export cin_stranarustrench_player_cam { options -nomesh -sourcedir cinematics/stranarus_trench/stranarus_trench_player -destdir models/cinematics/stranarus_trench camera stranarus_trench_player.ma -dest stranarus_trench_player } camera cin_stranarus_trench_player_cam { anim stranarus_trench_player "models/cinematics/airdefense/airdefense_player.md5camera" { /* frame 82 call map_airdefense1::introCommand frame 124 call map_airdefense1::introRun1 frame 333 call map_airdefense1::introShooting frame 336 call map_airdefense1::introRun2 frame 400 call map_airdefense1::introRun3 frame 395 call map_airdefense1::introRun4 frame 404 call map_airdefense1::getUp frame 445 call map_airdefense1::cinGetUpVO frame 190,490 call map_airdefense1::doHeartbeatSound frame 237,534 call map_airdefense1::instantCinBlackout frame 1,295,595 call map_airdefense1::cinFadeBackIn */ } } entityDef cin_stranarus_trench_player_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "cinematic" "1" "camera" "cin_stranarus_trench_player_cam" }