/*********************************************************************** monster_zombie_boney.def ***********************************************************************/ export james { options -prefix BERNIE_ -scale 1.1 -keep Lknee Rknee -align ALL -keep Neck SPINNER -parent SPINNER Body2 -parent Waist SPINNER -sourcedir models/monsters/zombie/boney/cycles -destdir models/md5/monsters/zombies/boney mesh boney_mesh.mb -dest boney anim af_pose.mb -range 1 1 anim stand2.mb -dest stand anim sight1.mb anim walk1.mb -rotate 90 anim swings.mb -rotate 90 -range 381 416 -dest swing1 anim swings.mb -rotate 90 -range 417 470 -dest swing2 anim swings.mb -rotate 90 -range 477 512 -dest swing3 anim swings.mb -rotate 90 -range 642 705 -dest swing4 anim swings2.mb -dest swing5 anim pain_head.mb -range 287 318 -dest head_pain1 anim pain_head.mb -range 124 157 -dest head_pain2 anim pain_head.mb -range 159 186 -dest head_pain3 anim pain_chest.mb -range 47 73 -dest chest_pain1 anim pain_chest.mb -range 100 121 -dest chest_pain2 anim pain_leftarm.mb -range 64 100 -dest leftarm_pain1 anim pain_leftarm.mb -range 202 233 -dest leftarm_pain2 anim pain_rightarm.mb -range 36 65 -dest rightarm_pain1 anim pain_rightarm.mb -range 159 186 -dest rightarm_pain2 //anim spit_attack1_boney.mb } model monster_zombie_boney { mesh models/md5/monsters/zombies/boney/boney.md5mesh channel torso ( *Waist ) channel legs ( *origin -*Waist SPINNER ) anim af_pose models/md5/monsters/zombies/boney/af_pose.md5anim anim ik_pose models/md5/monsters/zombies/boney/af_pose.md5anim anim stand models/md5/monsters/zombies/boney/stand.md5anim anim sight models/md5/monsters/zombies/boney/sight1.md5anim { frame 1 sound_voice snd_sight } anim idle models/md5/monsters/zombies/boney/stand.md5anim anim walk models/md5/monsters/zombies/boney/walk1.md5anim { frame 1 sound_body snd_footdrag frame 13 sound_body2 snd_footstep frame 19 sound_body snd_footdrag frame 33 sound_body2 snd_footstep frame 37 sound_body snd_footdrag frame 53 sound_body2 snd_footstep frame 58 sound_body snd_footdrag frame 72 sound_body2 snd_footstep frame 77 sound_body snd_footdrag frame 92 sound_body2 snd_footstep } anim melee_attack1 models/md5/monsters/zombies/boney/swing1.md5anim { frame 1 sound_voice snd_melee_attack frame 11 melee melee_zombie_maint_Right } anim melee_attack2 models/md5/monsters/zombies/boney/swing2.md5anim { frame 1 sound_voice snd_melee_attack frame 26 melee melee_zombie_maint_Right } anim melee_attack3 models/md5/monsters/zombies/boney/swing3.md5anim { frame 1 sound_voice snd_melee_attack frame 14 melee melee_zombie_maint_Left } anim melee_attack4 models/md5/monsters/zombies/boney/swing4.md5anim { frame 1 sound_voice snd_melee_attack frame 11 melee melee_zombie_maint_Right frame 36 melee melee_zombie_maint_Left } anim melee_attack5 models/md5/monsters/zombies/boney/swing5.md5anim { frame 1 sound_voice snd_melee_attack frame 22 melee melee_zombie_maint_Right } //anim range_attack1 models/md5/monsters/zombies/boney/spit_attack1_boney.md5anim { // frame 10 create_missile Jaw2 // frame 24 launch_missile Jaw2 //} anim pain models/md5/monsters/zombies/boney/head_pain1.md5anim { frame 1 sound_voice2 snd_pain } anim pain_head1 models/md5/monsters/zombies/boney/head_pain1.md5anim { frame 1 sound_voice2 snd_pain } anim pain_head2 models/md5/monsters/zombies/boney/head_pain2.md5anim { frame 1 sound_voice2 snd_pain } anim pain_head3 models/md5/monsters/zombies/boney/head_pain3.md5anim { frame 1 sound_voice2 snd_pain } anim pain_chest1 models/md5/monsters/zombies/boney/chest_pain1.md5anim { frame 1 sound_voice2 snd_pain } anim pain_chest2 models/md5/monsters/zombies/boney/chest_pain2.md5anim { frame 1 sound_voice2 snd_pain } anim pain_left_arm1 models/md5/monsters/zombies/boney/leftarm_pain1.md5anim { frame 1 sound_voice2 snd_pain } anim pain_left_arm2 models/md5/monsters/zombies/boney/leftarm_pain2.md5anim { frame 1 sound_voice2 snd_pain } anim pain_right_arm1 models/md5/monsters/zombies/boney/rightarm_pain1.md5anim { frame 1 sound_voice2 snd_pain } anim pain_right_arm2 models/md5/monsters/zombies/boney/rightarm_pain2.md5anim { frame 1 sound_voice2 snd_pain } } entityDef monster_zombie_boney { "inherit" "zombie_default" "scriptobject" "ai" "nativeobject" "rvmMonsterZombie" "ragdoll" "monster_zombie_bernie" "model" "monster_zombie_boney" "size" "48 48 68" "use_aas" "aas48" "team" "1" "rank" "0" "health" "150" "melee_range" "32" "anim" "idle" //"def_projectile" "projectile_berniefire" "attack_cone" "70" "attack_accuracy" "0" "mass" "200" "skin" "skins/monsters/zombies/boney.skin" "skin_dropGib" "skins/monsters/zombies/boneygib.skin" "dropGibItem9Joint" "Head" "ik_numLegs" "2" "ik_footSize" "4" "ik_waist" "Body2" "ik_hip1" "Lupleg" "ik_hip2" "Rupleg" "ik_knee1" "Lloleg" "ik_knee2" "Rloleg" "ik_ankle1" "Lankle_r" "ik_ankle2" "Rankle_r" "ik_dir1" "Lknee" "ik_dir2" "Rknee" "ik_foot1" "Lball_r" "ik_foot2" "Rball_r" "damage_zone head" "*Neck" "damage_zone chest" "*Waist -*Neck" "damage_zone left_arm" "*Luparm" "damage_zone right_arm" "*Ruparm" "damage_zone legs" "*Hips origin Body2" "damage_scale head" "2" "snd_sight" "monster_zombie_boney_sight" "snd_footstep" "monster_zombie_maint_footstep" "snd_melee_attack" "monster_zombie_boney_attackmelee" "snd_chatter" "monster_zombie_boney_chatter" "snd_chatter_combat" "monster_zombie_boney_chatter_combat" "snd_pain" "monster_zombie_boney_pain" "snd_death" "monster_zombie_boney_die" "snd_thud" "monster_zombie_maint_thud" "snd_swipe" "monster_zombie_maint_swipe" "snd_footdrag" "bernie_footdrag" }