mirror of
https://github.com/id-Software/Quake.git
synced 2026-03-20 09:00:31 +01:00
The Quake sources as originally release under the GPL license on December 21, 1999
This commit is contained in:
414
QW/client/pmovetst.c
Normal file
414
QW/client/pmovetst.c
Normal file
@@ -0,0 +1,414 @@
|
||||
/*
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
#include "quakedef.h"
|
||||
|
||||
static hull_t box_hull;
|
||||
static dclipnode_t box_clipnodes[6];
|
||||
static mplane_t box_planes[6];
|
||||
|
||||
extern vec3_t player_mins;
|
||||
extern vec3_t player_maxs;
|
||||
|
||||
/*
|
||||
===================
|
||||
PM_InitBoxHull
|
||||
|
||||
Set up the planes and clipnodes so that the six floats of a bounding box
|
||||
can just be stored out and get a proper hull_t structure.
|
||||
===================
|
||||
*/
|
||||
void PM_InitBoxHull (void)
|
||||
{
|
||||
int i;
|
||||
int side;
|
||||
|
||||
box_hull.clipnodes = box_clipnodes;
|
||||
box_hull.planes = box_planes;
|
||||
box_hull.firstclipnode = 0;
|
||||
box_hull.lastclipnode = 5;
|
||||
|
||||
for (i=0 ; i<6 ; i++)
|
||||
{
|
||||
box_clipnodes[i].planenum = i;
|
||||
|
||||
side = i&1;
|
||||
|
||||
box_clipnodes[i].children[side] = CONTENTS_EMPTY;
|
||||
if (i != 5)
|
||||
box_clipnodes[i].children[side^1] = i + 1;
|
||||
else
|
||||
box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
|
||||
|
||||
box_planes[i].type = i>>1;
|
||||
box_planes[i].normal[i>>1] = 1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===================
|
||||
PM_HullForBox
|
||||
|
||||
To keep everything totally uniform, bounding boxes are turned into small
|
||||
BSP trees instead of being compared directly.
|
||||
===================
|
||||
*/
|
||||
hull_t *PM_HullForBox (vec3_t mins, vec3_t maxs)
|
||||
{
|
||||
box_planes[0].dist = maxs[0];
|
||||
box_planes[1].dist = mins[0];
|
||||
box_planes[2].dist = maxs[1];
|
||||
box_planes[3].dist = mins[1];
|
||||
box_planes[4].dist = maxs[2];
|
||||
box_planes[5].dist = mins[2];
|
||||
|
||||
return &box_hull;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
PM_HullPointContents
|
||||
|
||||
==================
|
||||
*/
|
||||
int PM_HullPointContents (hull_t *hull, int num, vec3_t p)
|
||||
{
|
||||
float d;
|
||||
dclipnode_t *node;
|
||||
mplane_t *plane;
|
||||
|
||||
while (num >= 0)
|
||||
{
|
||||
if (num < hull->firstclipnode || num > hull->lastclipnode)
|
||||
Sys_Error ("PM_HullPointContents: bad node number");
|
||||
|
||||
node = hull->clipnodes + num;
|
||||
plane = hull->planes + node->planenum;
|
||||
|
||||
if (plane->type < 3)
|
||||
d = p[plane->type] - plane->dist;
|
||||
else
|
||||
d = DotProduct (plane->normal, p) - plane->dist;
|
||||
if (d < 0)
|
||||
num = node->children[1];
|
||||
else
|
||||
num = node->children[0];
|
||||
}
|
||||
|
||||
return num;
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
PM_PointContents
|
||||
|
||||
==================
|
||||
*/
|
||||
int PM_PointContents (vec3_t p)
|
||||
{
|
||||
float d;
|
||||
dclipnode_t *node;
|
||||
mplane_t *plane;
|
||||
hull_t *hull;
|
||||
int num;
|
||||
|
||||
hull = &pmove.physents[0].model->hulls[0];
|
||||
|
||||
num = hull->firstclipnode;
|
||||
|
||||
while (num >= 0)
|
||||
{
|
||||
if (num < hull->firstclipnode || num > hull->lastclipnode)
|
||||
Sys_Error ("PM_HullPointContents: bad node number");
|
||||
|
||||
node = hull->clipnodes + num;
|
||||
plane = hull->planes + node->planenum;
|
||||
|
||||
if (plane->type < 3)
|
||||
d = p[plane->type] - plane->dist;
|
||||
else
|
||||
d = DotProduct (plane->normal, p) - plane->dist;
|
||||
if (d < 0)
|
||||
num = node->children[1];
|
||||
else
|
||||
num = node->children[0];
|
||||
}
|
||||
|
||||
return num;
|
||||
}
|
||||
|
||||
/*
|
||||
===============================================================================
|
||||
|
||||
LINE TESTING IN HULLS
|
||||
|
||||
===============================================================================
|
||||
*/
|
||||
|
||||
// 1/32 epsilon to keep floating point happy
|
||||
#define DIST_EPSILON (0.03125)
|
||||
|
||||
/*
|
||||
==================
|
||||
PM_RecursiveHullCheck
|
||||
|
||||
==================
|
||||
*/
|
||||
qboolean PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, pmtrace_t *trace)
|
||||
{
|
||||
dclipnode_t *node;
|
||||
mplane_t *plane;
|
||||
float t1, t2;
|
||||
float frac;
|
||||
int i;
|
||||
vec3_t mid;
|
||||
int side;
|
||||
float midf;
|
||||
|
||||
// check for empty
|
||||
if (num < 0)
|
||||
{
|
||||
if (num != CONTENTS_SOLID)
|
||||
{
|
||||
trace->allsolid = false;
|
||||
if (num == CONTENTS_EMPTY)
|
||||
trace->inopen = true;
|
||||
else
|
||||
trace->inwater = true;
|
||||
}
|
||||
else
|
||||
trace->startsolid = true;
|
||||
return true; // empty
|
||||
}
|
||||
|
||||
if (num < hull->firstclipnode || num > hull->lastclipnode)
|
||||
Sys_Error ("PM_RecursiveHullCheck: bad node number");
|
||||
|
||||
//
|
||||
// find the point distances
|
||||
//
|
||||
node = hull->clipnodes + num;
|
||||
plane = hull->planes + node->planenum;
|
||||
|
||||
if (plane->type < 3)
|
||||
{
|
||||
t1 = p1[plane->type] - plane->dist;
|
||||
t2 = p2[plane->type] - plane->dist;
|
||||
}
|
||||
else
|
||||
{
|
||||
t1 = DotProduct (plane->normal, p1) - plane->dist;
|
||||
t2 = DotProduct (plane->normal, p2) - plane->dist;
|
||||
}
|
||||
|
||||
#if 1
|
||||
if (t1 >= 0 && t2 >= 0)
|
||||
return PM_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
|
||||
if (t1 < 0 && t2 < 0)
|
||||
return PM_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
|
||||
#else
|
||||
if ( (t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0) )
|
||||
return PM_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
|
||||
if ( (t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0) )
|
||||
return PM_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
|
||||
#endif
|
||||
|
||||
// put the crosspoint DIST_EPSILON pixels on the near side
|
||||
if (t1 < 0)
|
||||
frac = (t1 + DIST_EPSILON)/(t1-t2);
|
||||
else
|
||||
frac = (t1 - DIST_EPSILON)/(t1-t2);
|
||||
if (frac < 0)
|
||||
frac = 0;
|
||||
if (frac > 1)
|
||||
frac = 1;
|
||||
|
||||
midf = p1f + (p2f - p1f)*frac;
|
||||
for (i=0 ; i<3 ; i++)
|
||||
mid[i] = p1[i] + frac*(p2[i] - p1[i]);
|
||||
|
||||
side = (t1 < 0);
|
||||
|
||||
// move up to the node
|
||||
if (!PM_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) )
|
||||
return false;
|
||||
|
||||
#ifdef PARANOID
|
||||
if (PM_HullPointContents (pm_hullmodel, mid, node->children[side])
|
||||
== CONTENTS_SOLID)
|
||||
{
|
||||
Con_Printf ("mid PointInHullSolid\n");
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (PM_HullPointContents (hull, node->children[side^1], mid)
|
||||
!= CONTENTS_SOLID)
|
||||
// go past the node
|
||||
return PM_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace);
|
||||
|
||||
if (trace->allsolid)
|
||||
return false; // never got out of the solid area
|
||||
|
||||
//==================
|
||||
// the other side of the node is solid, this is the impact point
|
||||
//==================
|
||||
if (!side)
|
||||
{
|
||||
VectorCopy (plane->normal, trace->plane.normal);
|
||||
trace->plane.dist = plane->dist;
|
||||
}
|
||||
else
|
||||
{
|
||||
VectorSubtract (vec3_origin, plane->normal, trace->plane.normal);
|
||||
trace->plane.dist = -plane->dist;
|
||||
}
|
||||
|
||||
while (PM_HullPointContents (hull, hull->firstclipnode, mid)
|
||||
== CONTENTS_SOLID)
|
||||
{ // shouldn't really happen, but does occasionally
|
||||
frac -= 0.1;
|
||||
if (frac < 0)
|
||||
{
|
||||
trace->fraction = midf;
|
||||
VectorCopy (mid, trace->endpos);
|
||||
Con_DPrintf ("backup past 0\n");
|
||||
return false;
|
||||
}
|
||||
midf = p1f + (p2f - p1f)*frac;
|
||||
for (i=0 ; i<3 ; i++)
|
||||
mid[i] = p1[i] + frac*(p2[i] - p1[i]);
|
||||
}
|
||||
|
||||
trace->fraction = midf;
|
||||
VectorCopy (mid, trace->endpos);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
PM_TestPlayerPosition
|
||||
|
||||
Returns false if the given player position is not valid (in solid)
|
||||
================
|
||||
*/
|
||||
qboolean PM_TestPlayerPosition (vec3_t pos)
|
||||
{
|
||||
int i;
|
||||
physent_t *pe;
|
||||
vec3_t mins, maxs, test;
|
||||
hull_t *hull;
|
||||
|
||||
for (i=0 ; i< pmove.numphysent ; i++)
|
||||
{
|
||||
pe = &pmove.physents[i];
|
||||
// get the clipping hull
|
||||
if (pe->model)
|
||||
hull = &pmove.physents[i].model->hulls[1];
|
||||
else
|
||||
{
|
||||
VectorSubtract (pe->mins, player_maxs, mins);
|
||||
VectorSubtract (pe->maxs, player_mins, maxs);
|
||||
hull = PM_HullForBox (mins, maxs);
|
||||
}
|
||||
|
||||
VectorSubtract (pos, pe->origin, test);
|
||||
|
||||
if (PM_HullPointContents (hull, hull->firstclipnode, test) == CONTENTS_SOLID)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
PM_PlayerMove
|
||||
================
|
||||
*/
|
||||
pmtrace_t PM_PlayerMove (vec3_t start, vec3_t end)
|
||||
{
|
||||
pmtrace_t trace, total;
|
||||
vec3_t offset;
|
||||
vec3_t start_l, end_l;
|
||||
hull_t *hull;
|
||||
int i;
|
||||
physent_t *pe;
|
||||
vec3_t mins, maxs;
|
||||
|
||||
// fill in a default trace
|
||||
memset (&total, 0, sizeof(pmtrace_t));
|
||||
total.fraction = 1;
|
||||
total.ent = -1;
|
||||
VectorCopy (end, total.endpos);
|
||||
|
||||
for (i=0 ; i< pmove.numphysent ; i++)
|
||||
{
|
||||
pe = &pmove.physents[i];
|
||||
// get the clipping hull
|
||||
if (pe->model)
|
||||
hull = &pmove.physents[i].model->hulls[1];
|
||||
else
|
||||
{
|
||||
VectorSubtract (pe->mins, player_maxs, mins);
|
||||
VectorSubtract (pe->maxs, player_mins, maxs);
|
||||
hull = PM_HullForBox (mins, maxs);
|
||||
}
|
||||
|
||||
// PM_HullForEntity (ent, mins, maxs, offset);
|
||||
VectorCopy (pe->origin, offset);
|
||||
|
||||
VectorSubtract (start, offset, start_l);
|
||||
VectorSubtract (end, offset, end_l);
|
||||
|
||||
// fill in a default trace
|
||||
memset (&trace, 0, sizeof(pmtrace_t));
|
||||
trace.fraction = 1;
|
||||
trace.allsolid = true;
|
||||
// trace.startsolid = true;
|
||||
VectorCopy (end, trace.endpos);
|
||||
|
||||
// trace a line through the apropriate clipping hull
|
||||
PM_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, &trace);
|
||||
|
||||
if (trace.allsolid)
|
||||
trace.startsolid = true;
|
||||
if (trace.startsolid)
|
||||
trace.fraction = 0;
|
||||
|
||||
// did we clip the move?
|
||||
if (trace.fraction < total.fraction)
|
||||
{
|
||||
// fix trace up by the offset
|
||||
VectorAdd (trace.endpos, offset, trace.endpos);
|
||||
total = trace;
|
||||
total.ent = i;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return total;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user