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Quake_4_Alpha/q4xbase/def/ai/monster_q4x_lt_tank.def
T
2026-08-06 14:45:27 -07:00

58 lines
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Modula-2

/*
===============================================================================
Light Tank
===============================================================================
*/
export lt_tank {
options -prefix LTNK_ -scale .3937 -align ALL -keep SPINNER BODY_MAIN gun_effect -parent SPINNER BODY_MAIN -parent hips BODY_MAIN -parent waist SPINNER -keep eye_target Lfteye_Focus Rteye_Focus -parent eye_target head_1 -parent Lfteye_Focus Lft_EyeBall -parent Rteye_Focus Rt_EyeBall
anim models/monsters/light_tank/animations/ltnk_pain_fire.ma -dest models/monsters/lt_tank/pain_fire
anim models/monsters/light_tank/animations/pr_jump_down.ma -dest models/monsters/lt_tank/pr_jump_down
}
/*
===============================================================================
Light Tank Model Definition
===============================================================================
*/
model model_monster_q4x_lt_tank
{
inherit model_monster_lt_tank
anim pain_fire models/monsters/lt_tank/pain_fire.md5anim
{
frame 2 sound_voice snd_pain
frame 8,18 footstep
}
anim pr_jump_down models/monsters/lt_tank/pr_jump_down.md5anim
{
frame 2 sound_voice snd_pain
frame 8,18 footstep
}
// --------- ANIMS THAT AREN'T CURRENTLY BEGIN REFERENCED GO BELOW HERE --------------
}
/*
===============================================================================
Light Tank Entity Definition
===============================================================================
*/
entityDef monster_q4x_lt_tank
{
"inherit" "monster_lt_tank"
"model" "model_monster_q4x_lt_tank"
}