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Quake_4_Alpha/q4xbase/def/ai/char_q4x_marine_tech.def
T
2026-08-06 14:45:27 -07:00

100 lines
2.3 KiB
Modula-2

/*
===============================================================================
Marine_tech
===============================================================================
*/
// export stuff might need to go here
/*
===============================================================================
Marine_tech Model Definition
===============================================================================
*/
model model_char_q4x_marine_tech
{
inherit model_char_q4x_marine
mesh models/characters/marine_tech/marine_tech.md5mesh
channel torso ( *waist )
channel legs ( *origin *hips -*waist )
anim idle models/characters/marine/idle.md5anim
anim medic_treating_player_start models/characters/marine/medic_treating_player_start.md5anim
{
frame 13 attachment_show tech_tool
rate 1.3
}
anim medic_treating_player models/characters/marine/medic_treating_player.md5anim
{
frame 1 attachment_show tech_tool
frame 1 sound snd_tech_tool_repair
rate .5
}
anim medic_treating_player_end models/characters/marine/medic_treating_player_end.md5anim
{
frame 17 attachment_hide tech_tool
rate 1.3
}
}
/*
===============================================================================
Marine_medic Entity Definition
===============================================================================
*/
entityDef char_q4x_marine_tech
{
"inherit1" "char_marine_tech_extras"
"inherit2" "char_q4x_marine"
"editor_ignore" "0"
"model" "model_char_q4x_marine_tech"
"def_head" "char_marinehead_helmet_tech"
}
entityDef char_q4x_marine_tech_unarmed
{
"inherit1" "char_marine_tech_extras"
"inherit2" "char_q4x_marine_unarmed"
"editor_ignore" "0"
"model" "model_char_q4x_marine_tech"
"def_head" "char_marinehead_helmet_tech"
}
entityDef char_q4x_marine_tech_shotgun
{
"inherit1" "char_marine_tech_extras"
"inherit2" "char_q4x_marine_shotgun"
"editor_ignore" "0"
"model" "model_char_q4x_marine_tech"
"def_head" "char_marinehead_helmet_tech"
}
entityDef char_q4x_marine_tech_hyperblaster
{
"inherit1" "char_marine_tech_extras"
"inherit2" "char_q4x_marine_hyperblaster"
"editor_ignore" "0"
"model" "model_char_q4x_marine_tech"
"def_head" "char_marinehead_helmet_tech"
}