mirror of
https://github.com/jmarshall23/Quake_4_Alpha.git
synced 2026-08-12 04:01:12 +02:00
142 lines
3.3 KiB
Plaintext
142 lines
3.3 KiB
Plaintext
//This a basic list of shaders I am creating for tweaking my own stuff
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// -Castle
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textures/Castle/stran_trench_visportal_distance_near
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{
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qer_editorimage textures/editor/visportal.tga
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portalDistanceNear 1256
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portalDistanceFar 1266
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portalImage "_black"
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areaportal
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noshadows
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}
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textures/Castle/stran_trench_visportal_distance_far
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{
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qer_editorimage textures/editor/visportal.tga
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portalDistanceNear 3284
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portalDistanceFar 3290
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portalImage "_black"
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areaportal
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noshadows
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}
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guide textures/castle/st_model_vista_detail01_base generic_materialimageshader("canyon/Can_Topwall_02")
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guide textures/castle/st_model_vista_detail01_detail generic_materialimageshader("canyon/Can_Techtrench_01")
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guide textures/castle/st_model_vista_detail01_detail2 generic_Localvariant("canyon/Can_Ceiling_concrete" , "canyon/Can_Ceiling_concretebrown")
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guide textures/castle/st_model_vista_detail01_trim generic_Localvariant("canyon/Can_Buttress_front_bot" , "canyon/Can_Buttress_front_botbrown")
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guide textures/castle/st_model_vista_detail01_trim2 generic_materialimageshader("canyon/Can_Topwall_03")
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guide textures/castle/st_model_vista_detail01_flat_met generic_shader("sewers/sw_wall_27")
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guide textures/castle/st_rock generic_shader_heightmap ("rock/rock05d", "8")
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guide textures/castle/st_model_vista_detail01_rep01 generic_shader("prison/p2_wall_1")
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guide textures/castle/st_model_vista_detail01_rep02 generic_shader("prison/prisonnew_tunceiltop")
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textures/castle/st_trail_dirt_cracked
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{
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noSelfShadow
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materialType rock
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{
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blend bumpmap
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map addnormals( textures/rock/rock05c_local.tga, heightmap( textures/rock/rock05a_h.tga, 1 ) )
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}
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{
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blend diffusemap
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map textures/rock/rock05a_d.tga
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inverseVertexColor
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}
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{
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blend specularmap
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map textures/rock/rock05a_s.tga
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inverseVertexColor
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}
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}
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textures/castle/st_dirt
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{
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noSelfShadow
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materialType rock
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{
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blend bumpmap
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map textures/rock/cracked_terrain01_local.tga
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scale 1.25, 1.25
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}
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{
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blend diffusemap
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map textures/rock/cracked_terrain01_d.tga
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vertexColor
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scale 1.25, 1.25
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}
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{
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blend specularmap
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map textures/rock/cracked_terrain01_s.tga
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vertexColor
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scale 1.25, 1.25
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}
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{
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blend bumpmap
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map addnormals (textures/rock/rock04_local.tga,heightmap (textures/rock/rock04_h.tga, 4))
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}
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{
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blend diffusemap
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map textures/rock/rock04_d.tga
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inverseVertexColor
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}
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{
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blend specularmap
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map textures/rock/rock04_s.tga
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inverseVertexColor
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}
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}
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textures/castle/ST_heavy_rock
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{
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noSelfShadow
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materialType rock
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qer_editorimage textures/rock/rock04.tga
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diffuseMap textures/rock/rock04_d.tga
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specularmap textures/rock/rock04_s.tga
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bumpmap addnormals (textures/rock/rock04_local.tga,heightmap (textures/rock/rock04_h.tga, 4))
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}
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textures/castle/ST_sand_to_rock
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{
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noSelfShadow
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materialType rock
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qer_editorimage textures/rock/rock05i_d.tga
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{
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blend bumpmap
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map heightmap( textures/rock/rock05i_h.tga, 4 )
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}
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{
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blend diffusemap
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map textures/rock/rock05i_d.tga
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VertexColor
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}
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{
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blend specularmap
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map textures/rock/rock05i_s.tga
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VertexColor
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}
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{
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blend bumpmap
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map heightmap (textures/rock/rock05n_h.tga, 4)
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}
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{
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blend diffusemap
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map textures/rock/rock05n_d.tga
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inverseVertexColor
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}
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{
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blend specularmap
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map textures/rock/rock05n_s.tga
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inverseVertexColor
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}
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} |