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The Quake sources as originally release under the GPL license on December 21, 1999
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45
QW/glqwcl.spec.sh
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45
QW/glqwcl.spec.sh
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#!/bin/sh
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# Generate qwcl.spec
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# $1 is version
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# $2 is release
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# $3 is install dir (assumed to be in /var/tmp)
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cat <<EOF
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%define name glqwcl
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%define version ${1}
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%define release ${2}
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%define builddir \$RPM_BUILD_DIR/%{name}-%{version}
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Name: %{name}
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Version: %{version}
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Release: %{release}
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Vendor: id Software
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Packager: Dave "Zoid" Kirsch <zoid@idsoftware.com>
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URL: http://www.idsoftware.com/
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Source: glqwcl-%{version}.tar.gz
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Group: Games
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Copyright: Restricted
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Icon: quake.gif
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BuildRoot: /var/tmp/%{name}-%{version}
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Summary: OpenGL QuakeWorld Client
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%description
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"Quake is the biggest, baddest, and bloodiest 3-D action game ever
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conceived" - PC GAMER
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"The most important PC game ever" - PC ZONE
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""Quake": Bloody Amazing" - USA TODAY
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"The Vanguard of a terrifying new level of immersive interactivity" -
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COMPUTER GAMING WORLD
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%install
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%files
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%attr(644,root,root) ${3}/readme.glqwcl
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%attr(4755,root,root) ${3}/glqwcl
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%attr(4755,root,root) ${3}/glqwcl.glx
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%attr(755,root,root) ${3}/glqwcl.3dfxgl
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%attr(755,root,root) ${3}/lib3dfxgl.so
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EOF
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