Files
DoomRTX/e3/sound/player.sndshd
T
2026-05-20 12:29:30 -07:00

277 lines
7.5 KiB
Plaintext

//
//
// sounds for the player
//
//
player_sounds_objectiveup {
minDistance 10
maxDistance 10
volume 6
sound/nin/gui/keypad_positive_ver2.wav
}
player_sounds_objectivedown {
minDistance 10
maxDistance 10
volume 6
sound/nin/gui/keypad_negative_ver2.wav
}
player_sounds_thud {
minDistance 10
maxDistance 10
volume 0
sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_01.wav
sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_02.wav
sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_03.wav
sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_04.wav
sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_05.wav
sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_06.wav
sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_07.wav
sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_08.wav
}
player_elevator_sounds_footstep {
minDistance 10
maxDistance 30
volume -2
plain
no_dups
//verb1
sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal09.wav
sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal10.wav
sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal15.wav
sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal18.wav
sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal20.wav
sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_1.wav
sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_2.wav
sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_3.wav
sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_4.wav
sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_5.wav
}
player_sounds_footstep {
minDistance 10
maxDistance 30
volume -5
plain
no_dups
//verb1
sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal09.wav
sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal10.wav
sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal15.wav
sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal18.wav
sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal20.wav
sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_1.wav
sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_2.wav
sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_3.wav
sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_4.wav
sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_5.wav
}
player_sounds_death {
minDistance 10
maxDistance 10
volume 2
plain
sound/nin/new_player/death.wav
sound/nin/new_player/death01.wav
sound/nin/new_player/death05.wav
sound/nin/new_player/death17.wav
sound/nin/new_player/death19.wav
}
player_sounds_doublevision {
minDistance 10
maxDistance 10
volume 2
plain
sound/nin/double_vision_01/double_vision_01.wav
sound/nin/double_vision_01/double_vision_02.wav
sound/nin/double_vision_01/double_vision_03.wav
sound/nin/double_vision_01/double_vision_04.wav
sound/nin/double_vision_01/double_vision_05.wav
sound/nin/double_vision_01/double_vision_06.wav
}
player_sounds_fall {
minDistance 10
maxDistance 10
volume -8
plain
//sound/player/unf.wav
}
player_sounds_pain {
minDistance 10
maxDistance 10
volume 2
plain
sound/nin/player/small/painlight03.wav
sound/nin/player/small/painlight08.wav
sound/nin/player/small/painlight13.wav
sound/nin/player/small/painlight16.wav
sound/nin/player/small/painlight23.wav
sound/nin/player/small/painlight26.wav
sound/nin/player/small/painlight30.wav
sound/nin/player/small/painlight31.wav
sound/nin/player/small/painlight32.wav
sound/nin/player/small/painlight34.wav
sound/nin/player/small/painlight36.wav
sound/nin/player/small/painlight41.wav
sound/nin/player/small/painlight43.wav
sound/nin/player/small/painlight53.wav
sound/nin/player/small/painmed104.wav
sound/nin/player/small/painmed106.wav
}
player_sounds_pain_small {
minDistance 10
maxDistance 10
volume 2
plain
sound/nin/player/small/painlight03.wav
sound/nin/player/small/painlight08.wav
sound/nin/player/small/painlight13.wav
sound/nin/player/small/painlight16.wav
sound/nin/player/small/painlight23.wav
sound/nin/player/small/painlight26.wav
sound/nin/player/small/painlight30.wav
sound/nin/player/small/painlight31.wav
sound/nin/player/small/painlight32.wav
sound/nin/player/small/painlight34.wav
sound/nin/player/small/painlight36.wav
sound/nin/player/small/painlight41.wav
sound/nin/player/small/painlight43.wav
sound/nin/player/small/painlight53.wav
sound/nin/player/small/painmed104.wav
sound/nin/player/small/painmed106.wav
}
player_sounds_pain_medium {
minDistance 10
maxDistance 10
volume 2
plain
sound/nin/player/medium/painlarge21.wav
sound/nin/player/medium/painlarge23.wav
sound/nin/player/medium/painlarge25.wav
sound/nin/player/medium/painlarge37.wav
sound/nin/player/medium/painlarge50.wav
sound/nin/player/medium/painlight39.wav
sound/nin/player/medium/painlight48.wav
sound/nin/player/medium/painmed09.wav
sound/nin/player/medium/painmed12.wav
sound/nin/player/medium/painmed18.wav
sound/nin/player/medium/painmed29.wav
sound/nin/player/medium/painmed42.wav
sound/nin/player/medium/painmed47.wav
sound/nin/player/medium/painmed50.wav
sound/nin/player/medium/painmed59.wav
sound/nin/player/medium/painmed79.wav
sound/nin/player/medium/painmed82.wav
sound/nin/player/medium/painmed89.wav
sound/nin/player/medium/painmed105.wav
}
player_sounds_pain_big {
minDistance 10
maxDistance 10
volume 2
plain
sound/nin/player/big/painlarge12.wav
sound/nin/player/big/painlarge13.wav
sound/nin/player/big/painlarge15.wav
sound/nin/player/big/painlarge16.wav
sound/nin/player/big/painlarge18.wav
sound/nin/player/big/painlarge26.wav
sound/nin/player/big/painlarge27.wav
sound/nin/player/big/painlarge28.wav
sound/nin/player/big/painlarge29.wav
sound/nin/player/big/painlarge36.wav
sound/nin/player/big/painlarge41.wav
sound/nin/player/big/painmed03.wav
sound/nin/player/big/painmed07.wav
sound/nin/player/big/painmed10.wav
sound/nin/player/big/painmed22.wav
sound/nin/player/big/painmed26.wav
sound/nin/player/big/painmed27.wav
sound/nin/player/big/painmed27.wav
}
player_sounds_pain_huge {
minDistance 10
maxDistance 10
volume 2
plain
sound/nin/player/huge/painlarge01.wav
sound/nin/player/huge/painlarge04.wav
sound/nin/player/huge/painlarge08.wav
sound/nin/player/huge/painlarge32.wav
sound/nin/player/huge/painlarge.wav
}
player_sounds_jump {
minDistance 10
maxDistance 20
volume -1
plain
sound/nin/new_player/jump_fix/jumpshort02.wav
sound/nin/new_player/jump_fix/jumpshort07.wav
sound/nin/new_player/jump_fix/jumpshort16.wav
sound/nin/new_player/jump_fix/jumpshort19.wav
sound/nin/new_player/jump_fix/jumpshort29.wav
}
player_sounds_land {
minDistance 10
maxDistance 20
volume -1
plain
sound/nin/new_player/land_fix/jumpdownfix01.wav
sound/nin/new_player/land_fix/jumpdownfix03.wav
sound/nin/new_player/land_fix/jumpdownfix07.wav
sound/nin/new_player/land_fix/jumpdownfix08.wav
sound/nin/new_player/land_fix/jumpdownfix09.wav
sound/nin/new_player/land_fix/jumpdownfix13.wav
sound/nin/new_player/land_fix/jumpdownfix17.wav
sound/nin/new_player/land_fix/jumpdownfix33.wav
}