/* =============================================================================== Light Tank =============================================================================== */ export lt_tank { options -prefix LTNK_ -scale .3937 -align ALL -keep SPINNER BODY_MAIN gun_effect -parent SPINNER BODY_MAIN -parent hips BODY_MAIN -parent waist SPINNER -keep eye_target Lfteye_Focus Rteye_Focus -parent eye_target head_1 -parent Lfteye_Focus Lft_EyeBall -parent Rteye_Focus Rt_EyeBall anim models/monsters/light_tank/animations/ltnk_pain_fire.ma -dest models/monsters/lt_tank/pain_fire anim models/monsters/light_tank/animations/pr_jump_down.ma -dest models/monsters/lt_tank/pr_jump_down } /* =============================================================================== Light Tank Model Definition =============================================================================== */ model model_monster_q4x_lt_tank { inherit model_monster_lt_tank anim pain_fire models/monsters/lt_tank/pain_fire.md5anim { frame 2 sound_voice snd_pain frame 8,18 footstep } anim pr_jump_down models/monsters/lt_tank/pr_jump_down.md5anim { frame 2 sound_voice snd_pain frame 8,18 footstep } // --------- ANIMS THAT AREN'T CURRENTLY BEGIN REFERENCED GO BELOW HERE -------------- } /* =============================================================================== Light Tank Entity Definition =============================================================================== */ entityDef monster_q4x_lt_tank { "inherit" "monster_lt_tank" "model" "model_monster_q4x_lt_tank" }