mirror of
https://github.com/id-Software/Quake.git
synced 2026-03-20 09:00:31 +01:00
The Quake sources as originally release under the GPL license on December 21, 1999
This commit is contained in:
62
QW/qwcl.spec.sh
Normal file
62
QW/qwcl.spec.sh
Normal file
@@ -0,0 +1,62 @@
|
||||
#!/bin/sh
|
||||
# Generate qwcl.spec
|
||||
# $1 is version
|
||||
# $2 is release
|
||||
# $3 is install dir (assumed to be in /var/tmp)
|
||||
cat <<EOF
|
||||
%define name qwcl
|
||||
%define version ${1}
|
||||
%define release ${2}
|
||||
%define builddir \$RPM_BUILD_DIR/%{name}-%{version}
|
||||
Name: %{name}
|
||||
Version: %{version}
|
||||
Release: %{release}
|
||||
Vendor: id Software
|
||||
Packager: Dave "Zoid" Kirsch <zoid@idsoftware.com>
|
||||
URL: http://www.idsoftware.com/
|
||||
Source: qwcl-%{version}.tar.gz
|
||||
Group: Games
|
||||
Copyright: Restricted
|
||||
Icon: quake.gif
|
||||
BuildRoot: /var/tmp/%{name}-%{version}
|
||||
Summary: QuakeWorld Client
|
||||
|
||||
%description
|
||||
QuakeWorld is an Internet multi-player specific version of Quake. While the
|
||||
original version of Quake can be played over the Internet, many users modem
|
||||
users - the majority of players, had less than satisfactory play. Symptoms
|
||||
like excessive lag - actions actually happening much later than you did them;
|
||||
packet loss - the game would freeze and resume several seconds later; and
|
||||
various other difficulties plagued users.
|
||||
|
||||
After realizing how many people played Quake on the internet, and how many
|
||||
wanted to, but couldn't due to the play being unsatisfactory, John Carmack
|
||||
of id Software decided to create a version of Quake that was optimized for
|
||||
the average modem Internet player. This Internet specific version does only
|
||||
one thing, play deathmatch games over a TCP/IP network such as the Internet.
|
||||
It has no support for solo play, and you can't do anything with out connecting
|
||||
to a special server.
|
||||
|
||||
Now in it's second generation, QuakeWorld has been sculpted by countless
|
||||
hours of user feedback and tweaking to provide the best multi-player
|
||||
experience that can be had from the equipment the average gamer will have.
|
||||
All that is required to use QuakeWorld is registered Quake.
|
||||
|
||||
%install
|
||||
|
||||
%files
|
||||
%attr(644,root,root) ${3}/README.qwcl
|
||||
%attr(4755,root,root) ${3}/qwcl
|
||||
%attr(4755,root,root) ${3}/glqwcl
|
||||
%attr(4755,root,root) ${3}/glqwcl.glx
|
||||
%attr(755,root,root) ${3}/glqwcl.3dfxgl
|
||||
%attr(755,root,root) ${3}/lib3dfxgl.so
|
||||
%attr(755,root,root) ${3}/libMesaGL.so.2.6
|
||||
%attr(755,root,root) ${3}/libMesaGL.so.2
|
||||
%attr(755,root,root) ${3}/libMesaGL.so
|
||||
%attr(755,root,root) ${3}/libGL.so
|
||||
%attr(755,root,root) ${3}/qwcl.x11
|
||||
%attr(755,root,root) ${3}/qw/skins/fixskins.sh
|
||||
EOF
|
||||
|
||||
|
||||
Reference in New Issue
Block a user