/* =============================================================================== Marine_tech =============================================================================== */ // export stuff might need to go here /* =============================================================================== Marine_tech Model Definition =============================================================================== */ model model_char_q4x_marine_tech { inherit model_char_q4x_marine mesh models/characters/marine_tech/marine_tech.md5mesh channel torso ( *waist ) channel legs ( *origin *hips -*waist ) anim idle models/characters/marine/idle.md5anim anim medic_treating_player_start models/characters/marine/medic_treating_player_start.md5anim { frame 13 attachment_show tech_tool rate 1.3 } anim medic_treating_player models/characters/marine/medic_treating_player.md5anim { frame 1 attachment_show tech_tool frame 1 sound snd_tech_tool_repair rate .5 } anim medic_treating_player_end models/characters/marine/medic_treating_player_end.md5anim { frame 17 attachment_hide tech_tool rate 1.3 } } /* =============================================================================== Marine_medic Entity Definition =============================================================================== */ entityDef char_q4x_marine_tech { "inherit1" "char_marine_tech_extras" "inherit2" "char_q4x_marine" "editor_ignore" "0" "model" "model_char_q4x_marine_tech" "def_head" "char_marinehead_helmet_tech" } entityDef char_q4x_marine_tech_unarmed { "inherit1" "char_marine_tech_extras" "inherit2" "char_q4x_marine_unarmed" "editor_ignore" "0" "model" "model_char_q4x_marine_tech" "def_head" "char_marinehead_helmet_tech" } entityDef char_q4x_marine_tech_shotgun { "inherit1" "char_marine_tech_extras" "inherit2" "char_q4x_marine_shotgun" "editor_ignore" "0" "model" "model_char_q4x_marine_tech" "def_head" "char_marinehead_helmet_tech" } entityDef char_q4x_marine_tech_hyperblaster { "inherit1" "char_marine_tech_extras" "inherit2" "char_q4x_marine_hyperblaster" "editor_ignore" "0" "model" "model_char_q4x_marine_tech" "def_head" "char_marinehead_helmet_tech" }