mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-15 15:51:07 +02:00
277 lines
7.5 KiB
Plaintext
277 lines
7.5 KiB
Plaintext
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//
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//
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// sounds for the player
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//
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//
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player_sounds_objectiveup {
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minDistance 10
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maxDistance 10
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volume 6
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sound/nin/gui/keypad_positive_ver2.wav
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}
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player_sounds_objectivedown {
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minDistance 10
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maxDistance 10
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volume 6
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sound/nin/gui/keypad_negative_ver2.wav
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}
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player_sounds_thud {
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minDistance 10
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maxDistance 10
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volume 0
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sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_01.wav
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sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_02.wav
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sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_03.wav
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sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_04.wav
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sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_05.wav
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sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_06.wav
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sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_07.wav
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sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_08.wav
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}
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player_elevator_sounds_footstep {
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minDistance 10
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maxDistance 30
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volume -2
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plain
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no_dups
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//verb1
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sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal09.wav
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sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal10.wav
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sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal15.wav
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sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal18.wav
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sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal20.wav
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sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_1.wav
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sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_2.wav
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sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_3.wav
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sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_4.wav
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sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_5.wav
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}
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player_sounds_footstep {
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minDistance 10
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maxDistance 30
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volume -5
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plain
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no_dups
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//verb1
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sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal09.wav
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sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal10.wav
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sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal15.wav
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sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal18.wav
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sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal20.wav
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sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_1.wav
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sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_2.wav
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sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_3.wav
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sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_4.wav
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sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_5.wav
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}
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player_sounds_death {
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minDistance 10
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maxDistance 10
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volume 2
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plain
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sound/nin/new_player/death.wav
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sound/nin/new_player/death01.wav
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sound/nin/new_player/death05.wav
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sound/nin/new_player/death17.wav
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sound/nin/new_player/death19.wav
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}
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player_sounds_doublevision {
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minDistance 10
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maxDistance 10
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volume 2
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plain
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sound/nin/double_vision_01/double_vision_01.wav
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sound/nin/double_vision_01/double_vision_02.wav
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sound/nin/double_vision_01/double_vision_03.wav
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sound/nin/double_vision_01/double_vision_04.wav
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sound/nin/double_vision_01/double_vision_05.wav
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sound/nin/double_vision_01/double_vision_06.wav
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}
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player_sounds_fall {
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minDistance 10
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maxDistance 10
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volume -8
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plain
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//sound/player/unf.wav
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}
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player_sounds_pain {
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minDistance 10
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maxDistance 10
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volume 2
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plain
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sound/nin/player/small/painlight03.wav
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sound/nin/player/small/painlight08.wav
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sound/nin/player/small/painlight13.wav
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sound/nin/player/small/painlight16.wav
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sound/nin/player/small/painlight23.wav
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sound/nin/player/small/painlight26.wav
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sound/nin/player/small/painlight30.wav
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sound/nin/player/small/painlight31.wav
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sound/nin/player/small/painlight32.wav
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sound/nin/player/small/painlight34.wav
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sound/nin/player/small/painlight36.wav
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sound/nin/player/small/painlight41.wav
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sound/nin/player/small/painlight43.wav
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sound/nin/player/small/painlight53.wav
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sound/nin/player/small/painmed104.wav
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sound/nin/player/small/painmed106.wav
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}
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player_sounds_pain_small {
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minDistance 10
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maxDistance 10
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volume 2
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plain
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sound/nin/player/small/painlight03.wav
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sound/nin/player/small/painlight08.wav
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sound/nin/player/small/painlight13.wav
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sound/nin/player/small/painlight16.wav
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sound/nin/player/small/painlight23.wav
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sound/nin/player/small/painlight26.wav
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sound/nin/player/small/painlight30.wav
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sound/nin/player/small/painlight31.wav
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sound/nin/player/small/painlight32.wav
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sound/nin/player/small/painlight34.wav
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sound/nin/player/small/painlight36.wav
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sound/nin/player/small/painlight41.wav
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sound/nin/player/small/painlight43.wav
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sound/nin/player/small/painlight53.wav
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sound/nin/player/small/painmed104.wav
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sound/nin/player/small/painmed106.wav
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}
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player_sounds_pain_medium {
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minDistance 10
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maxDistance 10
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volume 2
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plain
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sound/nin/player/medium/painlarge21.wav
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sound/nin/player/medium/painlarge23.wav
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sound/nin/player/medium/painlarge25.wav
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sound/nin/player/medium/painlarge37.wav
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sound/nin/player/medium/painlarge50.wav
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sound/nin/player/medium/painlight39.wav
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sound/nin/player/medium/painlight48.wav
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sound/nin/player/medium/painmed09.wav
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sound/nin/player/medium/painmed12.wav
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sound/nin/player/medium/painmed18.wav
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sound/nin/player/medium/painmed29.wav
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sound/nin/player/medium/painmed42.wav
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sound/nin/player/medium/painmed47.wav
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sound/nin/player/medium/painmed50.wav
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sound/nin/player/medium/painmed59.wav
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sound/nin/player/medium/painmed79.wav
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sound/nin/player/medium/painmed82.wav
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sound/nin/player/medium/painmed89.wav
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sound/nin/player/medium/painmed105.wav
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}
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player_sounds_pain_big {
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minDistance 10
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maxDistance 10
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volume 2
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plain
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sound/nin/player/big/painlarge12.wav
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sound/nin/player/big/painlarge13.wav
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sound/nin/player/big/painlarge15.wav
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sound/nin/player/big/painlarge16.wav
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sound/nin/player/big/painlarge18.wav
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sound/nin/player/big/painlarge26.wav
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sound/nin/player/big/painlarge27.wav
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sound/nin/player/big/painlarge28.wav
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sound/nin/player/big/painlarge29.wav
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sound/nin/player/big/painlarge36.wav
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sound/nin/player/big/painlarge41.wav
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sound/nin/player/big/painmed03.wav
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sound/nin/player/big/painmed07.wav
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sound/nin/player/big/painmed10.wav
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sound/nin/player/big/painmed22.wav
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sound/nin/player/big/painmed26.wav
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sound/nin/player/big/painmed27.wav
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sound/nin/player/big/painmed27.wav
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}
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player_sounds_pain_huge {
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minDistance 10
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maxDistance 10
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volume 2
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plain
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sound/nin/player/huge/painlarge01.wav
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sound/nin/player/huge/painlarge04.wav
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sound/nin/player/huge/painlarge08.wav
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sound/nin/player/huge/painlarge32.wav
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sound/nin/player/huge/painlarge.wav
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}
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player_sounds_jump {
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minDistance 10
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maxDistance 20
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volume -1
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plain
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sound/nin/new_player/jump_fix/jumpshort02.wav
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sound/nin/new_player/jump_fix/jumpshort07.wav
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sound/nin/new_player/jump_fix/jumpshort16.wav
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sound/nin/new_player/jump_fix/jumpshort19.wav
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sound/nin/new_player/jump_fix/jumpshort29.wav
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}
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player_sounds_land {
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minDistance 10
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maxDistance 20
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volume -1
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plain
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sound/nin/new_player/land_fix/jumpdownfix01.wav
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sound/nin/new_player/land_fix/jumpdownfix03.wav
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sound/nin/new_player/land_fix/jumpdownfix07.wav
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sound/nin/new_player/land_fix/jumpdownfix08.wav
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sound/nin/new_player/land_fix/jumpdownfix09.wav
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sound/nin/new_player/land_fix/jumpdownfix13.wav
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sound/nin/new_player/land_fix/jumpdownfix17.wav
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sound/nin/new_player/land_fix/jumpdownfix33.wav
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}
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