Files
DoomRTX/base/particles/mars_city2.prt
T
2026-05-24 14:07:55 -07:00

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particle mc2_ventsteam1_short {
depthHack 10
{
count 15
material textures/particles/smokepuff
time 3.500
cycles 0.000
bunching 1.000
distribution rect 13.000 2.000 2.000
direction outward 20.000
orientation view
speed "0.500" to "0.000"
size "35.500" to "50.500"
aspect "1.000"
rotation "91.000" to "32.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.700
fadeIndex 0.000
color 0.110 0.120 0.130 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc2_hall_smk_cone {
depthHack 10
{
count 10
material textures/particles/smokepuff
time 1.550
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 0.000
direction cone "0.000"
orientation view
speed "26.000" to "9.000"
size "0.000" to "34.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 1.000 1.000 0.900 0.100
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -10.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc2_hall_smoke {
depthHack 10
{
count 18
material textures/sfx/shotgunpuff
time 2.850
cycles 0.000
bunching 1.000
distribution cylinder 40.000 60.000 100.000 0.000
direction outward "0.000"
orientation view
speed "1.000"
size "128.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.700
fadeOut 0.800
fadeIndex 0.000
color 1.000 1.000 0.900 0.250
fadeColor 1.000 1.000 1.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
//particle steamblast {
// depthHack 20
// {
// count 28
// material textures/particles/smokepuff
// time 0.800
// cycles 0.000
// bunching 1.000
// distribution rect 2.000 0.000 0.000
// direction cone 15.000
// orientation view
// speed "9.000" to "94.000"
// size "5.500" to "50.500"
// aspect "0.000" to "2.500"
// rotation "47.000" to "66.000"
// randomDistribution 1
// boundsExpansion 0.000
// fadeIn 0.500
// fadeOut 1.000
// fadeIndex 0.000
// color 0.390 0.400 0.380 1.000
// fadeColor 0.000 0.000 0.000 0.000
// offset 0.000 0.000 0.000
// gravity world -150.000
// }
//}
particle mc2_smoke1_colorable
{
depthHack 1
{
count 40
material textures/particles/smokepuff
time 4.100
cycles 0.000
bunching 0.950
distribution sphere 24.000 24.000 24.000
direction cone 10.000
orientation view
speed "0.000" to "4.000"
size "36.500" to "82.500"
aspect "1.000"
rotation "-45.000" to "35.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.900
fadeIndex 0.150
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -10.000
entityColor 1
}
}
particle mc2_smallpipesteam_colorable
{
{
count 40
material textures/particles/smokepuff
time 0.750
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 0.000
direction cone 10.000
orientation view
speed "150.000" to "60.000"
size "5.000" to "22.000"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.500
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
entityColor 1
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc2_steamblast_colorable {
depthHack 40
{
count 28
material textures/particles/smokepuff
time 1.400
cycles 0.000
bunching 1.000
distribution cylinder 0.000 0.000 0.000 0.000
direction cone "15.000"
orientation aimed 0.000 0.000
entityColor 1
speed "150.000" to "300.000"
size "6.500" to "88.500"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.250
fadeOut 1.000
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
entityColor 1
}
}