textures/doom/hatchpanel { qer_editorimage textures/base_floor/floor2b.tga { blend bumpmap noisemap 0 scale 2,2 } { blend diffusemap map models/seneca/textures/floor2b_d.tga } { blend specularmap map models/seneca/textures/floor2b_s.tga scale 4,4 } } textures/zaphod/rocketl.TGA { qer_editorimage textures/zaphod/rocketl.TGA diffusemap textures/zaphod/rocketl.TGA } textures/zaphod/f_rocketl.TGA { qer_editorimage textures/zaphod/f_rocketl.TGA translucent noShadows { if ( parm4 != 0 ) blend add map textures/zaphod/f_rocketl.TGA } } textures/zaphod/bfg.TGA { qer_editorimage textures/zaphod/bfg.TGA diffusemap textures/zaphod/bfg.TGA } textures/zaphod/f_bfg.TGA { qer_editorimage textures/zaphod/f_bfg.TGA translucent noShadows { if ( parm4 != 0 ) blend add map textures/zaphod/f_bfg.TGA } } textures/zaphod/plasma.TGA { qer_editorimage textures/zaphod/plasma.TGA diffusemap textures/zaphod/plasma.TGA } textures/zaphod/plasma_glass.TGA { qer_editorimage textures/zaphod/plasma_glass.TGA translucent noShadows { blend add map textures/zaphod/plasma_glass.TGA } } textures/zaphod/plasma_glo.TGA { qer_editorimage textures/zaphod/plasma_glo.TGA translucent noShadows { blend add map textures/zaphod/plasma_glo.TGA rgb sintable [time] + 2.5 } } textures/zaphod/f_plasma.TGA { qer_editorimage textures/zaphod/f_plasma.TGA translucent noShadows { if ( parm4 != 0 ) blend add map textures/zaphod/f_plasma.TGA } } textures/zaphod/vulcan.TGA { qer_editorimage textures/zaphod/vulcan.TGA diffusemap textures/zaphod/vulcan.TGA } textures/zaphod/f_vulcan.TGA { qer_editorimage textures/zaphod/f_vulcan.TGA translucent noShadows { if ( parm4 != 0 ) blend add map textures/zaphod/f_vulcan.TGA } } textures/particles/smokepuff { qer_editorimage textures/particles/smokepuff.tga translucent noShadows sort 10 // sort very late, so no translucent objects in the world draws over it { blend add map textures/particles/smokepuff.tga vertexColor } } textures/particles/blacksmokepuff { qer_editorimage textures/particles/blacksmokepuff.tga translucent noShadows { blend gl_zero, gl_one_minus_src_color map textures/particles/blacksmokepuff.tga vertexColor } }