//Dropship Chairs export env_q4x_airassault_chair { options -game /q4xbase -prefix CHAIR_ -scale .3937 -keep origin -sourcedir cinematics/air_assault/dropship_interior/chair/animations -destdir models/mapobjects/airborneassault/chair mesh idle.ma -dest mesh anim idle.ma -dest idle anim idle_to_sitting.ma -dest idle_to_sitting anim sitting_idle.ma -dest sitting_idle anim sitting_to_idle.ma -dest sitting_to_idle } model model_env_q4x_airassault_chair { mesh models/mapobjects/airborneassault/chair/mesh.md5mesh anim idle models/mapobjects/airborneassault/chair/idle.md5anim anim idle_to_sitting models/mapobjects/airborneassault/chair/idle_to_sitting.md5anim anim sitting_idle models/mapobjects/airborneassault/chair/sitting_idle.md5anim anim sitting_to_idle models/mapobjects/airborneassault/chair/sitting_to_idle.md5anim } entityDef env_q4x_airassault_chair { "editor_color" "0 .5 .25" "editor_mins" "-32 -32 0" "editor_maxs" "32 32 16" "spawnclass" "idAnimated" "model" "model_env_q4x_airassault_chair" "anim" "idle" } //Najavas Chair export env_q4x_airassault_back_chair { options -game /q4xbase -prefix BCHAIR_ -scale .3937 -keep origin -sourcedir cinematics/air_assault/dropship_interior/back_chair/animations -destdir models/mapobjects/airborneassault/back_chair mesh idle.ma -dest mesh anim idle.ma -dest idle anim idle_to_sitting.ma -dest idle_to_sitting anim sitting_idle.ma -dest sitting_idle anim sitting_to_idle.ma -dest sitting_to_idle anim fire.ma -dest fire } model model_env_q4x_airassault_back_chair { mesh models/mapobjects/airborneassault/back_chair/mesh.md5mesh anim idle models/mapobjects/airborneassault/back_chair/idle.md5anim anim idle_to_sitting models/mapobjects/airborneassault/back_chair/idle_to_sitting.md5anim anim sitting_idle models/mapobjects/airborneassault/back_chair/sitting_idle.md5anim anim sitting_to_idle models/mapobjects/airborneassault/back_chair/sitting_to_idle.md5anim anim fire models/mapobjects/airborneassault/back_chair/fire.md5anim } entityDef env_q4x_airassault_back_chair { "editor_color" "0 .5 .25" "editor_mins" "-32 -32 0" "editor_maxs" "32 32 16" "spawnclass" "idAnimated" "model" "model_env_q4x_airassault_back_chair" "anim" "idle" } //Taks Chair export env_q4x_airassault_front_chair { options -game /q4xbase -prefix BCHAIR_ -scale .3937 -keep origin -sourcedir cinematics/air_assault/dropship_interior/front_chair/animations -destdir models/mapobjects/airborneassault/front_chair anim aa_tak_turnaround.ma -range 0 30 -dest idle_to_standing anim aa_tak_turnaround.ma -range 31 170 -dest standing_idle anim aa_tak_turnaround.ma -range 170 200 -dest standing_to_idle anim aa_tak_turnaround.ma -range 201 330 -dest idle } model model_env_q4x_airassault_front_chair { mesh models/mapobjects/airborneassault/back_chair/mesh.md5mesh anim idle models/mapobjects/airborneassault/front_chair/idle.md5anim anim idle_to_standing models/mapobjects/airborneassault/front_chair/idle_to_standing.md5anim anim standing_idle models/mapobjects/airborneassault/front_chair/standing_idle.md5anim anim standing_to_idle models/mapobjects/airborneassault/front_chair/standing_to_idle.md5anim } entityDef env_q4x_airassault_front_chair { "editor_color" "0 .5 .25" "editor_mins" "-32 -32 0" "editor_maxs" "32 32 16" "spawnclass" "idAnimated" "model" "model_env_q4x_airassault_front_chair" }