/* =============================================================================== Gladiator =============================================================================== */ export gladiator { options -prefix GLA_ -scale .3937 -align ALL -keep origin lft_up_shock_3 rt_up_shock_3 shield_jt -parent pelvis origin -parent rt_eye_target head_jt -parent lft_eye_target head_jt -parent shield_jt rt_wrist_jt -sourcedir models/monsters/Gladiator/animation -destdir models/monsters/gladiator anim gla_shield_pain_fire.ma -dest shield_pain_fire anim gla_pain_fire.ma -dest pain_fire anim mcc_gladiator_pull.ma -dest mcc_gladiator_pull anim bio_gladiator_jumpdown.ma -dest bio_gladiator_jumpdown } /* =============================================================================== Gladiator Model =============================================================================== */ model model_monster_q4x_gladiator { inherit model_monster_gladiator anim shield_pain_fire models/monsters/gladiator/shield_pain_fire.md5anim { frame 1 sound_voice gladiator_onfire frame 51 footstep } anim pain_fire models/monsters/gladiator/pain_fire.md5anim { frame 1 sound_voice gladiator_onfire frame 51 footstep } anim mcc_gladiator_pull models/monsters/gladiator/mcc_gladiator_pull.md5anim { frame 1 sound_voice snd_pain frame 51 footstep } anim bio_gladiator_jumpdown models/monsters/gladiator/bio_gladiator_jumpdown.md5anim { frame 1 sound_voice snd_pain frame 8,21 footstep } } /* =============================================================================== Gladiator Entity Definition =============================================================================== */ entityDef monster_q4x_gladiator { "inherit" "monster_gladiator" "model" "model_monster_q4x_gladiator" }