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2026-08-06 14:45:27 -07:00

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sound vo_tak_dekletmstrg
{
description "<Tak:> Dekard, let me see that Strogg core cannon, I think I can make a quick improvement"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_dekletmstrg.wav
}
sound vo_tak_therethatscp
{
description "<Tak:> There, that scope should help with long range targets."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_therethatscp.wav
}
sound vo_tak_rdywhnstrs
{
description "<Tak +use:> Ready when you are Sarge, lets find Strauss."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_rdywhnstrs.wav
}
sound vo_tak_thatdtaquite
{
description "<Tak +use:> That data we found is quite perplexing, just before we landed I found some odd references to something called the Makron Guardian."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_thatdtaquite.wav
}
sound vo_tak_oncewegets
{
description "<Tak +use:> Once we get Strauss, he'll be able to unlock the that data."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_oncewegets.wav
}
sound vo_darn_ishldbrt
{
description "<Darnell +use:> I should've brought my shotgun for this shit."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_ishldbrt.wav
}
sound vo_darn_justlikeold
{
description "<Darnell +use:> Just like the good old days eh Deckard?"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_justlikeold.wav
}
sound vo_darn_letsgetmov
{
description "<Darnell +use:> Let's get movin!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_letsgetmov.wav
}
sound vo_darn_shittrig
{
description "<Darnell:> Shit, they triggered the alarm."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_shittrig.wav
}
sound vo_tak_weneedsecproc
{
description "<Tak:> We need to get into that security room to proceed."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_weneedsecproc.wav
}
sound vo_tak_accordacc
{
description "<Tak:> According to this, there should be an access hatch around here somewhere."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_accordacc.wav
}
sound vo_darn_ifoundh
{
description "<Darnell:> I found the hatch."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_ifoundh.wav
}
sound vo_darn_overhere3
{
description "<Darnell:> Over here."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_overhere3.wav
}
sound vo_darn_thistunn
{
description "<Darnell:> This tunnel is some kind of heat exchanger, your cold cannon should allow you to bypass the high temperature exhaust."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_thistunn.wav
}
sound vo_tak_thatalarmb
{
description "<Tak:> That alarm is bound to bring more attention to our position."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_thatalarmb.wav
}
sound vo_tak_wegottogetg
{
description "<Tak:> We've got to get going, if we lose Strauss' medchip signal, we'll never find him."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_wegottogetg.wav
}
sound vo_tak_thatsitdek
{
description "<Tak:> That's it Dekard, the alarms are off and the security doors unlocked."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_thatsitdek.wav
}
sound vo_tak_damncutoff
{
description "<Tak:> Damn it, they cut us off. Only way through is to find the override switch in the substructure below us."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_damncutoff.wav
}
sound vo_darn_imonit
{
description "<Darnell:> Im on it. Cover me."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_imonit.wav
}
sound vo_tak_rogethat3
{
description "<Tak:> Roger that."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_rogethat3.wav
}
sound vo_darn_iseeit
{
description "<Darnell:> I see it."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_iseeit.wav
}
sound vo_darn_gettclose
{
description "<Darnell:> Getting close."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_gettclose.wav
}
sound vo_darn_almostthr
{
description "<Darnell:> Almost there."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_almostthr.wav
}
sound vo_darn_gotitkeep
{
description "<Darnell:> Got it. Keep em off me til I get back."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_gotitkeep.wav
}
sound vo_tak_bridgereeng
{
description "<Tak:> The Bridge is re-engaging. Good work Darnell"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_bridgereeng.wav
}
sound vo_darn_lookcondits
{
description "<Darnell:> Look at these conditions."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_lookcondits.wav
}
sound vo_tak_extractcare
{
description "<Tak:> The extraction teams will take care of these guys"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_extractcare.wav
}
sound vo_darn_anystrauss
{
description "<Darnell:> Are any of these Strauss?"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_anystrauss.wav
}
sound vo_tak_neg4
{
description "<Tak:> Negative"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_neg4.wav
}
sound vo_fox1_thisisrose
{
description "<Fox Marine 1:> This is Lieutenant Rose from Fox squad to any marines with a tech in the Prison facility, requesting immediate assistance."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox1_thisisrose.wav
}
sound vo_tak_foxsq
{
description "<Tak:> Fox squad is close, we've got no choice on this one."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_foxsq.wav
}
sound vo_darn_falcsqenroute
{
description "<Darnell:> This is Falcon squad, en route to your location."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_falcsqenroute.wav
}
sound vo_fox1_rogfalcsplit
{
description "<Fox Marine 1:> Roger Falcon, we are split up and both groups need immediate assistance"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox1_rogfalcsplit.wav
}
sound vo_fox2_youshutdwn
{
description "<Fox Marine 2:> You guys from Falcon squad, great, we need your tech to shut down these processing conveyers so we can get these marines out."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox2_youshutdwn.wav
}
sound vo_tak_letmeseewh
{
description "<Tak:> Let me see what I can do."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_letmeseewh.wav
}
sound vo_fox3_heysarge
{
description "<Fox Marine 3:> Hey sergeant, we came across this Strogg incendiary weapon, your team is going deeper than we are, you can make better use of it than we can. Here."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox3_heysarge.wav
}
sound vo_fox2_meakimpap
{
description "<Fox Marine 2 +use:> I'm Meakim and that's Pappas, glad you could join us here is this sweet little resort."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox2_meakimpap.wav
}
sound vo_fox2_welosttech
{
description "<Fox Marine 2 +use:> We lost our tech about 3 hours ago."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox2_welosttech.wav
}
sound vo_fox2_roughrider
{
description "<Fox Marine 2 +use:> It's been a rough ride in this place without somebody who can navigate these Strogg interfaces."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox2_roughrider.wav
}
sound vo_fox3_we3squad
{
description "<Fox Marine 3 +use:> We are one of 3 squads tasked with getting marines out of these Strogg prisons."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox3_we3squad.wav
}
sound vo_fox_prismed
{
description "<Fox Marine 3 +use:> These prison facilities are right next to the Strogg medlabs."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox_prismed.wav
}
sound vo_fox3_makesnerv
{
description "<Fox Marine 3 +use:> Makes me nervous as hell being this close to the medlabs, knowing what they do to people there."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox3_makesnerv.wav
}
sound vo_tak_okthatconv
{
description "<Tak:> Ok, that's it. The conveyers are disabled."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_okthatconv.wav
}
sound vo_fox2_excellent
{
description "<Fox Marine 2:> Excellent."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox2_excellent.wav
}
sound vo_fox2_ltrosedone
{
description "<Fox Marine 2:> Lieutenant Rose, we are done with Falcon here, what are your orders"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox2_ltrosedone.wav
}
sound vo_fox1_pointdir
{
description "<Fox Marine 1:> Point them in our direction, we have an entire cell block to recover."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox1_pointdir.wav
}
sound vo_fox2_okviacrawl
{
description "<Fox Marine 2:> Ok Falcon, we made it in here via ceiling crawlspaces, but you should be able to meet up with the rest of Fox through that door."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox2_okviacrawl.wav
}
sound vo_fox3_thanksfalc
{
description "<Fox Marine 3:> Thanks again Falcon, once you're through, we're locking ourselves in."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox3_thanksfalc.wav
}
sound vo_fox1_whereareyou
{
description "<Fox Marine 1:> Where are you Falcon squad, we need you here ASAP."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox1_whereareyou.wav
}
sound vo_fox1_falcdouble
{
description "<Fox Marine 1:> Falcon squad, double time it!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox1_falcdouble.wav
}
sound vo_tak_weneedtoget
{
description "<Tak:> We need to get through this door"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_weneedtoget.wav
}
sound vo_tak_coverhack
{
description "<Tak:> Cover me, I'll hack this door open"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_coverhack.wav
}
sound vo_darn_dekifyouman
{
description "<Darnell:> Dekard, If you man that mounted turret, I'll cover Tak up close."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_dekifyouman.wav
}
sound vo_darn_incom3
{
description "<Darnell:> Incoming!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_incom3.wav
}
sound vo_darn_aboveus
{
description "<Darnell:> Above us!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_aboveus.wav
}
sound vo_tak_isobridge
{
description "<Tak:> Ive isolated the primary circuit bridge. Wont take long now."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_isobridge.wav
}
sound vo_tak_firstbr
{
description "<Tak:> First relay is active. Three more."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_firstbr.wav
}
sound vo_tak_secondact
{
description "<Tak:> Second relay is active."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_secondact.wav
}
sound vo_tak_therethird
{
description "<Tak:> Theres the third, one more."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_therethird.wav
}
sound vo_tak_thatwein
{
description "<Tak:> Thats it. Were in."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_thatwein.wav
}
sound vo_fox4_heywithlt
{
description "<Fox Marine 4:> Hey, I'm with Lieutenant Rose, We need your tech to disable the cell block, while the rest of us provide cover for the extraction team."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox4_heywithlt.wav
}
sound vo_tak_imonit3
{
description "<Tak:> I'm on it"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_imonit3.wav
}
sound vo_fox4_falchere
{
description "<Fox Marine 4:> Falcon is here, their tech is starting on the cell blocks Lieutenant."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox4_falchere.wav
}
sound vo_fox1_copymovein
{
description "<Fox Marine 1:> Copy that, we are moving in."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox1_copymovein.wav
}
sound vo_tak_lookslike
{
description "<Tak:> Looks like I'm going to have to do this one cell at a time."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_lookslike.wav
}
sound vo_tak_opencells
{
description "<Tak:> Opening cells"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_opencells.wav
}
sound vo_tak_allicando
{
description "<Tak:> That's all I can do from here"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_allicando.wav
}
sound vo_fox4_openfire
{
description "<Fox Marine 4:> Open fire, protect the extraction team!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox4_openfire.wav
}
sound vo_fox4_morestrogg
{
description "<Fox Marine 4:> More Strogg, take em down!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox4_morestrogg.wav
}
sound vo_fox1_keepsquiboffa
{
description "<Fox Marine 1:> Keep these squibs offa' us!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox1_keepsquiboffa.wav
}
sound vo_fox1_damcover
{
description "<Fox Marine 1:> Damnit, we need cover!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox1_damcover.wav
}
sound vo_fox1_extractcomp
{
description "<Fox Marine 1:> Extraction complete"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox1_extractcomp.wav
}
sound vo_fox1_thanksfalc
{
description "<Fox Marine 1:> Thanks Falcon, we couldn't have done this without you, now get back to your objective"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox1_thanksfalc.wav
}
sound vo_insane1_mumble
{
description "<Insane Marine 1:> (Incomprehensible mumbling)"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/insane1_mumble.wav
}
sound vo_tak_soldsold
{
description "<Tak:> Soldier, SOLDIER!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_soldsold.wav
}
sound vo_tak_outtolunch
{
description "<Tak:> This guy is out to lunch."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_outtolunch.wav
}
sound vo_darn_foxsquad
{
description "<Darnell:> Fox squad, we've got a live marine at our location in no condition to join us"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_foxsquad.wav
}
sound vo_fox1_roggetout
{
description "<Fox Marine 1:> roger that falcon, We'll get him out."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox1_roggetout.wav
}
sound vo_tak_shit3
{
description "<Tak:> Shit!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_shit3.wav
}
sound vo_darn_whatgoon
{
description "<Darnell:> Whats going on?"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_whatgoon.wav
}
sound vo_tak_strssmedchip
{
description "<Tak:> Strauss med-chip signal. Its gone dead. Ive lost track of him."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_strssmedchip.wav
}
sound vo_darn_wednttime
{
description "<Darnell:> We dont have a lot of time, Tak. Find him."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_wednttime.wav
}
sound vo_tak_wehavefindcent
{
description "<Tak:> We have to find the central control room."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_wehavefindcent.wav
}
sound vo_tak_icanfindstrss
{
description "<Tak:> I can find Strauss from there"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_icanfindstrss.wav
}
sound vo_darn_lookslikeweatt
{
description "<Darnell:> Looks like we've attracted some attention"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_lookslikeweatt.wav
}
sound vo_tak_centrctrl
{
description "<Tak:> Central control room should be just ahead"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_centrctrl.wav
}
sound vo_tak_thatmain
{
description "<Tak:> Thats the mainframe."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_thatmain.wav
}
sound vo_darn_wherestrss
{
description "<Darnell:> Wheres Strauss?"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_wherestrss.wav
}
sound vo_tak_hangonlord
{
description "<Tak:> Hang on. Im still Good Lord. What are they doing to those Marines."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_hangonlord.wav
}
sound vo_darn_whattalk
{
description "<Darnell:> What are you talking about?"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_whattalk.wav
}
sound vo_tak_adpsero
{
description "<Tak:> Adrenaline, ADP, Serotonin… Were nothing but fluid factories to them."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_adpsero.wav
}
sound vo_darn_takfndstrs
{
description "<Darnell:> Tak, find Strauss."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_takfndstrs.wav
}
sound vo_tak_okgetcls
{
description "<Tak:> Ok...I'm getting close..."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_okgetcls.wav
}
sound vo_tak_ithinkthis
{
description "<Tak:> I think this is it."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_ithinkthis.wav
}
sound vo_tak_ohshit
{
description "<Tak:> Oh shit."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_ohshit.wav
}
sound vo_darn_whathapp
{
description "<Darnell:> What happened? "
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_whathapp.wav
}
sound vo_tak_itrigalarm
{
description "<Tak:> I triggered an alarm, we are about to have a LOT of company."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_itrigalarm.wav
}
sound vo_darn_secdoors
{
description "<Darnell:> Secure these doors."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_secdoors.wav
}
sound vo_tak_onit
{
description "<Tak:> On it."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_onit.wav
}
sound vo_marks_dekstatus
{
description "<Markswell:> Dekard, Darnell what's your status, we lost radio contact for a while"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/marks_dekstatus.wav
}
sound vo_darn_weholed
{
description "<Darnell:> Were holed up in a control room that can track Strauss, but it sounds like were about to have some serious company."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_weholed.wav
}
sound vo_marks_wealmost
{
description "<Markswell:> Roger that. Hold tight, were almost there."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/marks_wealmost.wav
}
sound vo_tak_theyrehere
{
description "<Tak:> Theyre here!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_theyrehere.wav
}
sound vo_darn_openfire
{
description "<Darnell:> Open fire!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_openfire.wav
}
sound vo_tak_theretoomany
{
description "<Tak:> There are too many of em'!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_theretoomany.wav
}
sound vo_darn_navamarkwhr
{
description "<Darnell:> Navajas, Markswell, where are you?"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_navamarkwhr.wav
}
sound vo_nava_wearecls
{
description "<Navajas:> We are close my friend, hold tight."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/nava_wearecls.wav
}
sound vo_nava_planting
{
description "<Navajas:> I'm planting charges, keep clear of the far door."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/nava_planting.wav
}
sound vo_nava_detonating
{
description "<Navajas:> Detonating!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/nava_detonating.wav
}
sound vo_marks_mitchwipe
{
description "<Markswell:> Mitchell, Navajas, wipe out those squibs and secure those doors!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/marks_mitchwipe.wav
}
sound vo_nava_yessir2
{
description "<Navajas:> Yes sir."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/nava_yessir2.wav
}
sound vo_mitch_onit
{
description "<Mitchell:> On it."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/mitch_onit.wav
}
sound vo_nava_doorsec
{
description "<Navajas:> Door secure."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/nava_doorsec.wav
}
sound vo_mitch_doorsec
{
description "<Mitchell:> Door secure."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/mitch_doorsec.wav
}
sound vo_marks_takgetcompu
{
description "<Markswell:> Tak, get back on that computer, find Strauss!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/marks_takgetcompu.wav
}
sound vo_tak_gotmove
{
description "<Tak:> I got him. Theyre moving him, but he's close!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_gotmove.wav
}
sound vo_darn_howlongwe
{
description "<Darnell:> How long do we have?"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_howlongwe.wav
}
sound vo_tak_notlong
{
description "<Tak:> Not long."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_notlong.wav
}
sound vo_darn_wegotincom
{
description "<Darnell:> We've got incoming! The Strogg are trying get back in here!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_wegotincom.wav
}
sound vo_mitch_letshell
{
description "<Mitchell:> Let's get the hell outta here then, get to Strauss..."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/mitch_letshell.wav
}
sound vo_tak_thistrack
{
description "<Tak:> This is the only place that we can track Strauss from, we need to stay here."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_thistrack.wav
}
sound vo_marks_dekholdpos
{
description "<Markswell:> Dekard. We need to hold this position, you get to Strauss."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/marks_dekholdpos.wav
}
sound vo_marks_takeupdef
{
description "<Markswell:> Darnell, Navajas, Mitchell, take up defensive positions"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/marks_takeupdef.wav
}
sound vo_marks_mitchturr
{
description "<Markswell:> Mitchell get on that Turret"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/marks_mitchturr.wav
}
sound vo_tak_guidede
{
description "<Tak:> I'll guide you to Strauss Dekard. "
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_guidede.wav
}
sound vo_marks_dekgetgoing
{
description "<Markswell:> Dekard, get going!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/marks_dekgetgoing.wav
}
sound vo_marks_getnow
{
description "<Markswell +use:> Get moving Dekard, now!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/marks_getnow.wav
}
sound vo_marks_areyouhard
{
description "<Markswell +use:> Are you hard of hearing marine, get to Strauss!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/marks_areyouhard.wav
}
sound vo_marks_holdposition
{
description "<Markswell +use:> Dekard, we can't hold this position forever, go!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/marks_holdposition.wav
}
sound vo_tak_keepmovdek
{
description "<Tak:> Keep moving Dekard, you should come across Strauss soon!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_keepmovdek.wav
}
sound vo_tak_directhead
{
description "<Tak:> Directly ahead Dekard, Strauss is right in front of you."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_directhead.wav
}
sound vo_dek_taktube
{
description "<Dekard:> Tak, wheres Strauss' tube going?"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/dek_taktube.wav
}
sound vo_strauss_muff
{
description "<Strauss:> (Muffled dialog)"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/strauss_muff.wav
}
sound vo_tak_hangmom
{
description "<Tak:> Hang on a moment... Its a transport system, looks like its taking him down into… Damn. Bio-processing"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_hangmom.wav
}
sound vo_dek_rogthat
{
description "<Dekard:> Roger that."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/dek_rogthat.wav
}
sound vo_darn_foxmeet
{
description "<Darnell:> Dekard, Tak needs to stay at the control terminal if hes going to keep tracking Strauss. Navajas and I will hold this position with him. Ive sent Mitchell and a member of Fox squad to meet up with you."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/darn_foxmeet.wav
}
sound vo_tak_actlift
{
description "<Tak:> Ive activated the lift, Dekard. Itll take you straight to the bio-processing level. You better hurry though, doesnt look like Strauss has much time left."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_actlift.wav
}
sound vo_mitch_theresome
{
description "<Mitchell:> There's something coming up that lift"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/mitch_theresome.wav
}
sound vo_fox5_takecover
{
description "<Fox Marine 5:> Take cover!"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/fox5_takecover.wav
}
sound vo_tak_pris_door1
{
description "<Tak:> Let me get this door open."
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_pris_door1.wav
}
sound vo_tak_pris_door2
{
description "<Tak:> Opening this door"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_pris_door2.wav
}
sound vo_tak_pris_door3
{
description "<Tak:> Accessing the door panel"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_pris_door3.wav
}
sound vo_tak_pris_door4
{
description "<Tak:> One second for this door"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_pris_door4.wav
}
sound vo_tak_pris_door5
{
description "<Tak:> Opening the door"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_pris_door5.wav
}
sound vo_tak_pris_door6
{
description "<Tak:> I'll open this door"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/tak_pris_door6.wav
}
sound vo_marks_pris_lgun
{
description "<Markswell:> Dekard, before you go, we found this Strogg lightning gun, you might need it"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/marks_pris_lgun.wav
}
sound vo_nava_pris_lgun
{
description "<NAvajas:> Dekard, before you go, we found this Strogg lightning gun, you might need it"
minDistance 80
maxDistance 900
volumeDb 0
sound/vo/M04_Prison/nava_pris_lgun.wav
}