particle mc2_ventsteam1_short { depthHack 10 { count 15 material textures/particles/smokepuff time 3.500 cycles 0.000 bunching 1.000 distribution rect 13.000 2.000 2.000 direction outward 20.000 orientation view speed "0.500" to "0.000" size "35.500" to "50.500" aspect "1.000" rotation "91.000" to "32.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.700 fadeIndex 0.000 color 0.110 0.120 0.130 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mc2_hall_smk_cone { depthHack 10 { count 10 material textures/particles/smokepuff time 1.550 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 0.000 direction cone "0.000" orientation view speed "26.000" to "9.000" size "0.000" to "34.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 1.000 1.000 0.900 0.100 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mc2_hall_smoke { depthHack 10 { count 18 material textures/sfx/shotgunpuff time 2.850 cycles 0.000 bunching 1.000 distribution cylinder 40.000 60.000 100.000 0.000 direction outward "0.000" orientation view speed "1.000" size "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.700 fadeOut 0.800 fadeIndex 0.000 color 1.000 1.000 0.900 0.250 fadeColor 1.000 1.000 1.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } //particle steamblast { // depthHack 20 // { // count 28 // material textures/particles/smokepuff // time 0.800 // cycles 0.000 // bunching 1.000 // distribution rect 2.000 0.000 0.000 // direction cone 15.000 // orientation view // speed "9.000" to "94.000" // size "5.500" to "50.500" // aspect "0.000" to "2.500" // rotation "47.000" to "66.000" // randomDistribution 1 // boundsExpansion 0.000 // fadeIn 0.500 // fadeOut 1.000 // fadeIndex 0.000 // color 0.390 0.400 0.380 1.000 // fadeColor 0.000 0.000 0.000 0.000 // offset 0.000 0.000 0.000 // gravity world -150.000 // } //} particle mc2_smoke1_colorable { depthHack 1 { count 40 material textures/particles/smokepuff time 4.100 cycles 0.000 bunching 0.950 distribution sphere 24.000 24.000 24.000 direction cone 10.000 orientation view speed "0.000" to "4.000" size "36.500" to "82.500" aspect "1.000" rotation "-45.000" to "35.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.900 fadeIndex 0.150 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -10.000 entityColor 1 } } particle mc2_smallpipesteam_colorable { { count 40 material textures/particles/smokepuff time 0.750 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 0.000 direction cone 10.000 orientation view speed "150.000" to "60.000" size "5.000" to "22.000" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.500 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 entityColor 1 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mc2_steamblast_colorable { depthHack 40 { count 28 material textures/particles/smokepuff time 1.400 cycles 0.000 bunching 1.000 distribution cylinder 0.000 0.000 0.000 0.000 direction cone "15.000" orientation aimed 0.000 0.000 entityColor 1 speed "150.000" to "300.000" size "6.500" to "88.500" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.250 fadeOut 1.000 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 entityColor 1 } }