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DoomRTX/neo/engine/tools/materialeditor/MaterialPropTreeView.h
T
Justin Marshall 8c4a087aa9 Filesystem update.
2026-05-09 07:54:14 -07:00

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/*
===========================================================================
IceTech GPL Source Code
Copyright (C) 2026 Justin Marshall
This file is part of the IceTech GPL Source Code (?IceTech Source Code?).
IceTech Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
IceTech Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with IceTech Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com
===========================================================================
*/
#pragma once
#include "../common/PropTree/PropTreeView.h"
#include "MaterialView.h"
#include "../common/registryoptions.h"
#include "MaterialDef.h"
/**
* View that displays material and stage properties and allows the user to edit the properties.
*/
class MaterialPropTreeView : public CPropTreeView, public MaterialView {
public:
virtual ~MaterialPropTreeView();
void SetPropertyListType(int listType, int stageNum = -1);
void LoadSettings();
void SaveSettings();
//Material Interface
virtual void MV_OnMaterialChange(MaterialDoc* pMaterial);
protected:
MaterialPropTreeView();
DECLARE_DYNCREATE(MaterialPropTreeView)
afx_msg void OnPropertyChangeNotification( NMHDR *nmhdr, LRESULT *lresult );
afx_msg void OnPropertyItemExpanding( NMHDR *nmhdr, LRESULT *lresult );
DECLARE_MESSAGE_MAP()
MaterialDef* FindDefForTreeID(UINT treeID);
void RefreshProperties();
protected:
MaterialDoc* currentMaterial;
int currentListType;
int currentStage;
MaterialDefList* currentPropDefs;
rvRegistryOptions registry;
bool internalChange;
};