5 .25"
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"editor_mins" "-32 -32 0"
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"editor_maxs" "32 32 16"
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"spawnclass" "idAnimated"
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"model" "model_env_q4x_airassault_chair"
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"anim" "idle"
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}
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//Najavas Chair
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export env_q4x_airassault_back_chair
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{
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options -game /q4xbase -prefix BCHAIR_ -scale .3937 -keep origin -sourcedir cinematics/air_assault/dropship_interior/back_chair/animations -destdir models/mapobjects/airborneassault/back_chair
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mesh idle.ma -dest mesh
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anim idle.ma -dest idle
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anim idle_to_sitting.ma -dest idle_to_sitting
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anim sitting_idle.ma -dest sitting_idle
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anim sitting_to_idle.ma -dest sitting_to_idle
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anim fire.ma -dest fire
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}
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model model_env_q4x_airassault_back_chair
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{
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mesh models/mapobjects/airborneassault/back_chair/mesh.md5mesh
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anim idle models/mapobjects/airborneassault/back_chair/idle.md5anim
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anim idle_to_sitting models/mapobjects/airborneassault/back_chair/idle_to_sitting.md5anim
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anim sitting_idle models/mapobjects/airborneassault/back_chair/sitting_idle.md5anim
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anim sitting_to_idle models/mapobjects/airborneassault/back_chair/sitting_to_idle.md5anim
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anim fire models/mapobjects/airborneassault/back_chair/fire.md5anim
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}
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entityDef env_q4x_airassault_back_chair
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{
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"editor_color" "0 .5 .25"
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"editor_mins" "-32 -32 0"
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"editor_maxs" "32 32 16"
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"spawnclass" "idAnimated"
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"model" "model_env_q4x_airassault_back_chair"
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"anim" "idle"
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}
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//Taks Chair
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export env_q4x_airassault_front_chair
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{
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options -game /q4xbase -prefix BCHAIR_ -scale .3937 -keep origin -sourcedir cinematics/air_assault/dropship_interior/front_chair/animations -destdir models/mapobjects/airborneassault/front_chair
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anim aa_tak_turnaround.ma -range 0 30 -dest idle_to_standing
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anim aa_tak_turnaround.ma -range 31 170 -dest standing_idle
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anim aa_tak_turnaround.ma -range 170 200 -dest standing_to_idle
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anim aa_tak_turnaround.ma -range 201 330 -dest idle
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}
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model model_env_q4x_airassault_front_chair
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{
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mesh models/mapobjects/airborneassault/back_chair/mesh.md5mesh
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anim idle models/mapobjects/airborneassault/front_chair/idle.md5anim
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anim idle_to_standing models/mapobjects/airborneassault/front_chair/idle_to_standing.md5anim
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anim standing_idle models/mapobjects/airborneassault/front_chair/standing_idle.md5anim
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anim standing_to_idle models/mapobjects/airborneassault/front_chair/standing_to_idle.md5anim
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}
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entityDef env_q4x_airassault_front_chair
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{
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"editor_color" "0 .5 .25"
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"editor_mins" "-32 -32 0"
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"editor_maxs" "32 32 16"
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"spawnclass" "idAnimated"
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"model" "model_env_q4x_airassault_front_chair"
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} |