mirror of
https://github.com/id-Software/Quake.git
synced 2026-03-19 16:39:38 +01:00
The Quake sources as originally release under the GPL license on December 21, 1999
This commit is contained in:
108
WinQuake/quake-rogue.spec.sh
Normal file
108
WinQuake/quake-rogue.spec.sh
Normal file
@@ -0,0 +1,108 @@
|
||||
#!/bin/sh
|
||||
# Generate quake-rogue.spec
|
||||
# $1 is version
|
||||
# $2 is release
|
||||
# $3 is install dir (assumed to be in /var/tmp)
|
||||
cat <<EOF
|
||||
%define name quake-rogue
|
||||
%define version ${1}
|
||||
%define release ${2}
|
||||
%define builddir \$RPM_BUILD_DIR/%{name}-%{version}
|
||||
Name: %{name}
|
||||
Version: %{version}
|
||||
Release: %{release}
|
||||
Vendor: id Software/Rogue Entertainment
|
||||
Packager: Dave "Zoid" Kirsch <zoid@idsoftware.com>
|
||||
URL: http://www.rogue-ent.com/
|
||||
Source: quake-rogue-%{version}.tar.gz
|
||||
BuildArchitectures: noarch
|
||||
Group: Games
|
||||
Copyright: Restricted
|
||||
Icon: quake.gif
|
||||
BuildRoot: /var/tmp/%{name}-%{version}
|
||||
Summary: Quake Rogue Mission Pack #2: Dissolution of Eternity
|
||||
|
||||
%description
|
||||
|
||||
16 entirely new, and totally intense levels! The environmental experience of
|
||||
Quake is unparalleled. Dissolution of Eternity sustains the same dynamic
|
||||
sense of reality and dramatic visuals; yet adds an impression of purpose
|
||||
and continuity. This expansion pack is most definitely not a conglomeration
|
||||
of clone levels!
|
||||
|
||||
8 new monsters! Quake is solid, hard-hitting action with a host of evil
|
||||
enemies. We've made additions to the Quake monster roster to intensify the
|
||||
action and fill every dimly lit and evil corner of the game.
|
||||
|
||||
4 new weapons! The Quake weapons are awesome, but we've pushed them beyond
|
||||
that with the addition of extreme power-ups to make the arsenal more
|
||||
effective, and more deadly.
|
||||
|
||||
Oh yeah, the Power-Ups!
|
||||
|
||||
Single player mode power-ups include:
|
||||
|
||||
The Anti-Grav Belt. The theory here is simple. It counters the force of
|
||||
gravity and allows the player to make difficult jumps.
|
||||
|
||||
The Power Shield. This 'little gem' significantly decreases the damage you
|
||||
receive from most enemy attacks. If you're feelin' frisky in Deathmatch,
|
||||
try out the ram attack. It's an added 'weapon' to send your opponents flying.
|
||||
|
||||
Deathmatch will introduce the player to:
|
||||
|
||||
The Vengeance Sphere. We'd like you to experience it before we let you in on
|
||||
what it does. Here's a hint: Ultimate retribution from the grave!
|
||||
|
||||
Random Respawn. This feature will toss in a bit of Deathmatch variety. Hey,
|
||||
we can't be responsible for what awesome power up 'pops up' next.
|
||||
|
||||
Multi-player!
|
||||
|
||||
Normal Deathmatch. Friend fraggin' action!
|
||||
Team Play. Bring a friend, to kill a foe.
|
||||
Tag. You played it as a kid, but nothin' says "Tag!" like a face full of
|
||||
Plasma.
|
||||
|
||||
And, a much enhanced version of Capture the Flag!
|
||||
Capture the Flag. You've seen it on the Internet; now it's in your hands.
|
||||
Additional value, additional excitement, and additional Deathmatch 'down and
|
||||
dirty' devastation. CTF is one of the most exciting team multi-player
|
||||
directions for Quake to date; and the most popular too!
|
||||
|
||||
Including two brand new CTF features.
|
||||
|
||||
One Flag - It's a mad race for the flag, the loser gets a rocket up his
|
||||
privates.
|
||||
Three Team - Red, Blue, and the new Rogue (pun intended) Grey team. The good
|
||||
news? You can take either flag and bring to it either Red or Blue base. The
|
||||
bad news? You don't have your own base!
|
||||
|
||||
Also, a collection of lethal environmental hazards have been placed at every
|
||||
turn. They are challenging, and terminal! Here are just a few of them.
|
||||
|
||||
The Pendulums - Set to slice the player to shreds when he least expects it!
|
||||
Lightning Shooters - Well, they shoot lightning and can be directed at any
|
||||
angle to make some rooms extremely hazardous.
|
||||
Lava Nail Shooters - Well, they shoot, you get the idea here!
|
||||
Earthquakes - Earthshaking environments! Level areas that tremor with
|
||||
seismic activity. Now the Quake player can literally quake!
|
||||
Buzz Saws - Compact. Cordless. And completely gib-o-matic! These dreaded
|
||||
traps are set in floors and ceilings.
|
||||
|
||||
%install
|
||||
|
||||
%files
|
||||
%attr(644,root,root) $3/rogue/pak0.pak
|
||||
%attr(644,root,root) $3/rogue/docs/manual.doc
|
||||
%attr(644,root,root) $3/rogue/docs/manual.htm
|
||||
%attr(644,root,root) $3/rogue/docs/manual.txt
|
||||
%attr(644,root,root) $3/rogue/docs/readme.doc
|
||||
%attr(644,root,root) $3/rogue/docs/readme.htm
|
||||
%attr(644,root,root) $3/rogue/docs/readme.txt
|
||||
%attr(644,root,root) $3/rogue/docs/ctf.doc
|
||||
%attr(644,root,root) $3/rogue/docs/ctf.htm
|
||||
%attr(644,root,root) $3/rogue/docs/ctf.txt
|
||||
|
||||
EOF
|
||||
|
||||
Reference in New Issue
Block a user