Files
DoomRTX/neo/prey/Prey/game_animator.h
T
2026-05-05 15:01:01 -07:00

33 lines
1004 B
C++

#ifndef __GAME_ANIMATED_H__
#define __GAME_ANIMATED_H__
class hhAnimated : public idAnimated {
CLASS_PROTOTYPE( hhAnimated );
public:
void Spawn();
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
virtual void Damage( idEntity *inflictor, idEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const int location );
virtual void Killed( idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location );
virtual bool UpdateAnimationControllers( void );
bool StartRagdoll( void );
protected:
void Event_SetAnim( const char* animname );
void Event_IsAnimDone( int timeMS );
virtual void Event_AnimDone( int animIndex );
void Event_Start( void );
void Event_PositionDefaultPose();
void Event_StartDefaultAnim();
virtual void Event_Activate( idEntity *_activator );
void Event_Footstep();
protected:
bool isAnimDone;
};
#endif /* __GAME_ANIMATED_H__ */