mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-16 16:20:42 +02:00
207 lines
4.6 KiB
Plaintext
207 lines
4.6 KiB
Plaintext
particle mc2_ventsteam1_short {
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depthHack 10
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{
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count 15
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material textures/particles/smokepuff
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time 3.500
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cycles 0.000
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bunching 1.000
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distribution rect 13.000 2.000 2.000
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direction outward 20.000
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orientation view
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speed "0.500" to "0.000"
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size "35.500" to "50.500"
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aspect "1.000"
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rotation "91.000" to "32.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.750
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fadeOut 0.700
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fadeIndex 0.000
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color 0.110 0.120 0.130 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 0.000
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gravity world 8.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle mc2_hall_smk_cone {
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depthHack 10
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{
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count 10
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material textures/particles/smokepuff
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time 1.550
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cycles 0.000
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bunching 1.000
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distribution rect 2.000 2.000 0.000
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direction cone "0.000"
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orientation view
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speed "26.000" to "9.000"
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size "0.000" to "34.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 1.000
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fadeOut 1.000
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fadeIndex 0.000
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color 1.000 1.000 0.900 0.100
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity -10.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle mc2_hall_smoke {
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depthHack 10
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{
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count 18
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material textures/sfx/shotgunpuff
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time 2.850
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cycles 0.000
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bunching 1.000
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distribution cylinder 40.000 60.000 100.000 0.000
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direction outward "0.000"
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orientation view
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speed "1.000"
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size "128.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.700
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fadeOut 0.800
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fadeIndex 0.000
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color 1.000 1.000 0.900 0.250
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fadeColor 1.000 1.000 1.000 0.000
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offset 0.000 0.000 0.000
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gravity world 0.000
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}
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}
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//particle steamblast {
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// depthHack 20
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// {
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// count 28
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// material textures/particles/smokepuff
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// time 0.800
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// cycles 0.000
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// bunching 1.000
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// distribution rect 2.000 0.000 0.000
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// direction cone 15.000
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// orientation view
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// speed "9.000" to "94.000"
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// size "5.500" to "50.500"
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// aspect "0.000" to "2.500"
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// rotation "47.000" to "66.000"
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// randomDistribution 1
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// boundsExpansion 0.000
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// fadeIn 0.500
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// fadeOut 1.000
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// fadeIndex 0.000
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// color 0.390 0.400 0.380 1.000
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// fadeColor 0.000 0.000 0.000 0.000
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// offset 0.000 0.000 0.000
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// gravity world -150.000
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// }
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//}
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particle mc2_smoke1_colorable
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{
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depthHack 1
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{
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count 40
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material textures/particles/smokepuff
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time 4.100
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cycles 0.000
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bunching 0.950
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distribution sphere 24.000 24.000 24.000
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direction cone 10.000
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orientation view
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speed "0.000" to "4.000"
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size "36.500" to "82.500"
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aspect "1.000"
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rotation "-45.000" to "35.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.750
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fadeOut 0.900
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fadeIndex 0.150
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity -10.000
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entityColor 1
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}
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}
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particle mc2_smallpipesteam_colorable
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{
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{
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count 40
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material textures/particles/smokepuff
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time 0.750
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cycles 0.000
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bunching 1.000
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distribution rect 2.000 2.000 0.000
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direction cone 10.000
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orientation view
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speed "150.000" to "60.000"
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size "5.000" to "22.000"
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aspect "1.000"
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rotation "100.000" to "0.000"
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randomDistribution 0
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boundsExpansion 0.000
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fadeIn 0.150
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fadeOut 0.500
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fadeIndex 0.000
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 0.000
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gravity 0.000
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entityColor 1
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle mc2_steamblast_colorable {
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depthHack 40
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{
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count 28
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material textures/particles/smokepuff
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time 1.400
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cycles 0.000
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bunching 1.000
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distribution cylinder 0.000 0.000 0.000 0.000
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direction cone "15.000"
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orientation aimed 0.000 0.000
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entityColor 1
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speed "150.000" to "300.000"
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size "6.500" to "88.500"
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aspect "1.000"
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randomDistribution 0
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boundsExpansion 0.000
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fadeIn 0.250
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fadeOut 1.000
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fadeIndex 0.000
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity 1.000
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entityColor 1
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}
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}
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