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2026-08-06 14:45:27 -07:00

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//This a basic list of shaders I am creating for tweaking my own stuff
// -Castle
textures/Castle/stran_trench_visportal_distance_near
{
qer_editorimage textures/editor/visportal.tga
portalDistanceNear 1256
portalDistanceFar 1266
portalImage "_black"
areaportal
noshadows
}
textures/Castle/stran_trench_visportal_distance_far
{
qer_editorimage textures/editor/visportal.tga
portalDistanceNear 3284
portalDistanceFar 3290
portalImage "_black"
areaportal
noshadows
}
guide textures/castle/st_model_vista_detail01_base generic_materialimageshader("canyon/Can_Topwall_02")
guide textures/castle/st_model_vista_detail01_detail generic_materialimageshader("canyon/Can_Techtrench_01")
guide textures/castle/st_model_vista_detail01_detail2 generic_Localvariant("canyon/Can_Ceiling_concrete" , "canyon/Can_Ceiling_concretebrown")
guide textures/castle/st_model_vista_detail01_trim generic_Localvariant("canyon/Can_Buttress_front_bot" , "canyon/Can_Buttress_front_botbrown")
guide textures/castle/st_model_vista_detail01_trim2 generic_materialimageshader("canyon/Can_Topwall_03")
guide textures/castle/st_model_vista_detail01_flat_met generic_shader("sewers/sw_wall_27")
guide textures/castle/st_rock generic_shader_heightmap ("rock/rock05d", "8")
guide textures/castle/st_model_vista_detail01_rep01 generic_shader("prison/p2_wall_1")
guide textures/castle/st_model_vista_detail01_rep02 generic_shader("prison/prisonnew_tunceiltop")
textures/castle/st_trail_dirt_cracked
{
noSelfShadow
materialType rock
{
blend bumpmap
map addnormals( textures/rock/rock05c_local.tga, heightmap( textures/rock/rock05a_h.tga, 1 ) )
}
{
blend diffusemap
map textures/rock/rock05a_d.tga
inverseVertexColor
}
{
blend specularmap
map textures/rock/rock05a_s.tga
inverseVertexColor
}
}
textures/castle/st_dirt
{
noSelfShadow
materialType rock
{
blend bumpmap
map textures/rock/cracked_terrain01_local.tga
scale 1.25, 1.25
}
{
blend diffusemap
map textures/rock/cracked_terrain01_d.tga
vertexColor
scale 1.25, 1.25
}
{
blend specularmap
map textures/rock/cracked_terrain01_s.tga
vertexColor
scale 1.25, 1.25
}
{
blend bumpmap
map addnormals (textures/rock/rock04_local.tga,heightmap (textures/rock/rock04_h.tga, 4))
}
{
blend diffusemap
map textures/rock/rock04_d.tga
inverseVertexColor
}
{
blend specularmap
map textures/rock/rock04_s.tga
inverseVertexColor
}
}
textures/castle/ST_heavy_rock
{
noSelfShadow
materialType rock
qer_editorimage textures/rock/rock04.tga
diffuseMap textures/rock/rock04_d.tga
specularmap textures/rock/rock04_s.tga
bumpmap addnormals (textures/rock/rock04_local.tga,heightmap (textures/rock/rock04_h.tga, 4))
}
textures/castle/ST_sand_to_rock
{
noSelfShadow
materialType rock
qer_editorimage textures/rock/rock05i_d.tga
{
blend bumpmap
map heightmap( textures/rock/rock05i_h.tga, 4 )
}
{
blend diffusemap
map textures/rock/rock05i_d.tga
VertexColor
}
{
blend specularmap
map textures/rock/rock05i_s.tga
VertexColor
}
{
blend bumpmap
map heightmap (textures/rock/rock05n_h.tga, 4)
}
{
blend diffusemap
map textures/rock/rock05n_d.tga
inverseVertexColor
}
{
blend specularmap
map textures/rock/rock05n_s.tga
inverseVertexColor
}
}