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DoomRTX/e3/sound/weapons.sndshd
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2026-05-20 12:29:30 -07:00

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//
// weapon sound shader definition file
//
bullet_ricochet {
description "various richochet sounds, one will be played randomly"
minDistance 10
maxDistance 40
volume 0
//sound/nin/Foley1/BulletRicochetsandimpacts/BulletRicochetsMetal/Bulletricometal01.wav
//sound/nin/Foley1/BulletRicochetsandimpacts/BulletRicochetsMetal/Bulletricometal02.wav
//sound/nin/Foley1/BulletRicochetsandimpacts/BulletRicochetsMetal/Bulletricometal03.wav
//sound/nin/Foley1/BulletRicochetsandimpacts/BulletRicochetsMetal/Bulletricometal04.wav
//sound/nin/Foley1/BulletRicochetsandimpacts/BulletRicochetsMetal/Bulletricometal05.wav
//sound/nin/Foley1/BulletRicochetsandimpacts/BulletRicochetsMetal/Bulletricometal06.wav
//sound/nin/Foley1/BulletRicochetsandimpacts/BulletRicochetsMetal/Bulletricometal07.wav
//sound/nin/Foley1/BulletRicochetsandimpacts/BulletRicochetsMetal/Bulletricometal08.wav
}
bullet_impact_metal {
minDistance 3
maxDistance 30
volume -5
sound/nin/impact_metal/Bullethitmetal02.wav
sound/nin/impact_metal/Bullethitmetal04.wav
sound/nin/impact_metal/Bullethitmetal11.wav
sound/nin/impact_metal/Bullethitmetal12.wav
sound/nin/impact_metal/Bullethitmetal13.wav
sound/nin/impact_metal/Bullethitmetal14.wav
sound/nin/impact_metal/Bullethitmetal15.wav
sound/nin/impact_metal/Bullethitmetal18.wav
sound/nin/shotgun_metal2/A1.wav
sound/nin/shotgun_metal2/a2.wav
sound/nin/shotgun_metal2/a5.wav
//sound/nin/shotgun_metal2/f1.wav
//sound/nin/shotgun_metal2/a3.wav
//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitmetal/Bullethitmetal02.wav
//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitmetal/Bullethitmetal04.wav
//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitmetal/Bullethitmetal11.wav
//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitmetal/Bullethitmetal12.wav
//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitmetal/Bullethitmetal13.wav
//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitmetal/Bullethitmetal14.wav
//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitmetal/Bullethitmetal15.wav
//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitmetal/Bullethitmetal18.wav
}
bullet_impact_flesh {
minDistance 3
maxDistance 35
volume 5
sound/nin/impact_flesh/Bullethitbody21.wav
sound/nin/impact_flesh/Bullethitbody06.wav
sound/nin/impact_flesh/Bullethitbody10.wav
sound/nin/impact_flesh/Bullethitbody11.wav
sound/nin/impact_flesh/Bullethitbody12.wav
sound/nin/impact_flesh/Bullethitbody13.wav
sound/nin/impact_flesh/Bullethitbody14.wav
sound/nin/impact_flesh/Bullethitbody15.wav
sound/nin/impact_flesh/Bullethitbody16.wav
sound/nin/impact_flesh/Bullethitbody17.wav
//idea 1
//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody21.wav
//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody06.wav
//idea 2
//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody10.wav
//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody11.wav
//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody12.wav
//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody13.wav
//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody14.wav
//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody15.wav
//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody16.wav
//sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody17.wav
}
shotgun_impact_metal {
minDistance 3
maxDistance 35
volume -9
sound/nin/shotgun_metal2/A1.wav
sound/nin/shotgun_metal2/A2.wav
sound/nin/shotgun_metal2/A3.wav
sound/nin/shotgun_metal2/A5.wav
sound/nin/shotgun_metal2/b1.wav
sound/nin/shotgun_metal2/b2.wav
sound/nin/shotgun_metal2/b3.wav
sound/nin/shotgun_metal2/b4.wav
sound/nin/shotgun_metal2/c1.wav
sound/nin/shotgun_metal2/c2.wav
sound/nin/shotgun_metal2/c3.wav
sound/nin/shotgun_metal2/d1.wav
sound/nin/shotgun_metal2/d2.wav
sound/nin/shotgun_metal2/d3.wav
sound/nin/shotgun_metal2/d4.wav
sound/nin/shotgun_metal2/e1.wav
sound/nin/shotgun_metal2/e2.wav
}
shotgun_impact_flesh {
minDistance 1
maxDistance 25
volume -3
sound/nin/bullet_impact_flesh/Bullet_hit_body05.wav
sound/nin/bullet_impact_flesh/Bullet_hit_body06.wav
sound/nin/bullet_impact_flesh/Bullet_hit_body21.wav
sound/nin/bullet_impact_flesh/Juicy_Bullet_hit08.wav
sound/nin/bullet_impact_flesh/Juicy_Bullet_hit07.wav
}
player_chainsaw {
}
player_flare {
}
player_soulcube {
}
player_handgrenade_explode {
minDistance 1
maxDistance 10
volume -5
sound/quake3/WGRNIMPD.wav
}
player_handgrenade_bounce {
minDistance 1
maxDistance 10
volume -5
sound/quake3/Grenlb1b.wav
}
player_bfg {
}
player_railgun {
}
player_pistol_raise {
minDistance 10
maxDistance 30
volume -6
}
player_pistol_fire {
minDistance 10
maxDistance 30
volume -3
sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot01short.wav
sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot03short.wav
sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot05short.wav
sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot06short.wav
sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot09short.wav
sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot14short.wav
sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot15short.wav
sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot17short.wav
sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot19short.wav
}
player_pistol_reload {
minDistance 10
maxDistance 30
volume 2
sound/nin/Foley1/Pistol/PistolReload/pistolreload05.wav
}
player_pistol_empty {
minDistance 10
maxDistance 30
volume 4
sound/nin/Foley1/Pistol/PistolDryFire/Pistoldryfire13.wav
sound/nin/Foley1/Pistol/PistolDryFire/Pistoldryfire11.wav
sound/nin/Foley1/Pistol/PistolDryFire/Pistoldryfire10.wav
sound/nin/Foley1/Pistol/PistolDryFire/Pistoldryfire09.wav
sound/nin/Foley1/Pistol/PistolDryFire/Pistoldryfire12.wav
}
player_pistol_putaway {
minDistance 10
maxDistance 30
volume -6
}
player_shotgun_raise {
minDistance 10
maxDistance 30
volume -6
}
player_shotgun_fire {
minDistance 10
maxDistance 30
volume 9
sound/nin/Shotguns_Boosted_Intense/ShotgunBoosted1.wav
sound/nin/Shotguns_Boosted_Intense/Shotgunboosted2.wav
sound/nin/Shotguns_Boosted_Intense/ShotgunBoosted3.wav
sound/nin/Shotguns_Boosted_Intense/ShotgunBoosted4.wav
sound/nin/Shotguns_Boosted_Intense/ShotgunBoosted5.wav
}
player_shotgun_pump {
minDistance 10
maxDistance 30
volume -3
sound/nin/Foley1/Shotgun/ShotgunPumpAction/ShotgunPumpAction09.wav
sound/nin/Foley1/Shotgun/ShotgunPumpAction/ShotgunPumpAction08.wav
}
//shotgun on its side
player_shotgun_reload_start {
minDistance 10
maxDistance 30
volume -3
sound/nin/Foley1/Shotgun/Shotgunturnedonside/Shotgunturnedonside06.wav
sound/nin/Foley1/Shotgun/Shotgunturnedonside/Shotgunturnedonside07.wav
}
//each shell being loaded
player_shotgun_reload {
minDistance 10
maxDistance 30
volume -1
sound/nin/Foley1/Shotgun/ShotgunLoadShells/ShotgunLoadShell01.wav
sound/nin/Foley1/Shotgun/ShotgunLoadShells/ShotgunLoadShell07.wav
sound/nin/Foley1/Shotgun/ShotgunLoadShells/ShotgunLoadShell03.wav
sound/nin/Foley1/Shotgun/ShotgunLoadShells/ShotgunLoadShell04.wav
}
//the last cocking sound
player_shotgun_reload_end {
minDistance 10
maxDistance 30
volume -6
}
player_shotgun_empty {
minDistance 10
maxDistance 30
volume 0
sound/nin/Foley1/Shotgun/ShotgunDryfires/ShotgunDryFire01.wav
sound/nin/Foley1/Shotgun/ShotgunDryfires/ShotgunDryFire02.wav
sound/nin/Foley1/Shotgun/ShotgunDryfires/ShotgunDryFire06.wav
sound/nin/Foley1/Shotgun/ShotgunDryfires/ShotgunDryFire08.wav
sound/nin/Foley1/Shotgun/ShotgunDryfires/ShotgunDryFire10.wav
sound/nin/Foley1/Shotgun/ShotgunDryfires/ShotgunDryFire11.wav
sound/nin/Foley1/Shotgun/ShotgunDryfires/ShotgunDryFire12.wav
}
player_shotgun_putaway {
minDistance 10
maxDistance 30
volume -6
}
player_machinegun_raise {
minDistance 10
maxDistance 30
volume -6
}
player_machinegun_fire {
minDistance 10
maxDistance 30
volume 2
sound/nin/gun_revised_05_10/Machineguns/machineGunSingle4a.wav
sound/nin/gun_revised_05_10/Machineguns/machineGunSingle4b.wav
sound/nin/gun_revised_05_10/Machineguns/machineGunSingle4c.wav
sound/nin/gun_revised_05_10/Machineguns/machineGunSingle4d.wav
sound/nin/gun_revised_05_10/Machineguns/machineGunSingle4e.wav
}
player_machinegun_empty {
minDistance 10
maxDistance 30
volume 0
sound/nin/Foley1/MachineGun/MachineGunDryFire/MachGunDryFire12.wav
}
player_machinegun_reload {
minDistance 10
maxDistance 30
volume 0
sound/nin/Foley1/MachineGun/machinegunreload/machinegunreload1.wav
}
player_machinegun_putaway {
minDistance 10
maxDistance 30
volume -6
}
player_machinegun_lowammo {
minDistance 10
maxDistance 30
volume -6
sound/nin/beeps/beep12.wav
}
player_plasmagun {
}
player_rocketlauncher_fire {
minDistance 1
maxDistance 10
volume -5
sound/weapons/rocket/rocklf1a.wav
}
// monster weapons
zombie_chaingun_fire {
minDistance 1
maxDistance 10
volume -5
sound/nin/cgun_single/cgunfire1.wav
sound/nin/cgun_single/cgunfire2.wav
}
zombie_chaingun_winddown {
minDistance 1
maxDistance 10
volume -5
sound/nin/Foley4/Chaingunwindupsanddowns/WindDown01.wav
sound/nin/Foley4/Chaingunwindupsanddowns/Winddown02.wav
sound/nin/Foley4/Chaingunwindupsanddowns/WindDown03.wav
}
zombie_chaingun_windup {
minDistance 1
maxDistance 10
volume -5
//sound/weapons/cgun/1shot_winddown.wav
}
imp_fireballs_explode {
minDistance 1
maxDistance 10
volume -3
//sound/quake3/WGRNIMPD.wav
}
player_rocket_explode {
minDistance 1
maxDistance 10
volume -5
sound/quake3/WGRNIMPD.wav
}
rev_rockets {
}
player_rocket {
}