monster_zombie_fat_sight1 { minDistance 1 maxDistance 25 volume 0 sound/nin/monsters/zombie_fat1/zom_fat1_sight_1.wav } monster_zombie_fat_sight2 { minDistance 1 maxDistance 25 volume 0 sound/nin/monsters/zombie_fat1/zom_fat1_sight_2.wav } monster_zombie_fat_sight3 { minDistance 1 maxDistance 25 volume 0 sound/nin/monsters/zombie_fat1/zom_fat1_sight_3.wav } monster_zombie_fat_sight4 { minDistance 1 maxDistance 25 volume 0 sound/nin/monsters/zombie_fat1/zom_fat1_sight_4.wav } monster_zombie_fat_sight5 { minDistance 1 maxDistance 25 volume 0 sound/nin/monsters/zombie_fat1/zom_fat1_sight_5.wav } monster_zombie_fat_sight6 { minDistance 1 maxDistance 25 volume 0 sound/nin/monsters/zombie_fat1/zom_fat1_sight_6.wav } monster_zombie_fat_sight7 { minDistance 1 maxDistance 25 volume 0 sound/nin/monsters/zombie_fat1/zom_fat1_sight_7.wav } monster_zombie_fat_footstep { minDistance 2 maxDistance 25 volume -8 sound/nin/drag_fat/drag_fat_1.wav sound/nin/drag_fat/drag_fat_2.wav sound/nin/drag_fat/drag_fat_3.wav sound/nin/drag_fat/drag_fat_4.wav sound/nin/drag_fat/drag_fat_5.wav sound/nin/drag_fat/drag_fat_6.wav sound/nin/drag_fat/drag_fat_7.wav //sound/nin/Foley3/DOOMFSFinalFiles/FatZombie/Wood/fatzombiewoodslow10.wav //sound/nin/Foley3/DOOMFSFinalFiles/FatZombie/Wood/fatzombiewoodslow11.wav //sound/nin/Foley3/DOOMFSFinalFiles/FatZombie/Wood/fatzombiewoodslow12.wav //sound/nin/Foley3/DOOMFSFinalFiles/FatZombie/Wood/fatzombiewoodslow13.wav //sound/nin/Foley3/DOOMFSFinalFiles/FatZombie/Wood/fatzombiewoodslow15.wav //sound/nin/Foley3/DOOMFSFinalFiles/FatZombie/Metal/fatzombiemetalfast04.wav //sound/nin/Foley3/DOOMFSFinalFiles/FatZombie/Metal/fatzombiemetalfast05.wav //sound/nin/Foley3/DOOMFSFinalFiles/FatZombie/Metal/fatzombiemetalfast06.wav //sound/nin/Foley3/DOOMFSFinalFiles/FatZombie/Metal/fatzombiemetalfast26.wav //sound/nin/Foley3/DOOMFSFinalFiles/FatZombie/Metal/fatzombiemetalfast27.wav //sound/nin/Foley3/DOOMFSFinalFiles/FatZombie/Metal/fatzombiemetalfast28.wav //sound/nin/Foley3/DOOMFSFinalFiles/FatZombie/Metal/fatzombiemetalfast17.wav //sound/nin/Foley3/DOOMFSFinalFiles/FatZombie/Metal/fatzombiemetalfast18.wav } monster_zombie_fat_chatter { minDistance 1 maxDistance 25 volume -8 sound/nin/monsters/zombie_fat1/zom_fat1_chat_1.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_2.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_3.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_4.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_5.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_6.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_7.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_8.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_9.wav } monster_zombie_fat_chatter_combat { minDistance 1 maxDistance 25 volume -4 sound/nin/monsters/zombie_fat1/zom_fat1_chat_anger_1.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_anger_2.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_anger_3.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_anger_4.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_anger_5.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_anger_6.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_anger_7.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_anger_8.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_brain_1.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_brain_2.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_brain_3.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_brain_4.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_brain_5.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_brain_6.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_eat_1.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_eat_2.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_eat_3.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_eat_4.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_hungry_1.wav sound/nin/monsters/zombie_fat1/zom_fat1_chat_hungry_2.wav } monster_zombie_fat_pain { minDistance 4 maxDistance 30 volume 2 sound/nin/monsters/zombie_fat1/zom_fat1_pain_1.wav sound/nin/monsters/zombie_fat1/zom_fat1_pain_2.wav sound/nin/monsters/zombie_fat1/zom_fat1_pain_3.wav sound/nin/monsters/zombie_fat1/zom_fat1_pain_4.wav sound/nin/monsters/zombie_fat1/zom_fat1_pain_5.wav sound/nin/monsters/zombie_fat1/zom_fat1_pain_6.wav sound/nin/monsters/zombie_fat1/zom_fat1_pain_7.wav sound/nin/monsters/zombie_fat1/zom_fat1_pain_8.wav sound/nin/monsters/zombie_fat1/zom_fat1_pain_9.wav sound/nin/monsters/zombie_fat1/zom_fat1_pain_10.wav } monster_zombie_fat_attackmelee_1 { minDistance 1 maxDistance 25 volume 4 sound/nin/monsters/zombie_fat1/zom_fat1_melee1_1.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee1_2.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee1_3.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee1_4.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee1_6.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee1_7.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee2_1.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee2_2.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee2_3.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee2_4.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee2_5.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee3_1.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee3_2.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee3_3.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee3_4.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee3_5.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee3_6.wav } monster_zombie_fat_attackmelee_2 { minDistance 1 maxDistance 25 volume 4 sound/nin/monsters/zombie_fat1/zom_fat1_melee1_1.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee1_2.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee1_3.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee1_4.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee1_6.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee1_7.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee2_1.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee2_2.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee2_3.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee2_4.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee2_5.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee3_1.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee3_2.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee3_3.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee3_4.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee3_5.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee3_6.wav } monster_zombie_fat_attackmelee_3 { minDistance 1 maxDistance 25 volume 4 sound/nin/monsters/zombie_fat1/zom_fat1_melee1_1.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee1_2.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee1_3.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee1_4.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee1_6.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee1_7.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee2_1.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee2_2.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee2_3.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee2_4.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee2_5.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee3_1.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee3_2.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee3_3.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee3_4.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee3_5.wav sound/nin/monsters/zombie_fat1/zom_fat1_melee3_6.wav } monster_zombie_fat_melee_hit { minDistance 1 maxDistance 25 volume 12 sound/nin/Foley3/Zombies/ZombieHitsplayerv2/ZombieHitsPlayerv206.wav sound/nin/Foley3/Zombies/ZombieHitsplayerv2/ZombieHitsPlayerv207.wav sound/nin/Foley3/Zombies/ZombieHitsplayerv2/ZombieHitsPlayerv208.wav sound/nin/Foley3/Zombies/ZombieHitsplayerv2/ZombieHitsPlayerv209.wav sound/nin/Foley3/Zombies/ZombieHitsplayerv2/ZombieHitsPlayerv210.wav sound/nin/Foley3/Zombies/ZombieHitsplayerv2/ZombieHitsPlayerv211.wav sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv2/ImpTearFleshv214.wav sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv5/ImpTearFleshv505.wav } monster_zombie_fat_melee_miss { minDistance 1 maxDistance 25 volume 10 sound/nin/fat_woosh/miss_1.wav sound/nin/fat_woosh/miss_2.wav sound/nin/fat_woosh/miss_3.wav sound/nin/fat_woosh/miss_4.wav sound/nin/fat_woosh/miss_5.wav sound/nin/fat_woosh/miss_6.wav sound/nin/fat_woosh/miss_7.wav sound/nin/fat_woosh/miss_8.wav sound/nin/fat_woosh/miss_9.wav sound/nin/fat_woosh/miss_10.wav //sound/nin/imp_fireball/XImpAttackWhoosh02.wav //sound/nin/imp_fireball/XImpAttackWhoosh06.wav //sound/nin/imp_fireball/XImpAttackWhoosh07.wav //sound/nin/imp_fireball/XImpAttackWhoosh08.wav //sound/nin/imp_fireball/XImpAttackWhoosh01.wav //sound/nin/imp_fireball/XImpAttackWhoosh03.wav //sound/nin/imp_fireball/XImpAttackWhoosh04.wav //sound/nin/imp_fireball/XImpAttackWhoosh05.wav //sound/nin/imp_fireball/XImpAttackWhoosh09.wav //sound/nin/imp_fireball/XImpAttackWhoosh10.wav //sound/nin/Foley3/Imp/ImpAttackMelee/MeleeWhooshes/ImpAttackWhoosh06.wav //sound/nin/Foley3/Imp/ImpAttackMelee/MeleeWhooshes/ImpAttackWhoosh07.wav //sound/nin/Foley3/Imp/ImpAttackMelee/MeleeWhooshes/ImpAttackWhoosh04.wav } monster_zombie_fat_death { minDistance 1 maxDistance 25 volume 2 sound/nin/monsters/zombie_fat1/zom_fat1_death2_1.wav sound/nin/monsters/zombie_fat1/zom_fat1_death2_2.wav sound/nin/monsters/zombie_fat1/zom_fat1_death2_3.wav sound/nin/monsters/zombie_fat1/zom_fat1_death2_4.wav sound/nin/monsters/zombie_fat1/zom_fat1_death2_5.wav sound/nin/monsters/zombie_fat1/zom_fat1_death2_6.wav sound/nin/monsters/zombie_fat1/zom_fat1_death2_7.wav sound/nin/monsters/zombie_fat1/zom_fat1_death_1.wav sound/nin/monsters/zombie_fat1/zom_fat1_death_2.wav sound/nin/monsters/zombie_fat1/zom_fat1_death_3.wav sound/nin/monsters/zombie_fat1/zom_fat1_death_4.wav sound/nin/monsters/zombie_fat1/zom_fat1_death_5.wav sound/nin/monsters/zombie_fat1/zom_fat1_death_6.wav } monster_zombie_fat_death_back { minDistance 1 maxDistance 25 volume 0 sound/nin/monsters/zombie_fat1/zom_fat1_death2_1.wav sound/nin/monsters/zombie_fat1/zom_fat1_death2_2.wav sound/nin/monsters/zombie_fat1/zom_fat1_death2_3.wav sound/nin/monsters/zombie_fat1/zom_fat1_death2_4.wav sound/nin/monsters/zombie_fat1/zom_fat1_death2_5.wav sound/nin/monsters/zombie_fat1/zom_fat1_death2_6.wav sound/nin/monsters/zombie_fat1/zom_fat1_death2_7.wav sound/nin/monsters/zombie_fat1/zom_fat1_death_1.wav sound/nin/monsters/zombie_fat1/zom_fat1_death_2.wav sound/nin/monsters/zombie_fat1/zom_fat1_death_3.wav sound/nin/monsters/zombie_fat1/zom_fat1_death_4.wav sound/nin/monsters/zombie_fat1/zom_fat1_death_5.wav sound/nin/monsters/zombie_fat1/zom_fat1_death_6.wav } monster_zombie_fat_thud { minDistance 1 maxDistance 25 volume 6 sound/nin/Foley3/BodyFallsAIF/Zombies/zombies_BF_wood_04.wav sound/nin/Foley3/BodyFallsAIF/Zombies/zombies_BF_wood_05.wav sound/nin/Foley3/BodyFallsAIF/Zombies/zombies_BF_wood_01.wav sound/nin/Foley3/BodyFallsAIF/Zombies/zombies_BF_wood_02.wav sound/nin/Foley3/BodyFallsAIF/Zombies/zombies_BF_wood_07.wav } monster_zombie_fat_slap { minDistance 1 maxDistance 25 volume 2 sound/impact/flesh/slap_01.wav sound/impact/flesh/slap_02.wav sound/impact/flesh/slap_03.wav }