/* =========================================================================== IceTech GPL Source Code Copyright (C) 2026 Justin Marshall This file is part of the IceTech GPL Source Code (?IceTech Source Code?). IceTech Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. IceTech Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with IceTech Source Code. If not, see . In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com =========================================================================== */ #if !defined(AFX_XYWND_H__44B4BA04_781B_11D1_B53C_00AA00A410FC__INCLUDED_) #define AFX_XYWND_H__44B4BA04_781B_11D1_B53C_00AA00A410FC__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // XYWnd.h : header file // ///////////////////////////////////////////////////////////////////////////// // CXYWnd window #include "qe3.h" #include "CamWnd.h" #include class CXYWnd; class CZWnd; //============================================================================= // CXYMenuBar // // Lightweight in-client menu bar used by CXYDockWnd. The old Radiant menu is // detached from CMainFrame and attached here, so existing command IDs and menu // check states continue to be used. //============================================================================= class CXYMenuBar : public CWnd { DECLARE_DYNAMIC(CXYMenuBar) public: CXYMenuBar(); virtual ~CXYMenuBar(); BOOL Create(CWnd *pParent, UINT nID); BOOL AttachMenu(HMENU hMenu); BOOL LoadMenu(UINT nID); CMenu *GetMenu(); HMENU GetMenuHandle() const; int PreferredHeight() const; BOOL TrackMnemonic(UINT nChar); protected: CMenu m_menu; CRect m_itemRects[64]; int m_nItemRects; int m_nHotItem; void RebuildItemRects(CDC &dc); int HitTest(const CPoint &point) const; void TrackTopLevelMenu(int nIndex); CWnd *GetCommandTarget() const; afx_msg void OnPaint(); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg BOOL OnEraseBkgnd(CDC *pDC); virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam); virtual BOOL OnCmdMsg(UINT nID, int nCode, void *pExtra, AFX_CMDHANDLERINFO *pHandlerInfo); DECLARE_MESSAGE_MAP() }; //============================================================================= // CXYMDIContainerWnd // // Hosts the docked Z and XY top child windows inside an MDI client container. // The initial Z pane is 5% of this container. After startup, the user can drag // the splitter bar between Z and XY top to resize both panes interactively. //============================================================================= class CXYMDIContainerWnd : public CWnd { DECLARE_DYNAMIC(CXYMDIContainerWnd) public: CXYMDIContainerWnd(); virtual ~CXYMDIContainerWnd(); BOOL Create(CWnd *pParent, UINT nID); void SetChildWindows(CXYWnd *pXYWnd, CZWnd *pZWnd); void SetEmbeddedWindows(CWnd *pZWnd, CWnd *pXYWnd); void LayoutChildren(); void SetZDockPercent(int percent); int GetZDockPercent() const; int GetZWidth() const; int GetFixedZWidth() const; void FocusXYWindow(); CWnd *GetXYWindow() const; protected: CWnd *m_pXYWnd; CWnd *m_pZWnd; int m_nZDockPercent; int m_nZWidth; int m_nSplitterWidth; bool m_bZStartupSized; bool m_bInLayout; bool m_bTrackingSplitter; int m_nDragStartX; int m_nDragStartZWidth; CRect m_rcSplitter; void AttachChild(CWnd *pWnd); bool IsZVisible() const; int ComputeInitialZWidth(const CRect &client) const; int ClampZWidth(int zWidth, const CRect &client) const; bool HitTestSplitter(const CPoint &point) const; void DrawSplitter(CDC *pDC); afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg void OnPaint(); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg BOOL OnSetCursor(CWnd *pWnd, UINT nHitTest, UINT message); afx_msg BOOL OnEraseBkgnd(CDC *pDC); virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam); virtual BOOL OnCmdMsg(UINT nID, int nCode, void *pExtra, AFX_CMDHANDLERINFO *pHandlerInfo); DECLARE_MESSAGE_MAP() }; //============================================================================= // CGameDockWnd // // Docked game preview page used by CXYDockWnd's Game tab. This class owns a // small command strip and a black child host window. The real game HWND is // reparented into the host so the existing renderer/context can keep using the // same window instead of a popup. //============================================================================= class CGameDockWnd : public CWnd { DECLARE_DYNAMIC(CGameDockWnd) public: CGameDockWnd(); virtual ~CGameDockWnd(); BOOL Create(CWnd *pParent, UINT nID); void AttachGameWindow(HWND hGameWnd); void DetachGameWindow(BOOL bRestore = TRUE); BOOL IsGameWindowDocked() const; HWND GetGameWindow() const; void FocusGameWindow(); void SetActive(BOOL bActive); void LayoutChildren(); void SendGameActivate(BOOL bActive); protected: CStatic m_wndTitle; CButton m_btnFit; CButton m_btn100; CButton m_btn75; CButton m_btn50; CWnd m_wndHost; HWND m_hGameWnd; HWND m_hOldParent; LONG m_dwOldStyle; LONG m_dwOldExStyle; int m_nFillPercent; // 0 = fit 16:9, otherwise percentage of host area BOOL m_bActive; void SetFillPercent(int percent); void LayoutGameWindow(); CRect ComputeGameRect(const CRect &hostClient) const; afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg BOOL OnEraseBkgnd(CDC *pDC); afx_msg void OnDestroy(); afx_msg void OnSetFocus(CWnd *pOldWnd); afx_msg void OnFillFit(); afx_msg void OnFill100(); afx_msg void OnFill75(); afx_msg void OnFill50(); DECLARE_MESSAGE_MAP() }; //============================================================================= // CXYDockWnd // // Owns the embedded XY editor layout and the new docked game preview: // [ tabs: XY | Game ] // // XY tab: // [ menu bar ] // [ toolbar ] // [ MDI client: Z window | splitter | XY top render window ] // // Game tab: // [ game command strip / fill controls ] // [ hosted game HWND ] // // The docked Z window starts at 5% of the MDI container width. The divider in // the MDI client can be dragged to resize the Z and XY top panes interactively. //============================================================================= class CXYDockWnd : public CWnd { DECLARE_DYNAMIC(CXYDockWnd) public: CXYDockWnd(); virtual ~CXYDockWnd(); BOOL Create(CWnd *pParent, UINT nID = AFX_IDW_PANE_FIRST); BOOL Create(const RECT &rect, CWnd *pParent, UINT nID); void SetChildWindows(CXYWnd *pXYWnd, CZWnd *pZWnd); void SetEmbeddedWindows(CWnd *pZWnd, CWnd *pXYWnd); void SetToolBar(CToolBar *pToolBar); void SetEmbeddedToolBar(CToolBar *pToolBar); void ShowEmbeddedToolBar(BOOL bShow); void UpdateToolBarCmdUI(BOOL bDisableIfNoHndler); BOOL AttachMenu(HMENU hMenu); void SetMenuHandle(HMENU hMenu); BOOL LoadMenu(UINT nID); CMenu *GetEmbeddedMenu(); HMENU GetEmbeddedMenuHandle() const; HMENU GetMenuHandle() const; void LayoutChildren(); void RecalcLayout(); BOOL TrackMenuMnemonic(UINT nChar); void SetZDockPercent(int percent); void SetZPercent(int percent); int GetZDockPercent() const; int GetZPercent() const; void AttachGameWindow(HWND hGameWnd); void DetachGameWindow(BOOL bRestore = TRUE); BOOL IsGameWindowDocked() const; HWND GetDockedGameWindow() const; BOOL IsGameTabActive() const; void SelectXYTab(); void SelectGameTab(); void FocusGameWindow(); void FocusXYWindow(); protected: enum { XYDOCK_TAB_XY = 0, XYDOCK_TAB_GAME = 1 }; CTabCtrl m_wndTabs; CWnd m_wndXYPage; CGameDockWnd m_wndGamePage; CXYMenuBar m_wndMenuBar; CXYMDIContainerWnd m_wndMDIContainer; CToolBar *m_pToolBar; bool m_bInLayout; int m_nActiveTab; void SetActiveTab(int nTab); void ShowActiveTab(); CWnd *GetXYPageParent() const; afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg BOOL OnEraseBkgnd(CDC *pDC); afx_msg LRESULT OnIdleUpdateCmdUI(WPARAM wParam, LPARAM lParam); afx_msg void OnTabSelChange(NMHDR *pNMHDR, LRESULT *pResult); virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam); virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT *pResult); virtual BOOL OnCmdMsg(UINT nID, int nCode, void *pExtra, AFX_CMDHANDLERINFO *pHandlerInfo); CWnd *GetCommandTarget() const; DECLARE_MESSAGE_MAP() }; const int SCALE_X = 0x01; const int SCALE_Y = 0x02; const int SCALE_Z = 0x04; bool FilterBrush(brush_t *pb); typedef void (PFNPathCallback)(bool, int); // as i didn't really encapsulate anything this // should really be a struct.. class CClipPoint { public: CClipPoint(){ Reset(); }; void Reset(){ m_ptClip[0] = m_ptClip[1] = m_ptClip[2] = 0.0; m_bSet = false; m_pVec3 = NULL;}; bool Set(){ return m_bSet; }; void Set(bool b) { m_bSet = b; }; void UpdatePointPtr() { if (m_pVec3) VectorCopy(m_ptClip, *m_pVec3); }; void SetPointPtr(idVec3* p) { m_pVec3 = p; }; idVec3 m_ptClip; // the 3d point idVec3* m_pVec3; // optional ptr for 3rd party updates CPoint m_ptScreen; // the onscreen xy point (for mousability) bool m_bSet; operator idVec3&() {return m_ptClip;}; operator idVec3*() {return &m_ptClip;}; operator float*() {return m_ptClip.ToFloatPtr();}; }; class CXYWnd : public CWnd { DECLARE_DYNCREATE(CXYWnd); // Construction public: CXYWnd(); // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CXYWnd) protected: virtual BOOL PreCreateWindow(CREATESTRUCT& cs); //}}AFX_VIRTUAL // Implementation public: bool AreaSelectOK(); idVec3& RotateOrigin(); idVec3& Rotation(); void UndoClear(); bool UndoAvailable(); void KillPathMode(); void Undo(); void UndoCopy(); void Copy(); void Paste(); void Redraw(unsigned int nBits); void VectorCopyXY( const idVec3 &in, idVec3 &out ); void PositionView(); void FlipClip(); void SplitClip(); void Clip(); idVec3& GetOrigin(); void SetOrigin(idVec3 org); // PGM void XY_Init(); void XY_Draw(); void DrawZIcon(); void DrawRotateIcon(); void DrawCameraIcon(); void XY_DrawBlockGrid(); void XY_DrawGrid(); bool XY_MouseMoved (int x, int y, int buttons); void NewBrushDrag (int x, int y); bool DragDelta (int x, int y, idVec3 &move); void XY_MouseUp(int x, int y, int buttons); void XY_MouseDown (int x, int y, int buttons); void XY_ToGridPoint (int x, int y, idVec3 &point); void XY_ToPoint (int x, int y, idVec3 &point); void SnapToPoint (int x, int y, idVec3 &point); void SetActive(bool b) {m_bActive = b;}; bool Active() {return m_bActive;}; void DropClipPoint(UINT nFlags, CPoint point); int GetAxisHoriz() { return m_axisHoriz; }; int GetAxisVert() { return m_axisVert; }; void AnalogMouseZoom( int mouseDeltaY ); bool RogueClipMode(); bool ClipMode(); void SetClipMode(bool bMode); void RetainClipMode(bool bMode); bool RotateMode(); bool SetRotateMode(bool bMode); bool ScaleMode(); void SetScaleMode(bool bMode); bool PathMode(); void DropPathPoint(UINT nFlags, CPoint point); bool PointMode(); void AddPointPoint(UINT nFlags, idVec3* pVec); void SetPointMode(bool b); virtual ~CXYWnd(); void SetViewType(int n); int GetViewType() {return m_nViewType; }; void SetScale(float f) {m_fScale = f;}; float Scale() {return m_fScale;}; int Width() {return m_nWidth;} int Height() {return m_nHeight;} bool m_bActive; void UpdateViewDependencies( void ); void DrawPrecisionCrosshair(); void CyclePrecisionCrosshairMode(); enum { PRECISION_CROSSHAIR_NONE = 0, PRECISION_CROSSHAIR_SNAP = 1, PRECISION_CROSSHAIR_FREE = 2, PRECISION_CROSSHAIR_MAX, }; int m_precisionCrosshairMode; int m_mouseX; int m_mouseY; // Generated message map functions protected: int m_nUpdateBits; int m_nWidth; int m_nHeight; float m_fScale; float m_TopClip; float m_BottomClip; bool m_bDirty; idVec3 m_vOrigin; CPoint m_ptCursor; bool m_bRButtonDown; int m_nButtonstate; int m_nPressx; int m_nPressy; idVec3 m_vPressdelta; bool m_bPress_selection; int m_axisHoriz; // and are one of AXIS_X, AXIS_Y, AXIS_Z and int m_axisVert; // reflect which axes are represented horizontally and vertically in the 2d view (XY, XZ, etc) /// Each of the following _mc fields are stored in map-coordinates, NOT screen-pixels float m_mcWidth; float m_mcHeight; float m_mcLeft; float m_mcRight; float m_mcTop; float m_mcBottom; HGLRC hglrc; friend CCamWnd; //friend C3DFXCamWnd; CMenu m_mnuDrop; int m_nViewType; unsigned int m_nTimerID; int m_nScrollFlags; CPoint m_ptDrag; CPoint m_ptDragAdj; CPoint m_ptDragTotal; void OriginalButtonUp(UINT nFlags, CPoint point); void OriginalButtonDown(UINT nFlags, CPoint point); void ProduceSplits(brush_t** pFront, brush_t** pBack); void ProduceSplitLists(); void HandleDrop(); void PaintSizeInfo(int nDim1, int nDim2, idVec3 vMinBounds, idVec3 vMaxBounds); void DrawSelectedCentroid( int nDim1, int nDim2, idVec3 vMinBounds, idVec3 vMaxBounds ); void OnEntityCreate(unsigned int nID); CPoint m_ptDown; //{{AFX_MSG(CXYWnd) afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnMButtonDown(UINT nFlags, CPoint point); afx_msg void OnRButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnMButtonUp(UINT nFlags, CPoint point); afx_msg void OnRButtonUp(UINT nFlags, CPoint point); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg void OnPaint(); afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg void OnDestroy(); afx_msg void OnSelectMouserotate(); afx_msg void OnTimer(UINT_PTR nIDEvent); afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg void OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp); afx_msg void OnKillFocus(CWnd* pNewWnd); afx_msg void OnSetFocus(CWnd* pOldWnd); afx_msg void OnClose(); afx_msg BOOL OnEraseBkgnd(CDC* pDC); afx_msg void OnDropNewmodel(); afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt); afx_msg BOOL OnCmdMsg( UINT nID, int nCode, void *pExtra, AFX_CMDHANDLERINFO *pHandlerInfo ); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_XYWND_H__44B4BA04_781B_11D1_B53C_00AA00A410FC__INCLUDED_)