mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-15 15:51:07 +02:00
414 lines
9.6 KiB
Plaintext
414 lines
9.6 KiB
Plaintext
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//
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// weapon sound shader definition file
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//
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bullet_ricochet {
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description "various richochet sounds, one will be played randomly"
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minDistance 10
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maxDistance 40
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volume 0
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//sound/nin/Foley1/BulletRicochetsandimpacts/BulletRicochetsMetal/Bulletricometal01.wav
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//sound/nin/Foley1/BulletRicochetsandimpacts/BulletRicochetsMetal/Bulletricometal02.wav
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//sound/nin/Foley1/BulletRicochetsandimpacts/BulletRicochetsMetal/Bulletricometal03.wav
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//sound/nin/Foley1/BulletRicochetsandimpacts/BulletRicochetsMetal/Bulletricometal04.wav
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//sound/nin/Foley1/BulletRicochetsandimpacts/BulletRicochetsMetal/Bulletricometal05.wav
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//sound/nin/Foley1/BulletRicochetsandimpacts/BulletRicochetsMetal/Bulletricometal06.wav
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//sound/nin/Foley1/BulletRicochetsandimpacts/BulletRicochetsMetal/Bulletricometal07.wav
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//sound/nin/Foley1/BulletRicochetsandimpacts/BulletRicochetsMetal/Bulletricometal08.wav
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}
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bullet_impact_metal {
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minDistance 3
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maxDistance 30
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volume -5
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sound/nin/impact_metal/Bullethitmetal02.wav
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sound/nin/impact_metal/Bullethitmetal04.wav
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sound/nin/impact_metal/Bullethitmetal11.wav
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sound/nin/impact_metal/Bullethitmetal12.wav
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sound/nin/impact_metal/Bullethitmetal13.wav
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sound/nin/impact_metal/Bullethitmetal14.wav
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sound/nin/impact_metal/Bullethitmetal15.wav
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sound/nin/impact_metal/Bullethitmetal18.wav
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sound/nin/shotgun_metal2/A1.wav
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sound/nin/shotgun_metal2/a2.wav
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sound/nin/shotgun_metal2/a5.wav
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//sound/nin/shotgun_metal2/f1.wav
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//sound/nin/shotgun_metal2/a3.wav
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//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitmetal/Bullethitmetal02.wav
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//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitmetal/Bullethitmetal04.wav
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//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitmetal/Bullethitmetal11.wav
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//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitmetal/Bullethitmetal12.wav
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//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitmetal/Bullethitmetal13.wav
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//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitmetal/Bullethitmetal14.wav
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//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitmetal/Bullethitmetal15.wav
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//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitmetal/Bullethitmetal18.wav
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}
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bullet_impact_flesh {
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minDistance 3
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maxDistance 35
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volume 5
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sound/nin/impact_flesh/Bullethitbody21.wav
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sound/nin/impact_flesh/Bullethitbody06.wav
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sound/nin/impact_flesh/Bullethitbody10.wav
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sound/nin/impact_flesh/Bullethitbody11.wav
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sound/nin/impact_flesh/Bullethitbody12.wav
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sound/nin/impact_flesh/Bullethitbody13.wav
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sound/nin/impact_flesh/Bullethitbody14.wav
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sound/nin/impact_flesh/Bullethitbody15.wav
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sound/nin/impact_flesh/Bullethitbody16.wav
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sound/nin/impact_flesh/Bullethitbody17.wav
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//idea 1
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//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody21.wav
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//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody06.wav
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//idea 2
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//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody10.wav
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//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody11.wav
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//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody12.wav
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//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody13.wav
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//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody14.wav
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//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody15.wav
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//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody16.wav
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//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody17.wav
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}
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shotgun_impact_metal {
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minDistance 3
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maxDistance 35
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volume -9
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sound/nin/shotgun_metal2/A1.wav
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sound/nin/shotgun_metal2/A2.wav
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sound/nin/shotgun_metal2/A3.wav
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sound/nin/shotgun_metal2/A5.wav
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sound/nin/shotgun_metal2/b1.wav
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sound/nin/shotgun_metal2/b2.wav
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sound/nin/shotgun_metal2/b3.wav
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sound/nin/shotgun_metal2/b4.wav
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sound/nin/shotgun_metal2/c1.wav
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sound/nin/shotgun_metal2/c2.wav
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sound/nin/shotgun_metal2/c3.wav
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sound/nin/shotgun_metal2/d1.wav
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sound/nin/shotgun_metal2/d2.wav
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sound/nin/shotgun_metal2/d3.wav
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sound/nin/shotgun_metal2/d4.wav
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sound/nin/shotgun_metal2/e1.wav
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sound/nin/shotgun_metal2/e2.wav
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}
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shotgun_impact_flesh {
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minDistance 1
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maxDistance 25
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volume -3
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sound/nin/bullet_impact_flesh/Bullet_hit_body05.wav
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sound/nin/bullet_impact_flesh/Bullet_hit_body06.wav
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sound/nin/bullet_impact_flesh/Bullet_hit_body21.wav
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sound/nin/bullet_impact_flesh/Juicy_Bullet_hit08.wav
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sound/nin/bullet_impact_flesh/Juicy_Bullet_hit07.wav
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}
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player_chainsaw {
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}
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player_flare {
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}
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player_soulcube {
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}
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player_handgrenade_explode {
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minDistance 1
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maxDistance 10
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volume -5
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sound/quake3/WGRNIMPD.wav
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}
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player_handgrenade_bounce {
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minDistance 1
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maxDistance 10
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volume -5
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sound/quake3/Grenlb1b.wav
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}
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player_bfg {
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}
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player_railgun {
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}
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player_pistol_raise {
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minDistance 10
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maxDistance 30
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volume -6
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}
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player_pistol_fire {
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minDistance 10
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maxDistance 30
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volume -3
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sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot01short.wav
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sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot03short.wav
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sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot05short.wav
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sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot06short.wav
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sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot09short.wav
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sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot14short.wav
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sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot15short.wav
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sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot17short.wav
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sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot19short.wav
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}
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player_pistol_reload {
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minDistance 10
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maxDistance 30
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volume 2
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sound/nin/Foley1/Pistol/PistolReload/pistolreload05.wav
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}
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player_pistol_empty {
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minDistance 10
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maxDistance 30
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volume 4
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sound/nin/Foley1/Pistol/PistolDryFire/Pistoldryfire13.wav
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sound/nin/Foley1/Pistol/PistolDryFire/Pistoldryfire11.wav
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sound/nin/Foley1/Pistol/PistolDryFire/Pistoldryfire10.wav
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sound/nin/Foley1/Pistol/PistolDryFire/Pistoldryfire09.wav
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sound/nin/Foley1/Pistol/PistolDryFire/Pistoldryfire12.wav
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}
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player_pistol_putaway {
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minDistance 10
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maxDistance 30
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volume -6
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}
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player_shotgun_raise {
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minDistance 10
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maxDistance 30
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volume -6
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}
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player_shotgun_fire {
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minDistance 10
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maxDistance 30
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volume 9
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sound/nin/Shotguns_Boosted_Intense/ShotgunBoosted1.wav
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sound/nin/Shotguns_Boosted_Intense/Shotgunboosted2.wav
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sound/nin/Shotguns_Boosted_Intense/ShotgunBoosted3.wav
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sound/nin/Shotguns_Boosted_Intense/ShotgunBoosted4.wav
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sound/nin/Shotguns_Boosted_Intense/ShotgunBoosted5.wav
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}
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player_shotgun_pump {
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minDistance 10
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maxDistance 30
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volume -3
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sound/nin/Foley1/Shotgun/ShotgunPumpAction/ShotgunPumpAction09.wav
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sound/nin/Foley1/Shotgun/ShotgunPumpAction/ShotgunPumpAction08.wav
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}
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//shotgun on its side
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player_shotgun_reload_start {
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minDistance 10
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maxDistance 30
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volume -3
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sound/nin/Foley1/Shotgun/Shotgunturnedonside/Shotgunturnedonside06.wav
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sound/nin/Foley1/Shotgun/Shotgunturnedonside/Shotgunturnedonside07.wav
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}
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//each shell being loaded
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player_shotgun_reload {
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minDistance 10
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maxDistance 30
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volume -1
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sound/nin/Foley1/Shotgun/ShotgunLoadShells/ShotgunLoadShell01.wav
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sound/nin/Foley1/Shotgun/ShotgunLoadShells/ShotgunLoadShell07.wav
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sound/nin/Foley1/Shotgun/ShotgunLoadShells/ShotgunLoadShell03.wav
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sound/nin/Foley1/Shotgun/ShotgunLoadShells/ShotgunLoadShell04.wav
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}
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//the last cocking sound
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player_shotgun_reload_end {
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minDistance 10
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maxDistance 30
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volume -6
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}
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player_shotgun_empty {
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minDistance 10
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maxDistance 30
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volume 0
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sound/nin/Foley1/Shotgun/ShotgunDryfires/ShotgunDryFire01.wav
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sound/nin/Foley1/Shotgun/ShotgunDryfires/ShotgunDryFire02.wav
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sound/nin/Foley1/Shotgun/ShotgunDryfires/ShotgunDryFire06.wav
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sound/nin/Foley1/Shotgun/ShotgunDryfires/ShotgunDryFire08.wav
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sound/nin/Foley1/Shotgun/ShotgunDryfires/ShotgunDryFire10.wav
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sound/nin/Foley1/Shotgun/ShotgunDryfires/ShotgunDryFire11.wav
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sound/nin/Foley1/Shotgun/ShotgunDryfires/ShotgunDryFire12.wav
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}
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player_shotgun_putaway {
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minDistance 10
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maxDistance 30
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volume -6
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}
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player_machinegun_raise {
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minDistance 10
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maxDistance 30
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volume -6
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}
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player_machinegun_fire {
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minDistance 10
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maxDistance 30
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volume 2
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sound/nin/gun_revised_05_10/Machineguns/machineGunSingle4a.wav
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sound/nin/gun_revised_05_10/Machineguns/machineGunSingle4b.wav
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sound/nin/gun_revised_05_10/Machineguns/machineGunSingle4c.wav
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sound/nin/gun_revised_05_10/Machineguns/machineGunSingle4d.wav
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sound/nin/gun_revised_05_10/Machineguns/machineGunSingle4e.wav
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}
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player_machinegun_empty {
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minDistance 10
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maxDistance 30
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volume 0
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sound/nin/Foley1/MachineGun/MachineGunDryFire/MachGunDryFire12.wav
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}
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player_machinegun_reload {
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minDistance 10
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maxDistance 30
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volume 0
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sound/nin/Foley1/MachineGun/machinegunreload/machinegunreload1.wav
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}
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player_machinegun_putaway {
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minDistance 10
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maxDistance 30
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volume -6
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}
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player_machinegun_lowammo {
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minDistance 10
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maxDistance 30
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volume -6
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sound/nin/beeps/beep12.wav
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}
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player_plasmagun {
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}
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player_rocketlauncher_fire {
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minDistance 1
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maxDistance 10
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volume -5
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sound/weapons/rocket/rocklf1a.wav
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}
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// monster weapons
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zombie_chaingun_fire {
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minDistance 1
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maxDistance 10
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volume -5
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sound/nin/cgun_single/cgunfire1.wav
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sound/nin/cgun_single/cgunfire2.wav
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}
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zombie_chaingun_winddown {
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minDistance 1
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maxDistance 10
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volume -5
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sound/nin/Foley4/Chaingunwindupsanddowns/WindDown01.wav
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sound/nin/Foley4/Chaingunwindupsanddowns/Winddown02.wav
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sound/nin/Foley4/Chaingunwindupsanddowns/WindDown03.wav
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}
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zombie_chaingun_windup {
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minDistance 1
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maxDistance 10
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volume -5
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//sound/weapons/cgun/1shot_winddown.wav
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}
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imp_fireballs_explode {
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minDistance 1
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maxDistance 10
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volume -3
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//sound/quake3/WGRNIMPD.wav
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}
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player_rocket_explode {
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minDistance 1
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maxDistance 10
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volume -5
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sound/quake3/WGRNIMPD.wav
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}
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rev_rockets {
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}
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player_rocket {
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} |