mirror of
https://github.com/jmarshall23/DoomRTX.git
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89 lines
4.2 KiB
C
89 lines
4.2 KiB
C
/*
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===========================================================================
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IceTech GPL Source Code
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Copyright (C) 2026 Justin Marshall
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This file is part of the IceTech GPL Source Code (?IceTech Source Code?).
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IceTech Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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IceTech Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with IceTech Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com
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===========================================================================
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*/
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#define IDD_DIALOG_SOUND 12000
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#define IDD_DIALOG_SOUNDGROUP 12001
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#define IDC_EDIT_SOUND_NAME 12200
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#define IDC_EDIT_VOLUME 12201
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#define IDC_EDIT_MINDIST 12202
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#define IDC_EDIT_MAXDIST 12203
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#define IDC_EDIT_LEADTHROUGH 12204
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#define IDC_BTN_SAVEMAP 12205
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#define IDC_BTN_SAVEMAPAS 12206
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#define IDC_BTN_EDIT_SOUND 12207
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#define IDC_LIST_GROUPS 12208
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#define IDC_EDIT_WAIT 12209
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#define IDC_TREE_SOUNDS 12210
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#define IDC_BTN_SWITCHTOGAME 12211
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#define IDC_BTN_APPLY_SOUND 12212
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#define IDC_BTN_REFRESHSPEAKERS 12213
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#define IDC_BTN_REFRESH 12214
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#define IDC_BTN_PLAYSOUND 12215
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#define IDC_EDIT_SHADER 12216
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#define IDC_CHECK_PLAY 12217
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#define IDC_CHECK_OMNI 12218
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#define IDC_CHECKP_TRIGGERED 12219
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#define IDC_CHECK_OCCLUSION 12220
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#define IDC_EDIT_GROUP 12221
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#define IDC_BTN_DROP 12222
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#define IDC_BTN_GROUP 12223
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#define IDC_CHECK_PLAIN 12224
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#define IDC_BTN_REFRESHWAVE 12225
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#define IDC_BTN_XDN 12226
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#define IDC_BTN_XUP 12227
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#define IDC_BTN_YUP 12228
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#define IDC_BTN_YDN 12229
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#define IDC_BTN_ZUP 12230
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#define IDC_BTN_ZDN 12231
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#define IDC_COMBO_SPEAKERS 12232
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#define IDC_CHECK_GROUPONLY 12233
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#define IDC_COMBO_GROUPS 12234
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#define IDC_BTN_UP 12235
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#define IDC_BTN_DOWN 12236
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#define IDC_STATIC_WAVESIZE 12237
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#define IDC_EDIT_RANDOM 12238
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#define IDC_BTN_TRIGGER 12239
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#define IDC_CHECK_LOOPING 12240
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#define IDC_CHECK_UNCLAMPED 12241
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#define IDC_EDIT_WAIT2 12242
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#define IDC_EDIT_SHAKES 12243
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_3D_CONTROLS 1
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#define _APS_NEXT_RESOURCE_VALUE 12002
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#define _APS_NEXT_COMMAND_VALUE 32000
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#define _APS_NEXT_CONTROL_VALUE 12244
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#define _APS_NEXT_SYMED_VALUE 12002
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#endif
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#endif
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