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The Quake sources as originally release under the GPL license on December 21, 1999
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QW/qwrlnote.txt
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362
QW/qwrlnote.txt
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----------------------------------------------
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QuakeWorld v2.30 Release Notes (Aug 26,1998)
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----------------------------------------------
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Copyright id Software 1996, 1997, 1998
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Programmers:
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Dave 'Zoid' Kirsch
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http://www.quakeworld.net/
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zoid@idsoftware.com
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Jack 'Morbid' Mathews
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http://www.gamespy.com
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jack@gamespy.com
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2.30 Changes to QuakeWorld Server
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---------------------------------
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- Fixed many of the overflow problems found in 2.2x
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- Minor fixes to player movement code
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- sv_mapcheck defautls to on
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2.30 Chanes to QuakeWorld Client
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--------------------------------
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- "crosshaircolor" controls the color for the crosshair in "crosshair 2"
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Values are 0 through 255 and represent a color in the palette.
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- "cl_chasecam 1" while in spectator mode gives a through-the-eyes view
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of the player.
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- gl_cshiftpercent controls the blend precentage in GLQWCL (default 100).
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- Packet loss meter added to player scoreboard, "PL" is the column title.
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This indicates the amount of packet loss the player is receiving.
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2.21 Changes to QuakeWorld Server
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---------------------------------
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New:
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- infokey(self, "ip") and infokey(self, "ping") return expected values as
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strings (use stof for ping).
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- sv_mapcheck controls map checksumming. Vis data is not included in the
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checksum with 2.21 clients.
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Fixed/Changed:
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- Proxy checksumming code changed to less CPU intensive algorithm.
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- Fixed lots of overflow bugs (TF2.6 now works)
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- Optimized some of the server code
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- Server can accept 2.20 clients
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- Movement bug on maps such as ctf4 and the lip by the outside 100health on
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dm3 fixed.
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2.21 Changes to QuakeWorld Client
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---------------------------------
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New:
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- CVar cl_maxfps added that controls the max fps rate independant of rate (it
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defaults to zero, which means rate controlled). PLEASE NOTE: Setting
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cl_maxfps to high values on a modem will OVERRUN YOUR MODEM and lag you since a
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packet is sent every frame, resulting in your sending more data than your modem
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can handle. This is why fps was tied to rate in the first place.
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Fixed/Changed:
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- Demo recording lock ups fixed
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- Map checks don't include vis data (only works on 2.21 servers)
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- Client works on 2.20 and 2.21 servers
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- Movement bug on maps such as ctf4 and the lip by the outside 100health on
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dm3 fixed.
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- Small bug in fov changes in glqwcl fixed (calculated fov span at wrong
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point)
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- Linux client was hard locked at 30fps, fixed
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2.20 Changes to QuakeWorld Server
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---------------------------------
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New:
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- Map checksumming. Client map must match server.
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Fixed/Changed:
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- Packets are now restricted to 1500 bytes for broken routers.
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- Server signon sequence changed to multipart due to new packet size
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limitations
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- Challenge/response system to stop spoofing
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- New internal port handling to route through broken NAT routers.
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- Client userinfo spamming reduced
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- Name changes are broadcast
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- Player physics tuned to be more like original Quake
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- Autoaim is off by default in the server (sv_aim 2)
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- Serverinfo watervis controls whether clients with GLQWCL can enable
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r_wateralpha
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2.20 Changes to QuakeWorld Client
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---------------------------------
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Fixed/Changed:
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- Signon sequence changed to correspond to new server protocol
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- Demos can now be initiated during a server connection
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2.11 Changes to QuakeWorld Client
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---------------------------------
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New:
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- You can now specify the size of the console in the GL version. For example,
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if you want a 320x200 console, put "-conwidth 320" on the command line.
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-conheight is also supported, but if unspecified it will automatically use
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a 4:3 aspect. I.e., -conwidth 512 defaults to -conheight 384. In high
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resolution modes such as 800x600 and 1024x768, the console defaults to
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640x480, otherwise the font and status bar become too small to read. If
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you do want a higher resolution console in those modes, specify it as well:
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glqwcl -width 800 -height 600 -conwidth 800
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Note that not all cards support modes higher than 640x480.
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- GL_SGIS_multitexture is now supported. This allows some hardware that can
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blend textures together to render the world in one pass instead of two
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(world textures for one pass, lightmaps for the second). You need a card
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such as a 3DFX VooDoo with two TMU units in order to take advantage of
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this. If you have the required hardware, you will get a 60 to 100%
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improvement in rendering speed.
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Fixed/Changed:
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- GL Sprite bug fixed
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2.11 Changes to QuakeWorld Server
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---------------------------------
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- Win32 -heapsize <kb>/-mem <mb> options were broken
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2.10 Changes to QuakeWorld Client
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---------------------------------
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New:
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- Added alternate crosshair. Enabled with "crosshair 2".
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Fixed/Changed:
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- Fixed prediction bug in spectator/camera view. Camera will no longer try
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to view under platforms. Water still confuses it.
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- Fixed random crash/exit problem present in 2.0
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2.10 Changes to QuakeWorld Server
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---------------------------------
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- Spectators are now indicated with a (s) on server console "status" command
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- Fixed minor security hole
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2.01 Changes to QuakeWorld Server
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---------------------------------
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New:
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- Added SpectatorConnect, SpectatorThink and SpectatorDisconnect Quake-C
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functions. They are empty shells for now (a example of moving spectators
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from point to point is included with impulse 1) but can be used in lots
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of ways.
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Fixed/Changed:
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- Fixed the crash bug with spectators
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- Changed the death msgs in the Quake-C to fix the old bug of incorrect msgs
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when your weapon changed. Minor things like if two guys with pentagrams
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telefrag, they both die (happens in deathmatch 4). Thanks to Nolan 'Radix'
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Pflug <nolan@fyi.net> for diffs of the progs changes to get this worked out.
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- Fixed the mipmapping color errors in the GL version
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2.00 Changes to QuakeWorld Client
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---------------------------------
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New:
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- Put support back in for -zone option
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- Added rerecord <filename> to cause a reconnect with demo recording on the
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same server
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- Added EF_BLUE and EF_RED for new GL light bubbles
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- Made rocket trails fade out in GL
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- Added NOSKINS 2 to use but not download skins
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- Precalculate light bubble
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- Translucent console (GL)
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- 8bit 3DFX texture support. reduces texture thrashing due to way less
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texture memory used.
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- will work on pre 2.0 servers, but can cause minor movement errors due to
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differences in movement prediction
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- support for server controlled maxspeed and gravity multiplier.
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- added low/avg/high ping values to the showteamscores so an
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average team ping is calculated
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- Added startup graphic banner
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- add other player clip hulls to player prediction and local prediction
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this removes the problem of walking through other players and makes
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close combat a lot nicer.
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Fixed/Changed:
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- Using TexSubImage2D to upload partial lightmaps (GL)
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- fixed resized console in gl version, had some dead space, so put a mini
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frag list on the bottom
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- changed lightning in gl version so in default of gl_flashblend 1 you don't
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see your own light, so having the quad doesn't obscure your vision
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- fixed dynamic lightning of alias models in gl version (players and what
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not were not lit up by dynamic lights)
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- exiting the world in spectator mode is no longer lava red, but
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slime green.
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- fixed the z-angle on entities (for example, the flag was rotated wrong)
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in GL version.
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- Spectator camera changed from a free float to a locked camera that tracks
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2.00 Changes to QuakeWorld Server
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---------------------------------
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New:
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- Added flood procection to the server
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default is 4 lines in 8 secs, wait for 10 on activation
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Command to change is: floodprot <lines> <time> <wait-time>
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- Added localinfo. 32k of key=value storage. Values are stored with the
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localinfo console command on the server, i.e.
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localinfo e1m1 e1m2
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localinfo is persistant from the life of the server (between maps)
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progs can access localinfo using infokey(world, "key") and set it using
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localcmd("localinfo ");
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localcmd(key);
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localcmd(" ");
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localcmd(value);
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localcmd("\n");
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values with spaces should be quoted
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If the same key exists in serverinfo and localinfo, serverinfo will override
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localinfo is not visible 'outside' the server
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- Using localinfo, you can now configure a series of maps to run without
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editing the quake-c. usage: localinfo <from-map> <to-map>. For example,
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to run a server that loops through e1m2, dm2, dm4 and dm6, try this:
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localinfo e1m2 dm2
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localinfo dm2 dm4
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localinfo dm4 dm6
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localinfo dm6 e1m2
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Note that the last one should loop back to the first, otherwise normal
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level changing applies. Put the localinfo commands in the server.cfg
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- Protocol has changed, old clients will no longer work. changable move
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vars such as gravity, maxspeed, etc. are supported again
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- Full server controlled localized client maxspeed and gravity is in
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Create to new fields in the QC, .float gravity and .float maxspeed.
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.maxspeed defaults to sv_maxspeed (320), .gravity defaults to 1.0
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(full gravity).
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Change them at will in the QC, but don't change them too often as every
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change is noted and the clients are updated with the change so that
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their prediction works correctly. The per-client maxspeed should be
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very handy for the TF guys.
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- added support for 'namefun' (high bit characters). On by default, server
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operators can turn it off with sv_highchars 0
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Fixed/Changed:
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- sv_friction defaults to 6 as in previous QuakeWorld release. Regular Quake
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uses a default friction of 4, so if the server op wants Regular Quake
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behavior, he can change it to 4.
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- fixed 'download ./server.cfg' security bug.
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- fixed up ramp movement (on ground stuff)
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- removed password from userinfo after player connect so that other
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players and spectators can't use the 'user' command to see the
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passwd
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- setting password or spectator_password to 'none' is the same as
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clearing it
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- change player move physics to support ramp accel, there was a bug in
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stair stepping that prevented proper movement. With this bug, you can't
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jump into the RL room on dm6, or hit the secret light on e4m1.
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1.64 Changes to QuakeWorld Client
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---------------------------------
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New:
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- Added download percentage bar. Displays filename and a bar indicating
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visual completeness of download and a percentage. Overwrites
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any text at the bottom.
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- Added auto-tracking camera for spectator mode. It's mostly a novelty, but
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its fun.
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- Added +showteamscores. In team games, the intermission displays team
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totals, unless you hit TAB to display frag scores
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bind a key to +showteamscores will give you the team score display.
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- Added client side DEMO support and playback
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usage: record <file> <server>
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Autodownload is disabled when recording.
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playback: playdemo <file>
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File uses the .qwd extension and is incompatible with regular Quake and its
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demos.
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- Adjust console input a bit to allow room for download percent bar (moved up
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six pixels).
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- Add cl_hightrack cvar for spectator mode, causes it to always
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select camera view on player with the highest frags. cl_hightrack 1 turns
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it on, cl_hightrack 0 turns it off (default)
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- Added text to the "Single player" and "Multiplayer" menu options.
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- Allowed Ctrl-V (paste) at console.
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- Added GL support.
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- Added FOV setting in GL version.
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Fixed/Changed:
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- If a model file isn't found (couldn't be download) a msg is displayed
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telling the user they may need to download or purchase an addon pak.
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- Made all skin downloads go into QW directory.
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- Fixed water jump bug where you hop immediately back out in narrow entrances.
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- Added copyright dialog on exit (press y to quit) with credits and version
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number.
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- New cvar, cl_warncmd, defaults to zero and disables the 'unknown command'
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msg. qwcl stuffs 'cl_warncmd 1' to itself after quake.rc loads. This gets
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rid of unknown command messages (like unknown command 'startdemos') from
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the default exec files, as well as hiding "execing" messages.
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- New command, windows, which will pop a user in fullscreen mode back to
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Windows (not GL or Linux versions).
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- Turned off bobbing in spectator mode.
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- Now execs the config.cfg in a gamedir upon receiving a new gamedir from
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the server (saves the current config into the current gamedir before
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switching to the new one).
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- Reconnect command will now reconnect to the server it is currently
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connected to, or last one it was connected to.
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- Fixed it so entering 'record <file> <server>' while connected disconnects
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before starting recording.
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- Fixed scoreboard while dead in GL version.
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- Made it so players are never completely black in the GL version.
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- Changed some console load up msgs in GL.
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- Fixed it so exec files without a trailing new line still work.
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- changed effects in gl to not be as striking (hard to see).
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- Fixed it so a 'glquake' directory is created in other gamedirs for model
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meshes in GL version.
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- Fixed tolerance on corrupt skin files.
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1.64 Changes to QuakeWorld Server
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---------------------------------
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New:
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- Added new allow_download vars:
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allow_download_skins, allow_download_models,
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allow_download_sounds, allow_download_maps
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- Added a few client to server commands for auto-camera support.
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- Adding new server cvar, sv_spectalk (defaults to 1, or on) that controls
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whether spectators can talk to players. If disabled, spectators can
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only talk to each other.
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- New command, sv_gamedir, which sets the visible gamedir to clients. this
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allows servers to have a different physical game directories, handing for
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machines with multiple servers that don't support symbolic links. for
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example:
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gamedir ctf4.1
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sv_gamedir ctf
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causes qwsv to use the physical directory of 'ctf4.1', but report the
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directory to clients (players) as 'ctf' for their files.
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Fixed/Changed:
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- Fixed bug in serverinfo strings (memory overwrite and length problem).
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- Map files are permitted to be downloaded if they aren't in a pak file
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(unless allow_download or allow_download_maps isn't set).
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- Fixed annoying NET_GetPacket: Connection Refused msgs.
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- Fixed annoying water jump bug where you would immedately hop back out of
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water just after you jumped in.
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- Fixed air velocity movement so that it is like regular Quake,
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players have more control over their air movement and can cut
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velocity as needed just like in Quake. This gives more control
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to the player and rewards skill.
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- Spectators no longer can send or receive say_team msgs (possible
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cheating could happen).
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- Stopped reporting spectators as players when front-ends request info.
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- Fixed bug that disallowed 9's in ip address for filtering.
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- Spectators can now send say_team msgs, but only to other spectators.
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- No duplicate names allowed now (will rename people who do it).
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- A client can not name themselves 'console'.
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WorkArounds:
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------------
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-If you get the message 'GLIDE.DLL not found' OR QSpy reports error 1157,
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you need to get and install the latest Glide drivers from
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http://www.3dfx.com (currently v2.31).
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------------------------------
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2.00 Release Notes written by:
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||||
------------------------------
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Dave 'Zoid' Kirsch - zoid@idsoftware.com
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------------------------------
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1.64 Release Notes written by:
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------------------------------
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Sean 'Redwood' Martin
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Redwood's Quake Page - http://redwood.stomped.com
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Special Thanks: All of the beta testers.
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