mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-15 15:51:07 +02:00
138 lines
2.2 KiB
Plaintext
138 lines
2.2 KiB
Plaintext
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textures/doom/hatchpanel
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{
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qer_editorimage textures/base_floor/floor2b.tga
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{
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blend bumpmap
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noisemap 0
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scale 2,2
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}
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{
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blend diffusemap
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map models/seneca/textures/floor2b_d.tga
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}
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{
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blend specularmap
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map models/seneca/textures/floor2b_s.tga
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scale 4,4
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}
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}
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textures/zaphod/rocketl.TGA
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{
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qer_editorimage textures/zaphod/rocketl.TGA
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diffusemap textures/zaphod/rocketl.TGA
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}
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textures/zaphod/f_rocketl.TGA
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{
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qer_editorimage textures/zaphod/f_rocketl.TGA
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translucent
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noShadows
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{ if ( parm4 != 0 )
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blend add
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map textures/zaphod/f_rocketl.TGA
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}
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}
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textures/zaphod/bfg.TGA
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{
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qer_editorimage textures/zaphod/bfg.TGA
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diffusemap textures/zaphod/bfg.TGA
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}
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textures/zaphod/f_bfg.TGA
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{
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qer_editorimage textures/zaphod/f_bfg.TGA
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translucent
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noShadows
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{ if ( parm4 != 0 )
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blend add
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map textures/zaphod/f_bfg.TGA
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}
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}
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textures/zaphod/plasma.TGA
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{
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qer_editorimage textures/zaphod/plasma.TGA
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diffusemap textures/zaphod/plasma.TGA
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}
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textures/zaphod/plasma_glass.TGA
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{
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qer_editorimage textures/zaphod/plasma_glass.TGA
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translucent
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noShadows
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{
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blend add
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map textures/zaphod/plasma_glass.TGA
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}
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}
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textures/zaphod/plasma_glo.TGA
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{
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qer_editorimage textures/zaphod/plasma_glo.TGA
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translucent
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noShadows
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{
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blend add
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map textures/zaphod/plasma_glo.TGA
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rgb sintable [time] + 2.5
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}
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}
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textures/zaphod/f_plasma.TGA
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{
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qer_editorimage textures/zaphod/f_plasma.TGA
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translucent
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noShadows
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{ if ( parm4 != 0 )
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blend add
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map textures/zaphod/f_plasma.TGA
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}
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}
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textures/zaphod/vulcan.TGA
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{
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qer_editorimage textures/zaphod/vulcan.TGA
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diffusemap textures/zaphod/vulcan.TGA
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}
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textures/zaphod/f_vulcan.TGA
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{
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qer_editorimage textures/zaphod/f_vulcan.TGA
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translucent
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noShadows
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{ if ( parm4 != 0 )
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blend add
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map textures/zaphod/f_vulcan.TGA
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}
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}
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textures/particles/smokepuff
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{
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qer_editorimage textures/particles/smokepuff.tga
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translucent
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noShadows
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sort 10 // sort very late, so no translucent objects in the world draws over it
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{
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blend add
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map textures/particles/smokepuff.tga
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vertexColor
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}
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}
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textures/particles/blacksmokepuff
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{
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qer_editorimage textures/particles/blacksmokepuff.tga
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translucent
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noShadows
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{
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blend gl_zero, gl_one_minus_src_color
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map textures/particles/blacksmokepuff.tga
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vertexColor
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}
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}
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