Files
Quake_4_Alpha/q4xbase/def/mapobjects/env_q4x_airassault_chair.def
T
2026-08-06 14:45:27 -07:00

116 lines
3.5 KiB
Modula-2

//Dropship Chairs
export env_q4x_airassault_chair
{
options -game /q4xbase -prefix CHAIR_ -scale .3937 -keep origin -sourcedir cinematics/air_assault/dropship_interior/chair/animations -destdir models/mapobjects/airborneassault/chair
mesh idle.ma -dest mesh
anim idle.ma -dest idle
anim idle_to_sitting.ma -dest idle_to_sitting
anim sitting_idle.ma -dest sitting_idle
anim sitting_to_idle.ma -dest sitting_to_idle
}
model model_env_q4x_airassault_chair
{
mesh models/mapobjects/airborneassault/chair/mesh.md5mesh
anim idle models/mapobjects/airborneassault/chair/idle.md5anim
anim idle_to_sitting models/mapobjects/airborneassault/chair/idle_to_sitting.md5anim
anim sitting_idle models/mapobjects/airborneassault/chair/sitting_idle.md5anim
anim sitting_to_idle models/mapobjects/airborneassault/chair/sitting_to_idle.md5anim
}
entityDef env_q4x_airassault_chair
{
"editor_color" "0 .5 .25"
"editor_mins" "-32 -32 0"
"editor_maxs" "32 32 16"
"spawnclass" "idAnimated"
"model" "model_env_q4x_airassault_chair"
"anim" "idle"
}
//Najavas Chair
export env_q4x_airassault_back_chair
{
options -game /q4xbase -prefix BCHAIR_ -scale .3937 -keep origin -sourcedir cinematics/air_assault/dropship_interior/back_chair/animations -destdir models/mapobjects/airborneassault/back_chair
mesh idle.ma -dest mesh
anim idle.ma -dest idle
anim idle_to_sitting.ma -dest idle_to_sitting
anim sitting_idle.ma -dest sitting_idle
anim sitting_to_idle.ma -dest sitting_to_idle
anim fire.ma -dest fire
}
model model_env_q4x_airassault_back_chair
{
mesh models/mapobjects/airborneassault/back_chair/mesh.md5mesh
anim idle models/mapobjects/airborneassault/back_chair/idle.md5anim
anim idle_to_sitting models/mapobjects/airborneassault/back_chair/idle_to_sitting.md5anim
anim sitting_idle models/mapobjects/airborneassault/back_chair/sitting_idle.md5anim
anim sitting_to_idle models/mapobjects/airborneassault/back_chair/sitting_to_idle.md5anim
anim fire models/mapobjects/airborneassault/back_chair/fire.md5anim
}
entityDef env_q4x_airassault_back_chair
{
"editor_color" "0 .5 .25"
"editor_mins" "-32 -32 0"
"editor_maxs" "32 32 16"
"spawnclass" "idAnimated"
"model" "model_env_q4x_airassault_back_chair"
"anim" "idle"
}
//Taks Chair
export env_q4x_airassault_front_chair
{
options -game /q4xbase -prefix BCHAIR_ -scale .3937 -keep origin -sourcedir cinematics/air_assault/dropship_interior/front_chair/animations -destdir models/mapobjects/airborneassault/front_chair
anim aa_tak_turnaround.ma -range 0 30 -dest idle_to_standing
anim aa_tak_turnaround.ma -range 31 170 -dest standing_idle
anim aa_tak_turnaround.ma -range 170 200 -dest standing_to_idle
anim aa_tak_turnaround.ma -range 201 330 -dest idle
}
model model_env_q4x_airassault_front_chair
{
mesh models/mapobjects/airborneassault/back_chair/mesh.md5mesh
anim idle models/mapobjects/airborneassault/front_chair/idle.md5anim
anim idle_to_standing models/mapobjects/airborneassault/front_chair/idle_to_standing.md5anim
anim standing_idle models/mapobjects/airborneassault/front_chair/standing_idle.md5anim
anim standing_to_idle models/mapobjects/airborneassault/front_chair/standing_to_idle.md5anim
}
entityDef env_q4x_airassault_front_chair
{
"editor_color" "0 .5 .25"
"editor_mins" "-32 -32 0"
"editor_maxs" "32 32 16"
"spawnclass" "idAnimated"
"model" "model_env_q4x_airassault_front_chair"
}