Files
DoomRTX/neo/engine/tools/radiant/XYWnd.h
T
Justin Marshall 44f2e67078 New editor tabs.
2026-05-14 18:37:41 -07:00

526 lines
15 KiB
C++

/*
===========================================================================
IceTech GPL Source Code
Copyright (C) 2026 Justin Marshall
This file is part of the IceTech GPL Source Code (?IceTech Source Code?).
IceTech Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
IceTech Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with IceTech Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com
===========================================================================
*/
#if !defined(AFX_XYWND_H__44B4BA04_781B_11D1_B53C_00AA00A410FC__INCLUDED_)
#define AFX_XYWND_H__44B4BA04_781B_11D1_B53C_00AA00A410FC__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// XYWnd.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CXYWnd window
#include "qe3.h"
#include "CamWnd.h"
#include <afxcmn.h>
class CXYWnd;
class CZWnd;
//=============================================================================
// CXYMenuBar
//
// Lightweight in-client menu bar used by CXYDockWnd. The old Radiant menu is
// detached from CMainFrame and attached here, so existing command IDs and menu
// check states continue to be used.
//=============================================================================
class CXYMenuBar : public CWnd
{
DECLARE_DYNAMIC(CXYMenuBar)
public:
CXYMenuBar();
virtual ~CXYMenuBar();
BOOL Create(CWnd *pParent, UINT nID);
BOOL AttachMenu(HMENU hMenu);
BOOL LoadMenu(UINT nID);
CMenu *GetMenu();
HMENU GetMenuHandle() const;
int PreferredHeight() const;
BOOL TrackMnemonic(UINT nChar);
protected:
CMenu m_menu;
CRect m_itemRects[64];
int m_nItemRects;
int m_nHotItem;
void RebuildItemRects(CDC &dc);
int HitTest(const CPoint &point) const;
void TrackTopLevelMenu(int nIndex);
CWnd *GetCommandTarget() const;
afx_msg void OnPaint();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg BOOL OnEraseBkgnd(CDC *pDC);
virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
virtual BOOL OnCmdMsg(UINT nID, int nCode, void *pExtra, AFX_CMDHANDLERINFO *pHandlerInfo);
DECLARE_MESSAGE_MAP()
};
//=============================================================================
// CXYMDIContainerWnd
//
// Hosts the docked Z and XY top child windows inside an MDI client container.
// The initial Z pane is 5% of this container. After startup, the user can drag
// the splitter bar between Z and XY top to resize both panes interactively.
//=============================================================================
class CXYMDIContainerWnd : public CWnd
{
DECLARE_DYNAMIC(CXYMDIContainerWnd)
public:
CXYMDIContainerWnd();
virtual ~CXYMDIContainerWnd();
BOOL Create(CWnd *pParent, UINT nID);
void SetChildWindows(CXYWnd *pXYWnd, CZWnd *pZWnd);
void SetEmbeddedWindows(CWnd *pZWnd, CWnd *pXYWnd);
void LayoutChildren();
void SetZDockPercent(int percent);
int GetZDockPercent() const;
int GetZWidth() const;
int GetFixedZWidth() const;
void FocusXYWindow();
CWnd *GetXYWindow() const;
protected:
CWnd *m_pXYWnd;
CWnd *m_pZWnd;
int m_nZDockPercent;
int m_nZWidth;
int m_nSplitterWidth;
bool m_bZStartupSized;
bool m_bInLayout;
bool m_bTrackingSplitter;
int m_nDragStartX;
int m_nDragStartZWidth;
CRect m_rcSplitter;
void AttachChild(CWnd *pWnd);
bool IsZVisible() const;
int ComputeInitialZWidth(const CRect &client) const;
int ClampZWidth(int zWidth, const CRect &client) const;
bool HitTestSplitter(const CPoint &point) const;
void DrawSplitter(CDC *pDC);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnPaint();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg BOOL OnSetCursor(CWnd *pWnd, UINT nHitTest, UINT message);
afx_msg BOOL OnEraseBkgnd(CDC *pDC);
virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
virtual BOOL OnCmdMsg(UINT nID, int nCode, void *pExtra, AFX_CMDHANDLERINFO *pHandlerInfo);
DECLARE_MESSAGE_MAP()
};
//=============================================================================
// CGameDockWnd
//
// Docked game preview page used by CXYDockWnd's Game tab. This class owns a
// small command strip and a black child host window. The real game HWND is
// reparented into the host so the existing renderer/context can keep using the
// same window instead of a popup.
//=============================================================================
class CGameDockWnd : public CWnd
{
DECLARE_DYNAMIC(CGameDockWnd)
public:
CGameDockWnd();
virtual ~CGameDockWnd();
BOOL Create(CWnd *pParent, UINT nID);
void AttachGameWindow(HWND hGameWnd);
void DetachGameWindow(BOOL bRestore = TRUE);
BOOL IsGameWindowDocked() const;
HWND GetGameWindow() const;
void FocusGameWindow();
void SetActive(BOOL bActive);
void LayoutChildren();
void SendGameActivate(BOOL bActive);
protected:
CStatic m_wndTitle;
CButton m_btnFit;
CButton m_btn100;
CButton m_btn75;
CButton m_btn50;
CWnd m_wndHost;
HWND m_hGameWnd;
HWND m_hOldParent;
LONG m_dwOldStyle;
LONG m_dwOldExStyle;
int m_nFillPercent; // 0 = fit 16:9, otherwise percentage of host area
BOOL m_bActive;
void SetFillPercent(int percent);
void LayoutGameWindow();
CRect ComputeGameRect(const CRect &hostClient) const;
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg BOOL OnEraseBkgnd(CDC *pDC);
afx_msg void OnDestroy();
afx_msg void OnSetFocus(CWnd *pOldWnd);
afx_msg void OnFillFit();
afx_msg void OnFill100();
afx_msg void OnFill75();
afx_msg void OnFill50();
DECLARE_MESSAGE_MAP()
};
//=============================================================================
// CXYDockWnd
//
// Owns the embedded XY editor layout and the new docked game preview:
// [ tabs: XY | Game ]
//
// XY tab:
// [ menu bar ]
// [ toolbar ]
// [ MDI client: Z window | splitter | XY top render window ]
//
// Game tab:
// [ game command strip / fill controls ]
// [ hosted game HWND ]
//
// The docked Z window starts at 5% of the MDI container width. The divider in
// the MDI client can be dragged to resize the Z and XY top panes interactively.
//=============================================================================
class CXYDockWnd : public CWnd
{
DECLARE_DYNAMIC(CXYDockWnd)
public:
CXYDockWnd();
virtual ~CXYDockWnd();
BOOL Create(CWnd *pParent, UINT nID = AFX_IDW_PANE_FIRST);
BOOL Create(const RECT &rect, CWnd *pParent, UINT nID);
void SetChildWindows(CXYWnd *pXYWnd, CZWnd *pZWnd);
void SetEmbeddedWindows(CWnd *pZWnd, CWnd *pXYWnd);
void SetToolBar(CToolBar *pToolBar);
void SetEmbeddedToolBar(CToolBar *pToolBar);
void ShowEmbeddedToolBar(BOOL bShow);
void UpdateToolBarCmdUI(BOOL bDisableIfNoHndler);
BOOL AttachMenu(HMENU hMenu);
void SetMenuHandle(HMENU hMenu);
BOOL LoadMenu(UINT nID);
CMenu *GetEmbeddedMenu();
HMENU GetEmbeddedMenuHandle() const;
HMENU GetMenuHandle() const;
void LayoutChildren();
void RecalcLayout();
BOOL TrackMenuMnemonic(UINT nChar);
void SetZDockPercent(int percent);
void SetZPercent(int percent);
int GetZDockPercent() const;
int GetZPercent() const;
void AttachGameWindow(HWND hGameWnd);
void DetachGameWindow(BOOL bRestore = TRUE);
BOOL IsGameWindowDocked() const;
HWND GetDockedGameWindow() const;
BOOL IsGameTabActive() const;
void SelectXYTab();
void SelectGameTab();
void FocusGameWindow();
void FocusXYWindow();
protected:
enum {
XYDOCK_TAB_XY = 0,
XYDOCK_TAB_GAME = 1
};
CTabCtrl m_wndTabs;
CWnd m_wndXYPage;
CGameDockWnd m_wndGamePage;
CXYMenuBar m_wndMenuBar;
CXYMDIContainerWnd m_wndMDIContainer;
CToolBar *m_pToolBar;
bool m_bInLayout;
int m_nActiveTab;
void SetActiveTab(int nTab);
void ShowActiveTab();
CWnd *GetXYPageParent() const;
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg BOOL OnEraseBkgnd(CDC *pDC);
afx_msg LRESULT OnIdleUpdateCmdUI(WPARAM wParam, LPARAM lParam);
afx_msg void OnTabSelChange(NMHDR *pNMHDR, LRESULT *pResult);
virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT *pResult);
virtual BOOL OnCmdMsg(UINT nID, int nCode, void *pExtra, AFX_CMDHANDLERINFO *pHandlerInfo);
CWnd *GetCommandTarget() const;
DECLARE_MESSAGE_MAP()
};
const int SCALE_X = 0x01;
const int SCALE_Y = 0x02;
const int SCALE_Z = 0x04;
bool FilterBrush(brush_t *pb);
typedef void (PFNPathCallback)(bool, int);
// as i didn't really encapsulate anything this
// should really be a struct..
class CClipPoint
{
public:
CClipPoint(){ Reset(); };
void Reset(){ m_ptClip[0] = m_ptClip[1] = m_ptClip[2] = 0.0; m_bSet = false; m_pVec3 = NULL;};
bool Set(){ return m_bSet; };
void Set(bool b) { m_bSet = b; };
void UpdatePointPtr() { if (m_pVec3) VectorCopy(m_ptClip, *m_pVec3); };
void SetPointPtr(idVec3* p) { m_pVec3 = p; };
idVec3 m_ptClip; // the 3d point
idVec3* m_pVec3; // optional ptr for 3rd party updates
CPoint m_ptScreen; // the onscreen xy point (for mousability)
bool m_bSet;
operator idVec3&() {return m_ptClip;};
operator idVec3*() {return &m_ptClip;};
operator float*() {return m_ptClip.ToFloatPtr();};
};
class CXYWnd : public CWnd
{
DECLARE_DYNCREATE(CXYWnd);
// Construction
public:
CXYWnd();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CXYWnd)
protected:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
public:
bool AreaSelectOK();
idVec3& RotateOrigin();
idVec3& Rotation();
void UndoClear();
bool UndoAvailable();
void KillPathMode();
void Undo();
void UndoCopy();
void Copy();
void Paste();
void Redraw(unsigned int nBits);
void VectorCopyXY( const idVec3 &in, idVec3 &out );
void PositionView();
void FlipClip();
void SplitClip();
void Clip();
idVec3& GetOrigin();
void SetOrigin(idVec3 org); // PGM
void XY_Init();
void XY_Draw();
void DrawZIcon();
void DrawRotateIcon();
void DrawCameraIcon();
void XY_DrawBlockGrid();
void XY_DrawGrid();
bool XY_MouseMoved (int x, int y, int buttons);
void NewBrushDrag (int x, int y);
bool DragDelta (int x, int y, idVec3 &move);
void XY_MouseUp(int x, int y, int buttons);
void XY_MouseDown (int x, int y, int buttons);
void XY_ToGridPoint (int x, int y, idVec3 &point);
void XY_ToPoint (int x, int y, idVec3 &point);
void SnapToPoint (int x, int y, idVec3 &point);
void SetActive(bool b) {m_bActive = b;};
bool Active() {return m_bActive;};
void DropClipPoint(UINT nFlags, CPoint point);
int GetAxisHoriz() { return m_axisHoriz; };
int GetAxisVert() { return m_axisVert; };
void AnalogMouseZoom( int mouseDeltaY );
bool RogueClipMode();
bool ClipMode();
void SetClipMode(bool bMode);
void RetainClipMode(bool bMode);
bool RotateMode();
bool SetRotateMode(bool bMode);
bool ScaleMode();
void SetScaleMode(bool bMode);
bool PathMode();
void DropPathPoint(UINT nFlags, CPoint point);
bool PointMode();
void AddPointPoint(UINT nFlags, idVec3* pVec);
void SetPointMode(bool b);
virtual ~CXYWnd();
void SetViewType(int n);
int GetViewType() {return m_nViewType; };
void SetScale(float f) {m_fScale = f;};
float Scale() {return m_fScale;};
int Width() {return m_nWidth;}
int Height() {return m_nHeight;}
bool m_bActive;
void UpdateViewDependencies( void );
void DrawPrecisionCrosshair();
void CyclePrecisionCrosshairMode();
enum
{
PRECISION_CROSSHAIR_NONE = 0,
PRECISION_CROSSHAIR_SNAP = 1,
PRECISION_CROSSHAIR_FREE = 2,
PRECISION_CROSSHAIR_MAX,
};
int m_precisionCrosshairMode;
int m_mouseX;
int m_mouseY;
// Generated message map functions
protected:
int m_nUpdateBits;
int m_nWidth;
int m_nHeight;
float m_fScale;
float m_TopClip;
float m_BottomClip;
bool m_bDirty;
idVec3 m_vOrigin;
CPoint m_ptCursor;
bool m_bRButtonDown;
int m_nButtonstate;
int m_nPressx;
int m_nPressy;
idVec3 m_vPressdelta;
bool m_bPress_selection;
int m_axisHoriz; // <axisHoriz> and <axisVert> are one of AXIS_X, AXIS_Y, AXIS_Z and
int m_axisVert; // reflect which axes are represented horizontally and vertically in the 2d view (XY, XZ, etc)
/// Each of the following _mc fields are stored in map-coordinates, NOT screen-pixels
float m_mcWidth;
float m_mcHeight;
float m_mcLeft;
float m_mcRight;
float m_mcTop;
float m_mcBottom;
HGLRC hglrc;
friend CCamWnd;
//friend C3DFXCamWnd;
CMenu m_mnuDrop;
int m_nViewType;
unsigned int m_nTimerID;
int m_nScrollFlags;
CPoint m_ptDrag;
CPoint m_ptDragAdj;
CPoint m_ptDragTotal;
void OriginalButtonUp(UINT nFlags, CPoint point);
void OriginalButtonDown(UINT nFlags, CPoint point);
void ProduceSplits(brush_t** pFront, brush_t** pBack);
void ProduceSplitLists();
void HandleDrop();
void PaintSizeInfo(int nDim1, int nDim2, idVec3 vMinBounds, idVec3 vMaxBounds);
void DrawSelectedCentroid( int nDim1, int nDim2, idVec3 vMinBounds, idVec3 vMaxBounds );
void OnEntityCreate(unsigned int nID);
CPoint m_ptDown;
//{{AFX_MSG(CXYWnd)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnPaint();
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnDestroy();
afx_msg void OnSelectMouserotate();
afx_msg void OnTimer(UINT_PTR nIDEvent);
afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp);
afx_msg void OnKillFocus(CWnd* pNewWnd);
afx_msg void OnSetFocus(CWnd* pOldWnd);
afx_msg void OnClose();
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnDropNewmodel();
afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
afx_msg BOOL OnCmdMsg( UINT nID, int nCode, void *pExtra, AFX_CMDHANDLERINFO *pHandlerInfo );
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_XYWND_H__44B4BA04_781B_11D1_B53C_00AA00A410FC__INCLUDED_)