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Quake_4_Alpha/q4xbase/def/ai/monster_q4x_gladiator.def
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2026-08-06 14:45:27 -07:00

74 lines
1.9 KiB
Modula-2

/*
===============================================================================
Gladiator
===============================================================================
*/
export gladiator
{
options -prefix GLA_ -scale .3937 -align ALL -keep origin lft_up_shock_3 rt_up_shock_3 shield_jt -parent pelvis origin -parent rt_eye_target head_jt -parent lft_eye_target head_jt -parent shield_jt rt_wrist_jt -sourcedir models/monsters/Gladiator/animation -destdir models/monsters/gladiator
anim gla_shield_pain_fire.ma -dest shield_pain_fire
anim gla_pain_fire.ma -dest pain_fire
anim mcc_gladiator_pull.ma -dest mcc_gladiator_pull
anim bio_gladiator_jumpdown.ma -dest bio_gladiator_jumpdown
}
/*
===============================================================================
Gladiator Model
===============================================================================
*/
model model_monster_q4x_gladiator
{
inherit model_monster_gladiator
anim shield_pain_fire models/monsters/gladiator/shield_pain_fire.md5anim
{
frame 1 sound_voice gladiator_onfire
frame 51 footstep
}
anim pain_fire models/monsters/gladiator/pain_fire.md5anim
{
frame 1 sound_voice gladiator_onfire
frame 51 footstep
}
anim mcc_gladiator_pull models/monsters/gladiator/mcc_gladiator_pull.md5anim
{
frame 1 sound_voice snd_pain
frame 51 footstep
}
anim bio_gladiator_jumpdown models/monsters/gladiator/bio_gladiator_jumpdown.md5anim
{
frame 1 sound_voice snd_pain
frame 8,21 footstep
}
}
/*
===============================================================================
Gladiator Entity Definition
===============================================================================
*/
entityDef monster_q4x_gladiator
{
"inherit" "monster_gladiator"
"model" "model_monster_q4x_gladiator"
}