Files
DoomRTX/base/def/monster_zombie_boney.def
T
2026-05-23 14:19:48 -07:00

170 lines
6.1 KiB
Modula-2

/***********************************************************************
monster_zombie_boney.def
***********************************************************************/
export james {
options -prefix BERNIE_ -scale 1.1 -keep Lknee Rknee -align ALL -keep Neck SPINNER -parent SPINNER Body2 -parent Waist SPINNER -sourcedir models/monsters/zombie/boney/cycles -destdir models/md5/monsters/zombies/boney
mesh boney_mesh.mb -dest boney
anim af_pose.mb -range 1 1
anim stand2.mb -dest stand
anim sight1.mb
anim walk1.mb -rotate 90
anim swings.mb -rotate 90 -range 381 416 -dest swing1
anim swings.mb -rotate 90 -range 417 470 -dest swing2
anim swings.mb -rotate 90 -range 477 512 -dest swing3
anim swings.mb -rotate 90 -range 642 705 -dest swing4
anim swings2.mb -dest swing5
anim pain_head.mb -range 287 318 -dest head_pain1
anim pain_head.mb -range 124 157 -dest head_pain2
anim pain_head.mb -range 159 186 -dest head_pain3
anim pain_chest.mb -range 47 73 -dest chest_pain1
anim pain_chest.mb -range 100 121 -dest chest_pain2
anim pain_leftarm.mb -range 64 100 -dest leftarm_pain1
anim pain_leftarm.mb -range 202 233 -dest leftarm_pain2
anim pain_rightarm.mb -range 36 65 -dest rightarm_pain1
anim pain_rightarm.mb -range 159 186 -dest rightarm_pain2
//anim spit_attack1_boney.mb
}
model monster_zombie_boney {
mesh models/md5/monsters/zombies/boney/boney.md5mesh
channel torso ( *Waist )
channel legs ( *origin -*Waist SPINNER )
anim af_pose models/md5/monsters/zombies/boney/af_pose.md5anim
anim ik_pose models/md5/monsters/zombies/boney/af_pose.md5anim
anim stand models/md5/monsters/zombies/boney/stand.md5anim
anim sight models/md5/monsters/zombies/boney/sight1.md5anim {
frame 1 sound_voice snd_sight
}
anim idle models/md5/monsters/zombies/boney/stand.md5anim
anim walk models/md5/monsters/zombies/boney/walk1.md5anim {
frame 1 sound_body snd_footdrag
frame 13 sound_body2 snd_footstep
frame 19 sound_body snd_footdrag
frame 33 sound_body2 snd_footstep
frame 37 sound_body snd_footdrag
frame 53 sound_body2 snd_footstep
frame 58 sound_body snd_footdrag
frame 72 sound_body2 snd_footstep
frame 77 sound_body snd_footdrag
frame 92 sound_body2 snd_footstep
}
anim melee_attack1 models/md5/monsters/zombies/boney/swing1.md5anim {
frame 1 sound_voice snd_melee_attack
frame 11 melee melee_zombie_maint_Right
}
anim melee_attack2 models/md5/monsters/zombies/boney/swing2.md5anim {
frame 1 sound_voice snd_melee_attack
frame 26 melee melee_zombie_maint_Right
}
anim melee_attack3 models/md5/monsters/zombies/boney/swing3.md5anim {
frame 1 sound_voice snd_melee_attack
frame 14 melee melee_zombie_maint_Left
}
anim melee_attack4 models/md5/monsters/zombies/boney/swing4.md5anim {
frame 1 sound_voice snd_melee_attack
frame 11 melee melee_zombie_maint_Right
frame 36 melee melee_zombie_maint_Left
}
anim melee_attack5 models/md5/monsters/zombies/boney/swing5.md5anim {
frame 1 sound_voice snd_melee_attack
frame 22 melee melee_zombie_maint_Right
}
//anim range_attack1 models/md5/monsters/zombies/boney/spit_attack1_boney.md5anim {
// frame 10 create_missile Jaw2
// frame 24 launch_missile Jaw2
//}
anim pain models/md5/monsters/zombies/boney/head_pain1.md5anim {
frame 1 sound_voice2 snd_pain
}
anim pain_head1 models/md5/monsters/zombies/boney/head_pain1.md5anim {
frame 1 sound_voice2 snd_pain
}
anim pain_head2 models/md5/monsters/zombies/boney/head_pain2.md5anim {
frame 1 sound_voice2 snd_pain
}
anim pain_head3 models/md5/monsters/zombies/boney/head_pain3.md5anim {
frame 1 sound_voice2 snd_pain
}
anim pain_chest1 models/md5/monsters/zombies/boney/chest_pain1.md5anim {
frame 1 sound_voice2 snd_pain
}
anim pain_chest2 models/md5/monsters/zombies/boney/chest_pain2.md5anim {
frame 1 sound_voice2 snd_pain
}
anim pain_left_arm1 models/md5/monsters/zombies/boney/leftarm_pain1.md5anim {
frame 1 sound_voice2 snd_pain
}
anim pain_left_arm2 models/md5/monsters/zombies/boney/leftarm_pain2.md5anim {
frame 1 sound_voice2 snd_pain
}
anim pain_right_arm1 models/md5/monsters/zombies/boney/rightarm_pain1.md5anim {
frame 1 sound_voice2 snd_pain
}
anim pain_right_arm2 models/md5/monsters/zombies/boney/rightarm_pain2.md5anim {
frame 1 sound_voice2 snd_pain
}
}
entityDef monster_zombie_boney {
"inherit" "zombie_default"
"scriptobject" "ai"
"nativeobject" "rvmMonsterZombie"
"ragdoll" "monster_zombie_bernie"
"model" "monster_zombie_boney"
"size" "48 48 68"
"use_aas" "aas48"
"team" "1"
"rank" "0"
"health" "150"
"melee_range" "32"
"anim" "idle"
//"def_projectile" "projectile_berniefire"
"attack_cone" "70"
"attack_accuracy" "0"
"mass" "200"
"skin" "skins/monsters/zombies/boney.skin"
"skin_dropGib" "skins/monsters/zombies/boneygib.skin"
"dropGibItem9Joint" "Head"
"ik_numLegs" "2"
"ik_footSize" "4"
"ik_waist" "Body2"
"ik_hip1" "Lupleg"
"ik_hip2" "Rupleg"
"ik_knee1" "Lloleg"
"ik_knee2" "Rloleg"
"ik_ankle1" "Lankle_r"
"ik_ankle2" "Rankle_r"
"ik_dir1" "Lknee"
"ik_dir2" "Rknee"
"ik_foot1" "Lball_r"
"ik_foot2" "Rball_r"
"damage_zone head" "*Neck"
"damage_zone chest" "*Waist -*Neck"
"damage_zone left_arm" "*Luparm"
"damage_zone right_arm" "*Ruparm"
"damage_zone legs" "*Hips origin Body2"
"damage_scale head" "2"
"snd_sight" "monster_zombie_boney_sight"
"snd_footstep" "monster_zombie_maint_footstep"
"snd_melee_attack" "monster_zombie_boney_attackmelee"
"snd_chatter" "monster_zombie_boney_chatter"
"snd_chatter_combat" "monster_zombie_boney_chatter_combat"
"snd_pain" "monster_zombie_boney_pain"
"snd_death" "monster_zombie_boney_die"
"snd_thud" "monster_zombie_maint_thud"
"snd_swipe" "monster_zombie_maint_swipe"
"snd_footdrag" "bernie_footdrag"
}