mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-16 16:20:42 +02:00
256 lines
7.0 KiB
Plaintext
256 lines
7.0 KiB
Plaintext
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monster_demon_imp_footstep {
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minDistance 2
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maxDistance 25
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volume -8
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sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront12.wav
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sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront13.wav
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sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront14.wav
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sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront15.wav
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sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront16.wav
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sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront17.wav
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sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront18.wav
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sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront19.wav
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sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront20.wav
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}
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monster_demon_imp_sight {
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minDistance 1
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maxDistance 25
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volume 0
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sound/nin/monsters/imp5/imp5_sight_01.wav
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sound/nin/monsters/imp5/imp5_sight_02.wav
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sound/nin/monsters/imp5/imp5_sight_03.wav
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sound/nin/monsters/imp5/imp5_sight_04.wav
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sound/nin/monsters/imp5/imp5_sight_05.wav
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sound/nin/monsters/imp5/imp5_sight_06.wav
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sound/nin/monsters/imp5/imp5_sight_07.wav
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sound/nin/monsters/imp5/imp5_sight_08.wav
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}
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monster_demon_imp_sight8 {
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minDistance 1
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maxDistance 25
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volume 0
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sound/nin/monsters/imp5/imp5_sight_08.wav
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}
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monster_demon_imp_chatter {
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minDistance 1
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maxDistance 25
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volume -8
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sound/nin/monsters/imp5/imp5_chatter_01.wav
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sound/nin/monsters/imp5/imp5_chatter_02.wav
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sound/nin/monsters/imp5/imp5_chatter_03.wav
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sound/nin/monsters/imp5/imp5_chatter_04.wav
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sound/nin/monsters/imp5/imp5_chatter_05.wav
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sound/nin/monsters/imp5/imp5_chatter_06.wav
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sound/nin/monsters/imp5/imp5_chatter_07.wav
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sound/nin/monsters/imp5/imp5_chatter_08.wav
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sound/nin/monsters/imp5/imp5_chatter_09.wav
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sound/nin/monsters/imp5/imp5_chatter_10.wav
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sound/nin/monsters/imp5/imp5_chatter_11.wav
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sound/nin/monsters/imp5/imp5_chatter_12.wav
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}
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monster_demon_imp_chatter_combat {
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minDistance 1
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maxDistance 25
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volume -4
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sound/nin/monsters/imp5/imp5_chatter_combat_01.wav
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sound/nin/monsters/imp5/imp5_chatter_combat_02.wav
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sound/nin/monsters/imp5/imp5_chatter_combat_03.wav
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sound/nin/monsters/imp5/imp5_chatter_combat_04.wav
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sound/nin/monsters/imp5/imp5_chatter_combat_05.wav
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sound/nin/monsters/imp5/imp5_chatter_combat_06.wav
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sound/nin/monsters/imp5/imp5_chatter_combat_07.wav
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sound/nin/monsters/imp5/imp5_chatter_combat_08.wav
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sound/nin/monsters/imp5/imp5_chatter_combat_09.wav
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sound/nin/monsters/imp5/imp5_chatter_combat_10.wav
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}
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monster_demon_imp_pain {
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minDistance 4
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maxDistance 30
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volume 2
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sound/nin/monsters/imp5/imp5_pain_01.wav
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sound/nin/monsters/imp5/imp5_pain_02.wav
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sound/nin/monsters/imp5/imp5_pain_03.wav
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sound/nin/monsters/imp5/imp5_pain_04.wav
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sound/nin/monsters/imp5/imp5_pain_05.wav
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sound/nin/monsters/imp5/imp5_pain_06.wav
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sound/nin/monsters/imp5/imp5_pain_07.wav
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sound/nin/monsters/imp5/imp5_pain_08.wav
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sound/nin/monsters/imp5/imp5_pain_09.wav
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}
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monster_demon_imp_attackmelee_1 {
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minDistance 1
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maxDistance 25
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volume 2
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sound/nin/monsters/imp5/imp5_attackmelee1_01.wav
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sound/nin/monsters/imp5/imp5_attackmelee1_02.wav
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sound/nin/monsters/imp5/imp5_attackmelee1_03.wav
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sound/nin/monsters/imp5/imp5_attackmelee1_04.wav
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sound/nin/monsters/imp5/imp5_attackmelee1_05.wav
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sound/nin/monsters/imp5/imp5_attackmelee1_06.wav
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sound/nin/monsters/imp5/imp5_attackmelee1_07.wav
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sound/nin/monsters/imp5/imp5_attackmelee1_08.wav
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sound/nin/monsters/imp5/imp5_attackmelee1_09.wav
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sound/nin/monsters/imp5/imp5_attackmelee1_10.wav
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}
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monster_demon_imp_attackmelee_2 {
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minDistance 1
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maxDistance 25
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volume 2
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sound/nin/monsters/imp5/imp5_attackmelee2_01.wav
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sound/nin/monsters/imp5/imp5_attackmelee2_02.wav
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sound/nin/monsters/imp5/imp5_attackmelee2_03.wav
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sound/nin/monsters/imp5/imp5_attackmelee2_04.wav
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sound/nin/monsters/imp5/imp5_attackmelee2_05.wav
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sound/nin/monsters/imp5/imp5_attackmelee2_06.wav
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sound/nin/monsters/imp5/imp5_attackmelee2_07.wav
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sound/nin/monsters/imp5/imp5_attackmelee2_08.wav
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sound/nin/monsters/imp5/imp5_attackmelee2_09.wav
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sound/nin/monsters/imp5/imp5_attackmelee2_10.wav
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}
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monster_demon_imp_attackmissile {
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minDistance 1
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maxDistance 25
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volume 4
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}
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monster_demon_imp_die {
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minDistance 1
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maxDistance 25
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volume 2
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sound/nin/monsters/imp5/imp5_die1_01.wav
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sound/nin/monsters/imp5/imp5_die1_02.wav
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sound/nin/monsters/imp5/imp5_die1_03.wav
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sound/nin/monsters/imp5/imp5_die1_04.wav
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sound/nin/monsters/imp5/imp5_die1_05.wav
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sound/nin/monsters/imp5/imp5_die1_06.wav
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sound/nin/monsters/imp5/imp5_die2_01.wav
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sound/nin/monsters/imp5/imp5_die2_02.wav
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sound/nin/monsters/imp5/imp5_die2_03.wav
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sound/nin/monsters/imp5/imp5_die2_04.wav
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sound/nin/monsters/imp5/imp5_die2_05.wav
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}
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monster_demon_imp_thud {
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minDistance 1
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maxDistance 25
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volume 4
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sound/nin/Foley3/BodyFallsAIF/Imp/imp_BF_wood_02.wav
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sound/nin/Foley3/BodyFallsAIF/Imp/imp_BF_wood_03.wav
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sound/nin/Foley3/BodyFallsAIF/Imp/imp_BF_wood_04.wav
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sound/nin/Foley3/BodyFallsAIF/Imp/imp_BF_wood_07.wav
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}
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monster_demon_imp_fireball_create {
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minDistance 6
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maxDistance 40
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volume 1
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sound/nin/imp_fireballcreate_01/imp_rangeattack_in_01.wav
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sound/nin/imp_fireballcreate_01/imp_rangeattack_in_02.wav
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sound/nin/imp_fireballcreate_01/imp_rangeattack_in_03.wav
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sound/nin/imp_fireballcreate_01/imp_rangeattack_in_04.wav
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sound/nin/imp_fireballcreate_01/imp_rangeattack_in_05.wav
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}
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monster_demon_imp_fireball_throw {
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minDistance 6
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maxDistance 20
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volume 5
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sound/nin/imp_fireball/fireball_start.wav
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//sound/nin/imp_pinky_redos_5_11/New_edited/fireball_start.wav
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}
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monster_demon_imp_fireball_flight {
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minDistance 6
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maxDistance 20
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volume 3
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sound/nin/imp_fireball/fireball_loop.wav
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//sound/nin/imp_pinky_redos_5_11/New_edited/fireball_loop.wav
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}
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monster_demon_imp_fireball_explode {
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minDistance 6
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maxDistance 30
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volume 5
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sound/nin/imp_fireball/Fireballimpactv2_01.wav
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sound/nin/imp_fireball/Fireballimpactv1_01.wav
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sound/nin/imp_fireball/Fireballimpactv1_03.wav
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sound/nin/imp_fireball/Fireballimpactv1_04.wav
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//sound/nin/imp_pinky_redos_5_11/New_edited/Fireballimpactv1_01.wav
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//sound/nin/imp_pinky_redos_5_11/New_edited/Fireballimpactv1_03.wav
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//sound/nin/imp_pinky_redos_5_11/New_edited/Fireballimpactv1_04.wav
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//sound/nin/imp_pinky_redos_5_11/New_edited/Fireballimpactv2_01.wav
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}
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monster_demon_imp_melee_hit {
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minDistance 1
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maxDistance 25
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volume 10
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sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv1/ImpClawsTearv108.wav
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sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv1/ImpClawsTearv109.wav
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sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv1/ImpClawsTearv113.wav
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sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv2/ImpTearFleshv205.wav
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sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv2/ImpTearFleshv212.wav
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sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv2/ImpTearFleshv215.wav
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sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv3/ImpTearFleshv308.wav
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}
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monster_demon_imp_melee_miss {
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minDistance 1
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maxDistance 25
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volume 10
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sound/nin/Foley3/Imp/ImpAttackMelee/ImpAttackMelee03.wav
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sound/nin/Foley3/Imp/ImpAttackMelee/ImpAttackMelee06.wav
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sound/nin/Foley3/Imp/ImpAttackMelee/ImpAttackMelee08.wav
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sound/nin/Foley3/Imp/ImpAttackMelee/ImpAttackMelee09.wav
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}
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