// // // sounds for the player // // player_sounds_objectiveup { minDistance 10 maxDistance 10 volume 6 sound/nin/gui/keypad_positive_ver2.wav } player_sounds_objectivedown { minDistance 10 maxDistance 10 volume 6 sound/nin/gui/keypad_negative_ver2.wav } player_sounds_thud { minDistance 10 maxDistance 10 volume 0 sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_01.wav sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_02.wav sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_03.wav sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_04.wav sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_05.wav sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_06.wav sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_07.wav sound/nin/Foley3/BodyFallsAIF/ZombieComando/ZombieCommandoBodyFall/zomCom_BF_wood_08.wav } player_elevator_sounds_footstep { minDistance 10 maxDistance 30 volume -2 plain no_dups //verb1 sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal09.wav sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal10.wav sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal15.wav sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal18.wav sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal20.wav sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_1.wav sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_2.wav sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_3.wav sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_4.wav sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_5.wav } player_sounds_footstep { minDistance 10 maxDistance 30 volume -5 plain no_dups //verb1 sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal09.wav sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal10.wav sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal15.wav sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal18.wav sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal20.wav sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_1.wav sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_2.wav sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_3.wav sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_4.wav sound/nin/Player_footsteps_fix/Player_footsteps_fix_Verb1/playermetal_new_5.wav } player_sounds_death { minDistance 10 maxDistance 10 volume 2 plain sound/nin/new_player/death.wav sound/nin/new_player/death01.wav sound/nin/new_player/death05.wav sound/nin/new_player/death17.wav sound/nin/new_player/death19.wav } player_sounds_doublevision { minDistance 10 maxDistance 10 volume 2 plain sound/nin/double_vision_01/double_vision_01.wav sound/nin/double_vision_01/double_vision_02.wav sound/nin/double_vision_01/double_vision_03.wav sound/nin/double_vision_01/double_vision_04.wav sound/nin/double_vision_01/double_vision_05.wav sound/nin/double_vision_01/double_vision_06.wav } player_sounds_fall { minDistance 10 maxDistance 10 volume -8 plain //sound/player/unf.wav } player_sounds_pain { minDistance 10 maxDistance 10 volume 2 plain sound/nin/player/small/painlight03.wav sound/nin/player/small/painlight08.wav sound/nin/player/small/painlight13.wav sound/nin/player/small/painlight16.wav sound/nin/player/small/painlight23.wav sound/nin/player/small/painlight26.wav sound/nin/player/small/painlight30.wav sound/nin/player/small/painlight31.wav sound/nin/player/small/painlight32.wav sound/nin/player/small/painlight34.wav sound/nin/player/small/painlight36.wav sound/nin/player/small/painlight41.wav sound/nin/player/small/painlight43.wav sound/nin/player/small/painlight53.wav sound/nin/player/small/painmed104.wav sound/nin/player/small/painmed106.wav } player_sounds_pain_small { minDistance 10 maxDistance 10 volume 2 plain sound/nin/player/small/painlight03.wav sound/nin/player/small/painlight08.wav sound/nin/player/small/painlight13.wav sound/nin/player/small/painlight16.wav sound/nin/player/small/painlight23.wav sound/nin/player/small/painlight26.wav sound/nin/player/small/painlight30.wav sound/nin/player/small/painlight31.wav sound/nin/player/small/painlight32.wav sound/nin/player/small/painlight34.wav sound/nin/player/small/painlight36.wav sound/nin/player/small/painlight41.wav sound/nin/player/small/painlight43.wav sound/nin/player/small/painlight53.wav sound/nin/player/small/painmed104.wav sound/nin/player/small/painmed106.wav } player_sounds_pain_medium { minDistance 10 maxDistance 10 volume 2 plain sound/nin/player/medium/painlarge21.wav sound/nin/player/medium/painlarge23.wav sound/nin/player/medium/painlarge25.wav sound/nin/player/medium/painlarge37.wav sound/nin/player/medium/painlarge50.wav sound/nin/player/medium/painlight39.wav sound/nin/player/medium/painlight48.wav sound/nin/player/medium/painmed09.wav sound/nin/player/medium/painmed12.wav sound/nin/player/medium/painmed18.wav sound/nin/player/medium/painmed29.wav sound/nin/player/medium/painmed42.wav sound/nin/player/medium/painmed47.wav sound/nin/player/medium/painmed50.wav sound/nin/player/medium/painmed59.wav sound/nin/player/medium/painmed79.wav sound/nin/player/medium/painmed82.wav sound/nin/player/medium/painmed89.wav sound/nin/player/medium/painmed105.wav } player_sounds_pain_big { minDistance 10 maxDistance 10 volume 2 plain sound/nin/player/big/painlarge12.wav sound/nin/player/big/painlarge13.wav sound/nin/player/big/painlarge15.wav sound/nin/player/big/painlarge16.wav sound/nin/player/big/painlarge18.wav sound/nin/player/big/painlarge26.wav sound/nin/player/big/painlarge27.wav sound/nin/player/big/painlarge28.wav sound/nin/player/big/painlarge29.wav sound/nin/player/big/painlarge36.wav sound/nin/player/big/painlarge41.wav sound/nin/player/big/painmed03.wav sound/nin/player/big/painmed07.wav sound/nin/player/big/painmed10.wav sound/nin/player/big/painmed22.wav sound/nin/player/big/painmed26.wav sound/nin/player/big/painmed27.wav sound/nin/player/big/painmed27.wav } player_sounds_pain_huge { minDistance 10 maxDistance 10 volume 2 plain sound/nin/player/huge/painlarge01.wav sound/nin/player/huge/painlarge04.wav sound/nin/player/huge/painlarge08.wav sound/nin/player/huge/painlarge32.wav sound/nin/player/huge/painlarge.wav } player_sounds_jump { minDistance 10 maxDistance 20 volume -1 plain sound/nin/new_player/jump_fix/jumpshort02.wav sound/nin/new_player/jump_fix/jumpshort07.wav sound/nin/new_player/jump_fix/jumpshort16.wav sound/nin/new_player/jump_fix/jumpshort19.wav sound/nin/new_player/jump_fix/jumpshort29.wav } player_sounds_land { minDistance 10 maxDistance 20 volume -1 plain sound/nin/new_player/land_fix/jumpdownfix01.wav sound/nin/new_player/land_fix/jumpdownfix03.wav sound/nin/new_player/land_fix/jumpdownfix07.wav sound/nin/new_player/land_fix/jumpdownfix08.wav sound/nin/new_player/land_fix/jumpdownfix09.wav sound/nin/new_player/land_fix/jumpdownfix13.wav sound/nin/new_player/land_fix/jumpdownfix17.wav sound/nin/new_player/land_fix/jumpdownfix33.wav }