Files
DoomRTX/e3/sound/monster_zombie_fat.sndshd
T
2026-05-20 12:29:30 -07:00

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monster_zombie_fat_sight1 {
minDistance 1
maxDistance 25
volume 0
sound/nin/monsters/zombie_fat1/zom_fat1_sight_1.wav
}
monster_zombie_fat_sight2 {
minDistance 1
maxDistance 25
volume 0
sound/nin/monsters/zombie_fat1/zom_fat1_sight_2.wav
}
monster_zombie_fat_sight3 {
minDistance 1
maxDistance 25
volume 0
sound/nin/monsters/zombie_fat1/zom_fat1_sight_3.wav
}
monster_zombie_fat_sight4 {
minDistance 1
maxDistance 25
volume 0
sound/nin/monsters/zombie_fat1/zom_fat1_sight_4.wav
}
monster_zombie_fat_sight5 {
minDistance 1
maxDistance 25
volume 0
sound/nin/monsters/zombie_fat1/zom_fat1_sight_5.wav
}
monster_zombie_fat_sight6 {
minDistance 1
maxDistance 25
volume 0
sound/nin/monsters/zombie_fat1/zom_fat1_sight_6.wav
}
monster_zombie_fat_sight7 {
minDistance 1
maxDistance 25
volume 0
sound/nin/monsters/zombie_fat1/zom_fat1_sight_7.wav
}
monster_zombie_fat_footstep {
minDistance 2
maxDistance 25
volume -8
sound/nin/drag_fat/drag_fat_1.wav
sound/nin/drag_fat/drag_fat_2.wav
sound/nin/drag_fat/drag_fat_3.wav
sound/nin/drag_fat/drag_fat_4.wav
sound/nin/drag_fat/drag_fat_5.wav
sound/nin/drag_fat/drag_fat_6.wav
sound/nin/drag_fat/drag_fat_7.wav
//sound/nin/Foley3/DOOMFSFinalFiles/FatZombie/Wood/fatzombiewoodslow10.wav
//sound/nin/Foley3/DOOMFSFinalFiles/FatZombie/Wood/fatzombiewoodslow11.wav
//sound/nin/Foley3/DOOMFSFinalFiles/FatZombie/Wood/fatzombiewoodslow12.wav
//sound/nin/Foley3/DOOMFSFinalFiles/FatZombie/Wood/fatzombiewoodslow13.wav
//sound/nin/Foley3/DOOMFSFinalFiles/FatZombie/Wood/fatzombiewoodslow15.wav
//sound/nin/Foley3/DOOMFSFinalFiles/FatZombie/Metal/fatzombiemetalfast04.wav
//sound/nin/Foley3/DOOMFSFinalFiles/FatZombie/Metal/fatzombiemetalfast05.wav
//sound/nin/Foley3/DOOMFSFinalFiles/FatZombie/Metal/fatzombiemetalfast06.wav
//sound/nin/Foley3/DOOMFSFinalFiles/FatZombie/Metal/fatzombiemetalfast26.wav
//sound/nin/Foley3/DOOMFSFinalFiles/FatZombie/Metal/fatzombiemetalfast27.wav
//sound/nin/Foley3/DOOMFSFinalFiles/FatZombie/Metal/fatzombiemetalfast28.wav
//sound/nin/Foley3/DOOMFSFinalFiles/FatZombie/Metal/fatzombiemetalfast17.wav
//sound/nin/Foley3/DOOMFSFinalFiles/FatZombie/Metal/fatzombiemetalfast18.wav
}
monster_zombie_fat_chatter {
minDistance 1
maxDistance 25
volume -8
sound/nin/monsters/zombie_fat1/zom_fat1_chat_1.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_2.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_3.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_4.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_5.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_6.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_7.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_8.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_9.wav
}
monster_zombie_fat_chatter_combat {
minDistance 1
maxDistance 25
volume -4
sound/nin/monsters/zombie_fat1/zom_fat1_chat_anger_1.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_anger_2.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_anger_3.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_anger_4.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_anger_5.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_anger_6.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_anger_7.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_anger_8.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_brain_1.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_brain_2.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_brain_3.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_brain_4.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_brain_5.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_brain_6.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_eat_1.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_eat_2.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_eat_3.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_eat_4.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_hungry_1.wav
sound/nin/monsters/zombie_fat1/zom_fat1_chat_hungry_2.wav
}
monster_zombie_fat_pain {
minDistance 4
maxDistance 30
volume 2
sound/nin/monsters/zombie_fat1/zom_fat1_pain_1.wav
sound/nin/monsters/zombie_fat1/zom_fat1_pain_2.wav
sound/nin/monsters/zombie_fat1/zom_fat1_pain_3.wav
sound/nin/monsters/zombie_fat1/zom_fat1_pain_4.wav
sound/nin/monsters/zombie_fat1/zom_fat1_pain_5.wav
sound/nin/monsters/zombie_fat1/zom_fat1_pain_6.wav
sound/nin/monsters/zombie_fat1/zom_fat1_pain_7.wav
sound/nin/monsters/zombie_fat1/zom_fat1_pain_8.wav
sound/nin/monsters/zombie_fat1/zom_fat1_pain_9.wav
sound/nin/monsters/zombie_fat1/zom_fat1_pain_10.wav
}
monster_zombie_fat_attackmelee_1 {
minDistance 1
maxDistance 25
volume 4
sound/nin/monsters/zombie_fat1/zom_fat1_melee1_1.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee1_2.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee1_3.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee1_4.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee1_6.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee1_7.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee2_1.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee2_2.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee2_3.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee2_4.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee2_5.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee3_1.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee3_2.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee3_3.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee3_4.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee3_5.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee3_6.wav
}
monster_zombie_fat_attackmelee_2 {
minDistance 1
maxDistance 25
volume 4
sound/nin/monsters/zombie_fat1/zom_fat1_melee1_1.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee1_2.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee1_3.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee1_4.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee1_6.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee1_7.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee2_1.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee2_2.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee2_3.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee2_4.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee2_5.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee3_1.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee3_2.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee3_3.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee3_4.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee3_5.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee3_6.wav
}
monster_zombie_fat_attackmelee_3 {
minDistance 1
maxDistance 25
volume 4
sound/nin/monsters/zombie_fat1/zom_fat1_melee1_1.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee1_2.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee1_3.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee1_4.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee1_6.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee1_7.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee2_1.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee2_2.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee2_3.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee2_4.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee2_5.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee3_1.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee3_2.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee3_3.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee3_4.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee3_5.wav
sound/nin/monsters/zombie_fat1/zom_fat1_melee3_6.wav
}
monster_zombie_fat_melee_hit {
minDistance 1
maxDistance 25
volume 12
sound/nin/Foley3/Zombies/ZombieHitsplayerv2/ZombieHitsPlayerv206.wav
sound/nin/Foley3/Zombies/ZombieHitsplayerv2/ZombieHitsPlayerv207.wav
sound/nin/Foley3/Zombies/ZombieHitsplayerv2/ZombieHitsPlayerv208.wav
sound/nin/Foley3/Zombies/ZombieHitsplayerv2/ZombieHitsPlayerv209.wav
sound/nin/Foley3/Zombies/ZombieHitsplayerv2/ZombieHitsPlayerv210.wav
sound/nin/Foley3/Zombies/ZombieHitsplayerv2/ZombieHitsPlayerv211.wav
sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv2/ImpTearFleshv214.wav
sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv5/ImpTearFleshv505.wav
}
monster_zombie_fat_melee_miss {
minDistance 1
maxDistance 25
volume 10
sound/nin/fat_woosh/miss_1.wav
sound/nin/fat_woosh/miss_2.wav
sound/nin/fat_woosh/miss_3.wav
sound/nin/fat_woosh/miss_4.wav
sound/nin/fat_woosh/miss_5.wav
sound/nin/fat_woosh/miss_6.wav
sound/nin/fat_woosh/miss_7.wav
sound/nin/fat_woosh/miss_8.wav
sound/nin/fat_woosh/miss_9.wav
sound/nin/fat_woosh/miss_10.wav
//sound/nin/imp_fireball/XImpAttackWhoosh02.wav
//sound/nin/imp_fireball/XImpAttackWhoosh06.wav
//sound/nin/imp_fireball/XImpAttackWhoosh07.wav
//sound/nin/imp_fireball/XImpAttackWhoosh08.wav
//sound/nin/imp_fireball/XImpAttackWhoosh01.wav
//sound/nin/imp_fireball/XImpAttackWhoosh03.wav
//sound/nin/imp_fireball/XImpAttackWhoosh04.wav
//sound/nin/imp_fireball/XImpAttackWhoosh05.wav
//sound/nin/imp_fireball/XImpAttackWhoosh09.wav
//sound/nin/imp_fireball/XImpAttackWhoosh10.wav
//sound/nin/Foley3/Imp/ImpAttackMelee/MeleeWhooshes/ImpAttackWhoosh06.wav
//sound/nin/Foley3/Imp/ImpAttackMelee/MeleeWhooshes/ImpAttackWhoosh07.wav
//sound/nin/Foley3/Imp/ImpAttackMelee/MeleeWhooshes/ImpAttackWhoosh04.wav
}
monster_zombie_fat_death {
minDistance 1
maxDistance 25
volume 2
sound/nin/monsters/zombie_fat1/zom_fat1_death2_1.wav
sound/nin/monsters/zombie_fat1/zom_fat1_death2_2.wav
sound/nin/monsters/zombie_fat1/zom_fat1_death2_3.wav
sound/nin/monsters/zombie_fat1/zom_fat1_death2_4.wav
sound/nin/monsters/zombie_fat1/zom_fat1_death2_5.wav
sound/nin/monsters/zombie_fat1/zom_fat1_death2_6.wav
sound/nin/monsters/zombie_fat1/zom_fat1_death2_7.wav
sound/nin/monsters/zombie_fat1/zom_fat1_death_1.wav
sound/nin/monsters/zombie_fat1/zom_fat1_death_2.wav
sound/nin/monsters/zombie_fat1/zom_fat1_death_3.wav
sound/nin/monsters/zombie_fat1/zom_fat1_death_4.wav
sound/nin/monsters/zombie_fat1/zom_fat1_death_5.wav
sound/nin/monsters/zombie_fat1/zom_fat1_death_6.wav
}
monster_zombie_fat_death_back {
minDistance 1
maxDistance 25
volume 0
sound/nin/monsters/zombie_fat1/zom_fat1_death2_1.wav
sound/nin/monsters/zombie_fat1/zom_fat1_death2_2.wav
sound/nin/monsters/zombie_fat1/zom_fat1_death2_3.wav
sound/nin/monsters/zombie_fat1/zom_fat1_death2_4.wav
sound/nin/monsters/zombie_fat1/zom_fat1_death2_5.wav
sound/nin/monsters/zombie_fat1/zom_fat1_death2_6.wav
sound/nin/monsters/zombie_fat1/zom_fat1_death2_7.wav
sound/nin/monsters/zombie_fat1/zom_fat1_death_1.wav
sound/nin/monsters/zombie_fat1/zom_fat1_death_2.wav
sound/nin/monsters/zombie_fat1/zom_fat1_death_3.wav
sound/nin/monsters/zombie_fat1/zom_fat1_death_4.wav
sound/nin/monsters/zombie_fat1/zom_fat1_death_5.wav
sound/nin/monsters/zombie_fat1/zom_fat1_death_6.wav
}
monster_zombie_fat_thud {
minDistance 1
maxDistance 25
volume 6
sound/nin/Foley3/BodyFallsAIF/Zombies/zombies_BF_wood_04.wav
sound/nin/Foley3/BodyFallsAIF/Zombies/zombies_BF_wood_05.wav
sound/nin/Foley3/BodyFallsAIF/Zombies/zombies_BF_wood_01.wav
sound/nin/Foley3/BodyFallsAIF/Zombies/zombies_BF_wood_02.wav
sound/nin/Foley3/BodyFallsAIF/Zombies/zombies_BF_wood_07.wav
}
monster_zombie_fat_slap {
minDistance 1
maxDistance 25
volume 2
sound/impact/flesh/slap_01.wav
sound/impact/flesh/slap_02.wav
sound/impact/flesh/slap_03.wav
}