Files
DoomRTX/e3/materials/zgraeme.mtr
T
2026-05-20 12:29:30 -07:00

138 lines
2.2 KiB
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textures/doom/hatchpanel
{
qer_editorimage textures/base_floor/floor2b.tga
{
blend bumpmap
noisemap 0
scale 2,2
}
{
blend diffusemap
map models/seneca/textures/floor2b_d.tga
}
{
blend specularmap
map models/seneca/textures/floor2b_s.tga
scale 4,4
}
}
textures/zaphod/rocketl.TGA
{
qer_editorimage textures/zaphod/rocketl.TGA
diffusemap textures/zaphod/rocketl.TGA
}
textures/zaphod/f_rocketl.TGA
{
qer_editorimage textures/zaphod/f_rocketl.TGA
translucent
noShadows
{ if ( parm4 != 0 )
blend add
map textures/zaphod/f_rocketl.TGA
}
}
textures/zaphod/bfg.TGA
{
qer_editorimage textures/zaphod/bfg.TGA
diffusemap textures/zaphod/bfg.TGA
}
textures/zaphod/f_bfg.TGA
{
qer_editorimage textures/zaphod/f_bfg.TGA
translucent
noShadows
{ if ( parm4 != 0 )
blend add
map textures/zaphod/f_bfg.TGA
}
}
textures/zaphod/plasma.TGA
{
qer_editorimage textures/zaphod/plasma.TGA
diffusemap textures/zaphod/plasma.TGA
}
textures/zaphod/plasma_glass.TGA
{
qer_editorimage textures/zaphod/plasma_glass.TGA
translucent
noShadows
{
blend add
map textures/zaphod/plasma_glass.TGA
}
}
textures/zaphod/plasma_glo.TGA
{
qer_editorimage textures/zaphod/plasma_glo.TGA
translucent
noShadows
{
blend add
map textures/zaphod/plasma_glo.TGA
rgb sintable [time] + 2.5
}
}
textures/zaphod/f_plasma.TGA
{
qer_editorimage textures/zaphod/f_plasma.TGA
translucent
noShadows
{ if ( parm4 != 0 )
blend add
map textures/zaphod/f_plasma.TGA
}
}
textures/zaphod/vulcan.TGA
{
qer_editorimage textures/zaphod/vulcan.TGA
diffusemap textures/zaphod/vulcan.TGA
}
textures/zaphod/f_vulcan.TGA
{
qer_editorimage textures/zaphod/f_vulcan.TGA
translucent
noShadows
{ if ( parm4 != 0 )
blend add
map textures/zaphod/f_vulcan.TGA
}
}
textures/particles/smokepuff
{
qer_editorimage textures/particles/smokepuff.tga
translucent
noShadows
sort 10 // sort very late, so no translucent objects in the world draws over it
{
blend add
map textures/particles/smokepuff.tga
vertexColor
}
}
textures/particles/blacksmokepuff
{
qer_editorimage textures/particles/blacksmokepuff.tga
translucent
noShadows
{
blend gl_zero, gl_one_minus_src_color
map textures/particles/blacksmokepuff.tga
vertexColor
}
}