mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-12 08:11:10 +02:00
79 lines
2.4 KiB
C++
79 lines
2.4 KiB
C++
/*
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===========================================================================
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IceTech GPL Source Code
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Copyright (C) 2026 Justin Marshall
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This file is part of the IceTech GPL Source Code (?IceTech Source Code?).
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IceTech Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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IceTech Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with IceTech Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com
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===========================================================================
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*/
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#pragma once
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#include "MaterialEditor.h"
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/**
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* View in the Material Editor that functions as a Doom III
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* console. It allows users to view console output as well as issue
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* console commands to the engine.
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*/
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class ConsoleView : public CFormView
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{
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public:
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enum{ IDD = IDD_CONSOLE_FORM };
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CEdit editConsole;
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CEdit editInput;
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idStr consoleStr;
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idStrList consoleHistory;
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idStr currentCommand;
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int currentHistoryPosition;
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bool saveCurrentCommand;
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public:
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virtual ~ConsoleView();
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//Public Operations
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void AddText(const char *msg);
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void SetConsoleText ( const idStr& text );
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void ExecuteCommand ( const idStr& cmd = "" );
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protected:
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ConsoleView();
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DECLARE_DYNCREATE(ConsoleView)
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//CFormView Overrides
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virtual BOOL PreTranslateMessage(MSG* pMsg);
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virtual void DoDataExchange(CDataExchange* pDX);
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virtual void OnInitialUpdate();
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//Message Handlers
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afx_msg void OnSize(UINT nType, int cx, int cy);
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DECLARE_MESSAGE_MAP()
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//Protected Operations
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const char* TranslateString(const char *buf);
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};
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