Files
DoomRTX/e3/sound/monster_demon_imp.sndshd
T
2026-05-20 12:29:30 -07:00

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monster_demon_imp_footstep {
minDistance 2
maxDistance 25
volume -8
sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront12.wav
sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront13.wav
sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront14.wav
sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront15.wav
sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront16.wav
sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront17.wav
sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront18.wav
sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront19.wav
sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront20.wav
}
monster_demon_imp_sight {
minDistance 1
maxDistance 25
volume 0
sound/nin/monsters/imp5/imp5_sight_01.wav
sound/nin/monsters/imp5/imp5_sight_02.wav
sound/nin/monsters/imp5/imp5_sight_03.wav
sound/nin/monsters/imp5/imp5_sight_04.wav
sound/nin/monsters/imp5/imp5_sight_05.wav
sound/nin/monsters/imp5/imp5_sight_06.wav
sound/nin/monsters/imp5/imp5_sight_07.wav
sound/nin/monsters/imp5/imp5_sight_08.wav
}
monster_demon_imp_sight8 {
minDistance 1
maxDistance 25
volume 0
sound/nin/monsters/imp5/imp5_sight_08.wav
}
monster_demon_imp_chatter {
minDistance 1
maxDistance 25
volume -8
sound/nin/monsters/imp5/imp5_chatter_01.wav
sound/nin/monsters/imp5/imp5_chatter_02.wav
sound/nin/monsters/imp5/imp5_chatter_03.wav
sound/nin/monsters/imp5/imp5_chatter_04.wav
sound/nin/monsters/imp5/imp5_chatter_05.wav
sound/nin/monsters/imp5/imp5_chatter_06.wav
sound/nin/monsters/imp5/imp5_chatter_07.wav
sound/nin/monsters/imp5/imp5_chatter_08.wav
sound/nin/monsters/imp5/imp5_chatter_09.wav
sound/nin/monsters/imp5/imp5_chatter_10.wav
sound/nin/monsters/imp5/imp5_chatter_11.wav
sound/nin/monsters/imp5/imp5_chatter_12.wav
}
monster_demon_imp_chatter_combat {
minDistance 1
maxDistance 25
volume -4
sound/nin/monsters/imp5/imp5_chatter_combat_01.wav
sound/nin/monsters/imp5/imp5_chatter_combat_02.wav
sound/nin/monsters/imp5/imp5_chatter_combat_03.wav
sound/nin/monsters/imp5/imp5_chatter_combat_04.wav
sound/nin/monsters/imp5/imp5_chatter_combat_05.wav
sound/nin/monsters/imp5/imp5_chatter_combat_06.wav
sound/nin/monsters/imp5/imp5_chatter_combat_07.wav
sound/nin/monsters/imp5/imp5_chatter_combat_08.wav
sound/nin/monsters/imp5/imp5_chatter_combat_09.wav
sound/nin/monsters/imp5/imp5_chatter_combat_10.wav
}
monster_demon_imp_pain {
minDistance 4
maxDistance 30
volume 2
sound/nin/monsters/imp5/imp5_pain_01.wav
sound/nin/monsters/imp5/imp5_pain_02.wav
sound/nin/monsters/imp5/imp5_pain_03.wav
sound/nin/monsters/imp5/imp5_pain_04.wav
sound/nin/monsters/imp5/imp5_pain_05.wav
sound/nin/monsters/imp5/imp5_pain_06.wav
sound/nin/monsters/imp5/imp5_pain_07.wav
sound/nin/monsters/imp5/imp5_pain_08.wav
sound/nin/monsters/imp5/imp5_pain_09.wav
}
monster_demon_imp_attackmelee_1 {
minDistance 1
maxDistance 25
volume 2
sound/nin/monsters/imp5/imp5_attackmelee1_01.wav
sound/nin/monsters/imp5/imp5_attackmelee1_02.wav
sound/nin/monsters/imp5/imp5_attackmelee1_03.wav
sound/nin/monsters/imp5/imp5_attackmelee1_04.wav
sound/nin/monsters/imp5/imp5_attackmelee1_05.wav
sound/nin/monsters/imp5/imp5_attackmelee1_06.wav
sound/nin/monsters/imp5/imp5_attackmelee1_07.wav
sound/nin/monsters/imp5/imp5_attackmelee1_08.wav
sound/nin/monsters/imp5/imp5_attackmelee1_09.wav
sound/nin/monsters/imp5/imp5_attackmelee1_10.wav
}
monster_demon_imp_attackmelee_2 {
minDistance 1
maxDistance 25
volume 2
sound/nin/monsters/imp5/imp5_attackmelee2_01.wav
sound/nin/monsters/imp5/imp5_attackmelee2_02.wav
sound/nin/monsters/imp5/imp5_attackmelee2_03.wav
sound/nin/monsters/imp5/imp5_attackmelee2_04.wav
sound/nin/monsters/imp5/imp5_attackmelee2_05.wav
sound/nin/monsters/imp5/imp5_attackmelee2_06.wav
sound/nin/monsters/imp5/imp5_attackmelee2_07.wav
sound/nin/monsters/imp5/imp5_attackmelee2_08.wav
sound/nin/monsters/imp5/imp5_attackmelee2_09.wav
sound/nin/monsters/imp5/imp5_attackmelee2_10.wav
}
monster_demon_imp_attackmissile {
minDistance 1
maxDistance 25
volume 4
}
monster_demon_imp_die {
minDistance 1
maxDistance 25
volume 2
sound/nin/monsters/imp5/imp5_die1_01.wav
sound/nin/monsters/imp5/imp5_die1_02.wav
sound/nin/monsters/imp5/imp5_die1_03.wav
sound/nin/monsters/imp5/imp5_die1_04.wav
sound/nin/monsters/imp5/imp5_die1_05.wav
sound/nin/monsters/imp5/imp5_die1_06.wav
sound/nin/monsters/imp5/imp5_die2_01.wav
sound/nin/monsters/imp5/imp5_die2_02.wav
sound/nin/monsters/imp5/imp5_die2_03.wav
sound/nin/monsters/imp5/imp5_die2_04.wav
sound/nin/monsters/imp5/imp5_die2_05.wav
}
monster_demon_imp_thud {
minDistance 1
maxDistance 25
volume 4
sound/nin/Foley3/BodyFallsAIF/Imp/imp_BF_wood_02.wav
sound/nin/Foley3/BodyFallsAIF/Imp/imp_BF_wood_03.wav
sound/nin/Foley3/BodyFallsAIF/Imp/imp_BF_wood_04.wav
sound/nin/Foley3/BodyFallsAIF/Imp/imp_BF_wood_07.wav
}
monster_demon_imp_fireball_create {
minDistance 6
maxDistance 40
volume 1
sound/nin/imp_fireballcreate_01/imp_rangeattack_in_01.wav
sound/nin/imp_fireballcreate_01/imp_rangeattack_in_02.wav
sound/nin/imp_fireballcreate_01/imp_rangeattack_in_03.wav
sound/nin/imp_fireballcreate_01/imp_rangeattack_in_04.wav
sound/nin/imp_fireballcreate_01/imp_rangeattack_in_05.wav
}
monster_demon_imp_fireball_throw {
minDistance 6
maxDistance 20
volume 5
sound/nin/imp_fireball/fireball_start.wav
//sound/nin/imp_pinky_redos_5_11/New_edited/fireball_start.wav
}
monster_demon_imp_fireball_flight {
minDistance 6
maxDistance 20
volume 3
sound/nin/imp_fireball/fireball_loop.wav
//sound/nin/imp_pinky_redos_5_11/New_edited/fireball_loop.wav
}
monster_demon_imp_fireball_explode {
minDistance 6
maxDistance 30
volume 5
sound/nin/imp_fireball/Fireballimpactv2_01.wav
sound/nin/imp_fireball/Fireballimpactv1_01.wav
sound/nin/imp_fireball/Fireballimpactv1_03.wav
sound/nin/imp_fireball/Fireballimpactv1_04.wav
//sound/nin/imp_pinky_redos_5_11/New_edited/Fireballimpactv1_01.wav
//sound/nin/imp_pinky_redos_5_11/New_edited/Fireballimpactv1_03.wav
//sound/nin/imp_pinky_redos_5_11/New_edited/Fireballimpactv1_04.wav
//sound/nin/imp_pinky_redos_5_11/New_edited/Fireballimpactv2_01.wav
}
monster_demon_imp_melee_hit {
minDistance 1
maxDistance 25
volume 10
sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv1/ImpClawsTearv108.wav
sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv1/ImpClawsTearv109.wav
sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv1/ImpClawsTearv113.wav
sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv2/ImpTearFleshv205.wav
sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv2/ImpTearFleshv212.wav
sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv2/ImpTearFleshv215.wav
sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv3/ImpTearFleshv308.wav
}
monster_demon_imp_melee_miss {
minDistance 1
maxDistance 25
volume 10
sound/nin/Foley3/Imp/ImpAttackMelee/ImpAttackMelee03.wav
sound/nin/Foley3/Imp/ImpAttackMelee/ImpAttackMelee06.wav
sound/nin/Foley3/Imp/ImpAttackMelee/ImpAttackMelee08.wav
sound/nin/Foley3/Imp/ImpAttackMelee/ImpAttackMelee09.wav
}