Files
Quake_4_Alpha/q4xbase/def/cinematics/stranarus_trench_player.def
T
2026-08-06 14:45:27 -07:00

38 lines
1.2 KiB
Modula-2

export cin_stranarustrench_player_cam
{
options -nomesh -sourcedir cinematics/stranarus_trench/stranarus_trench_player -destdir models/cinematics/stranarus_trench
camera stranarus_trench_player.ma -dest stranarus_trench_player
}
camera cin_stranarus_trench_player_cam
{
anim stranarus_trench_player "models/cinematics/airdefense/airdefense_player.md5camera"
{
/*
frame 82 call map_airdefense1::introCommand
frame 124 call map_airdefense1::introRun1
frame 333 call map_airdefense1::introShooting
frame 336 call map_airdefense1::introRun2
frame 400 call map_airdefense1::introRun3
frame 395 call map_airdefense1::introRun4
frame 404 call map_airdefense1::getUp
frame 445 call map_airdefense1::cinGetUpVO
frame 190,490 call map_airdefense1::doHeartbeatSound
frame 237,534 call map_airdefense1::instantCinBlackout
frame 1,295,595 call map_airdefense1::cinFadeBackIn
*/
}
}
entityDef cin_stranarus_trench_player_cam
{
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"cinematic" "1"
"camera" "cin_stranarus_trench_player_cam"
}