// // weapon sound shader definition file // bullet_ricochet { description "various richochet sounds, one will be played randomly" minDistance 10 maxDistance 40 volume 0 //sound/nin/Foley1/BulletRicochetsandimpacts/BulletRicochetsMetal/Bulletricometal01.wav //sound/nin/Foley1/BulletRicochetsandimpacts/BulletRicochetsMetal/Bulletricometal02.wav //sound/nin/Foley1/BulletRicochetsandimpacts/BulletRicochetsMetal/Bulletricometal03.wav //sound/nin/Foley1/BulletRicochetsandimpacts/BulletRicochetsMetal/Bulletricometal04.wav //sound/nin/Foley1/BulletRicochetsandimpacts/BulletRicochetsMetal/Bulletricometal05.wav //sound/nin/Foley1/BulletRicochetsandimpacts/BulletRicochetsMetal/Bulletricometal06.wav //sound/nin/Foley1/BulletRicochetsandimpacts/BulletRicochetsMetal/Bulletricometal07.wav //sound/nin/Foley1/BulletRicochetsandimpacts/BulletRicochetsMetal/Bulletricometal08.wav } bullet_impact_metal { minDistance 3 maxDistance 30 volume -5 sound/nin/impact_metal/Bullethitmetal02.wav sound/nin/impact_metal/Bullethitmetal04.wav sound/nin/impact_metal/Bullethitmetal11.wav sound/nin/impact_metal/Bullethitmetal12.wav sound/nin/impact_metal/Bullethitmetal13.wav sound/nin/impact_metal/Bullethitmetal14.wav sound/nin/impact_metal/Bullethitmetal15.wav sound/nin/impact_metal/Bullethitmetal18.wav sound/nin/shotgun_metal2/A1.wav sound/nin/shotgun_metal2/a2.wav sound/nin/shotgun_metal2/a5.wav //sound/nin/shotgun_metal2/f1.wav //sound/nin/shotgun_metal2/a3.wav //sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitmetal/Bullethitmetal02.wav //sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitmetal/Bullethitmetal04.wav //sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitmetal/Bullethitmetal11.wav //sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitmetal/Bullethitmetal12.wav //sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitmetal/Bullethitmetal13.wav //sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitmetal/Bullethitmetal14.wav //sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitmetal/Bullethitmetal15.wav //sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitmetal/Bullethitmetal18.wav } bullet_impact_flesh { minDistance 3 maxDistance 35 volume 5 sound/nin/impact_flesh/Bullethitbody21.wav sound/nin/impact_flesh/Bullethitbody06.wav sound/nin/impact_flesh/Bullethitbody10.wav sound/nin/impact_flesh/Bullethitbody11.wav sound/nin/impact_flesh/Bullethitbody12.wav sound/nin/impact_flesh/Bullethitbody13.wav sound/nin/impact_flesh/Bullethitbody14.wav sound/nin/impact_flesh/Bullethitbody15.wav sound/nin/impact_flesh/Bullethitbody16.wav sound/nin/impact_flesh/Bullethitbody17.wav //idea 1 //sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody21.wav //sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody06.wav //idea 2 //sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody10.wav //sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody11.wav //sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody12.wav //sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody13.wav //sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody14.wav //sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody15.wav //sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody16.wav //sound/nin/Foley1/BulletRicochetsandimpacts/Bullethitbody/Bullethitbody17.wav } shotgun_impact_metal { minDistance 3 maxDistance 35 volume -9 sound/nin/shotgun_metal2/A1.wav sound/nin/shotgun_metal2/A2.wav sound/nin/shotgun_metal2/A3.wav sound/nin/shotgun_metal2/A5.wav sound/nin/shotgun_metal2/b1.wav sound/nin/shotgun_metal2/b2.wav sound/nin/shotgun_metal2/b3.wav sound/nin/shotgun_metal2/b4.wav sound/nin/shotgun_metal2/c1.wav sound/nin/shotgun_metal2/c2.wav sound/nin/shotgun_metal2/c3.wav sound/nin/shotgun_metal2/d1.wav sound/nin/shotgun_metal2/d2.wav sound/nin/shotgun_metal2/d3.wav sound/nin/shotgun_metal2/d4.wav sound/nin/shotgun_metal2/e1.wav sound/nin/shotgun_metal2/e2.wav } shotgun_impact_flesh { minDistance 1 maxDistance 25 volume -3 sound/nin/bullet_impact_flesh/Bullet_hit_body05.wav sound/nin/bullet_impact_flesh/Bullet_hit_body06.wav sound/nin/bullet_impact_flesh/Bullet_hit_body21.wav sound/nin/bullet_impact_flesh/Juicy_Bullet_hit08.wav sound/nin/bullet_impact_flesh/Juicy_Bullet_hit07.wav } player_chainsaw { } player_flare { } player_soulcube { } player_handgrenade_explode { minDistance 1 maxDistance 10 volume -5 sound/quake3/WGRNIMPD.wav } player_handgrenade_bounce { minDistance 1 maxDistance 10 volume -5 sound/quake3/Grenlb1b.wav } player_bfg { } player_railgun { } player_pistol_raise { minDistance 10 maxDistance 30 volume -6 } player_pistol_fire { minDistance 10 maxDistance 30 volume -3 sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot01short.wav sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot03short.wav sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot05short.wav sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot06short.wav sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot09short.wav sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot14short.wav sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot15short.wav sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot17short.wav sound/nin/Foley1/Pistol/PistolShotsShort/Pistolshot19short.wav } player_pistol_reload { minDistance 10 maxDistance 30 volume 2 sound/nin/Foley1/Pistol/PistolReload/pistolreload05.wav } player_pistol_empty { minDistance 10 maxDistance 30 volume 4 sound/nin/Foley1/Pistol/PistolDryFire/Pistoldryfire13.wav sound/nin/Foley1/Pistol/PistolDryFire/Pistoldryfire11.wav sound/nin/Foley1/Pistol/PistolDryFire/Pistoldryfire10.wav sound/nin/Foley1/Pistol/PistolDryFire/Pistoldryfire09.wav sound/nin/Foley1/Pistol/PistolDryFire/Pistoldryfire12.wav } player_pistol_putaway { minDistance 10 maxDistance 30 volume -6 } player_shotgun_raise { minDistance 10 maxDistance 30 volume -6 } player_shotgun_fire { minDistance 10 maxDistance 30 volume 9 sound/nin/Shotguns_Boosted_Intense/ShotgunBoosted1.wav sound/nin/Shotguns_Boosted_Intense/Shotgunboosted2.wav sound/nin/Shotguns_Boosted_Intense/ShotgunBoosted3.wav sound/nin/Shotguns_Boosted_Intense/ShotgunBoosted4.wav sound/nin/Shotguns_Boosted_Intense/ShotgunBoosted5.wav } player_shotgun_pump { minDistance 10 maxDistance 30 volume -3 sound/nin/Foley1/Shotgun/ShotgunPumpAction/ShotgunPumpAction09.wav sound/nin/Foley1/Shotgun/ShotgunPumpAction/ShotgunPumpAction08.wav } //shotgun on its side player_shotgun_reload_start { minDistance 10 maxDistance 30 volume -3 sound/nin/Foley1/Shotgun/Shotgunturnedonside/Shotgunturnedonside06.wav sound/nin/Foley1/Shotgun/Shotgunturnedonside/Shotgunturnedonside07.wav } //each shell being loaded player_shotgun_reload { minDistance 10 maxDistance 30 volume -1 sound/nin/Foley1/Shotgun/ShotgunLoadShells/ShotgunLoadShell01.wav sound/nin/Foley1/Shotgun/ShotgunLoadShells/ShotgunLoadShell07.wav sound/nin/Foley1/Shotgun/ShotgunLoadShells/ShotgunLoadShell03.wav sound/nin/Foley1/Shotgun/ShotgunLoadShells/ShotgunLoadShell04.wav } //the last cocking sound player_shotgun_reload_end { minDistance 10 maxDistance 30 volume -6 } player_shotgun_empty { minDistance 10 maxDistance 30 volume 0 sound/nin/Foley1/Shotgun/ShotgunDryfires/ShotgunDryFire01.wav sound/nin/Foley1/Shotgun/ShotgunDryfires/ShotgunDryFire02.wav sound/nin/Foley1/Shotgun/ShotgunDryfires/ShotgunDryFire06.wav sound/nin/Foley1/Shotgun/ShotgunDryfires/ShotgunDryFire08.wav sound/nin/Foley1/Shotgun/ShotgunDryfires/ShotgunDryFire10.wav sound/nin/Foley1/Shotgun/ShotgunDryfires/ShotgunDryFire11.wav sound/nin/Foley1/Shotgun/ShotgunDryfires/ShotgunDryFire12.wav } player_shotgun_putaway { minDistance 10 maxDistance 30 volume -6 } player_machinegun_raise { minDistance 10 maxDistance 30 volume -6 } player_machinegun_fire { minDistance 10 maxDistance 30 volume 2 sound/nin/gun_revised_05_10/Machineguns/machineGunSingle4a.wav sound/nin/gun_revised_05_10/Machineguns/machineGunSingle4b.wav sound/nin/gun_revised_05_10/Machineguns/machineGunSingle4c.wav sound/nin/gun_revised_05_10/Machineguns/machineGunSingle4d.wav sound/nin/gun_revised_05_10/Machineguns/machineGunSingle4e.wav } player_machinegun_empty { minDistance 10 maxDistance 30 volume 0 sound/nin/Foley1/MachineGun/MachineGunDryFire/MachGunDryFire12.wav } player_machinegun_reload { minDistance 10 maxDistance 30 volume 0 sound/nin/Foley1/MachineGun/machinegunreload/machinegunreload1.wav } player_machinegun_putaway { minDistance 10 maxDistance 30 volume -6 } player_machinegun_lowammo { minDistance 10 maxDistance 30 volume -6 sound/nin/beeps/beep12.wav } player_plasmagun { } player_rocketlauncher_fire { minDistance 1 maxDistance 10 volume -5 sound/weapons/rocket/rocklf1a.wav } // monster weapons zombie_chaingun_fire { minDistance 1 maxDistance 10 volume -5 sound/nin/cgun_single/cgunfire1.wav sound/nin/cgun_single/cgunfire2.wav } zombie_chaingun_winddown { minDistance 1 maxDistance 10 volume -5 sound/nin/Foley4/Chaingunwindupsanddowns/WindDown01.wav sound/nin/Foley4/Chaingunwindupsanddowns/Winddown02.wav sound/nin/Foley4/Chaingunwindupsanddowns/WindDown03.wav } zombie_chaingun_windup { minDistance 1 maxDistance 10 volume -5 //sound/weapons/cgun/1shot_winddown.wav } imp_fireballs_explode { minDistance 1 maxDistance 10 volume -3 //sound/quake3/WGRNIMPD.wav } player_rocket_explode { minDistance 1 maxDistance 10 volume -5 sound/quake3/WGRNIMPD.wav } rev_rockets { } player_rocket { }