mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-16 00:01:53 +02:00
154 lines
2.8 KiB
Plaintext
154 lines
2.8 KiB
Plaintext
// This is the sound shader file for lights
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e3_breakable_light_hum {
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looping
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if (parm7 == 0 )
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sound/lights/loop_e3light_03.wav
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if (parm7 != 0 )
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sound/lights/loop_e3light_01_broken.wav
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}
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breakable_light_neonbuzz {
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looping
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if (parm7 == 0 )
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sound/lights/loop_neonlight_buzz_01.wav
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if (parm7 != 0 )
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sound/lights/loop_neonlight_buzz_03.wav
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sound/lights/loop_brokenlight_02.wav
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}
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breakable_light_neonbuzz_break {
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maxDistance 20
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volume 0
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reverb 200,10
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sound/lights/1shot_lightbreak_01.wav
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sound/lights/1shot_lightbreak_02.wav
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sound/lights/1shot_lightbreak_03.wav
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}
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breakable_light_hum {
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looping
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if (parm7 == 0 )
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sound/lights/loop_neonlight_buzz_05.wav
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if (parm7 != 0 )
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sound/lights/loop_neonlight_buzz_03.wav
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// sound/lights/loop_brokenlight_01.wav
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}
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breakable_light_hum_break {
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maxDistance 20
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volume 0
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reverb 220,15
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sound/lights/1shot_lightbreak_01.wav
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sound/lights/1shot_lightbreak_02.wav
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sound/lights/1shot_lightbreak_03.wav
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}
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breakable_light_hum_01 {
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looping
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if (parm7 == 0 )
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sound/lights/loop_neonlight_buzz_01.wav
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if (parm7 != 0 )
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sound/lights/loop_neonlight_buzz_03.wav
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// sound/lights/loop_brokenlight_01.wav
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}
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breakable_swinglight_01 {
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looping
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if (parm7 == 0 )
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sound/lights/loop_neonlight_buzz_05.wav
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if (parm7 != 0 )
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sound/lights/loop_neonlight_buzz_03.wav
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sound/lights/loop_brokenlight_02.wav
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}
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breakable_swinglight_e3 {
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looping
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volume -20
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if (parm7 == 0 )
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sound/lights/loop_neonlight_buzz_05.wav
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if (parm7 != 0 )
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sound/lights/loop_neonlight_buzz_03.wav
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sound/lights/loop_brokenlight_02.wav
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}
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breakable_light_hum_01_break
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{
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maxDistance 20
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volume 0
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reverb 220,15
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sound/lights/1shot_lightbreak_01.wav
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sound/lights/1shot_lightbreak_02.wav
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sound/lights/1shot_lightbreak_03.wav
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}
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breakable_light_gone {
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looping
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if (parm7 == 0 )
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sound/lights/loop_neonlight_buzz_05.wav
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if (parm7 != 0 )
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// sound/lights/loop_neonlight_buzz_03.wav
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// sound/lights/loop_brokenlight_01.wav
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}
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breakable_light_gone_break {
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maxDistance 20
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volume 0
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reverb 220,15
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sound/lights/1shot_lightbreak_01.wav
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sound/lights/1shot_lightbreak_02.wav
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sound/lights/1shot_lightbreak_03.wav
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}
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light_buzz_01 {
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looping
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maxDistance 10
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minDistance 1
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sound/lights/44k/loop_neonlight_01.wav
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sound/lights/44k/loop_neonlight_02.wav
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sound/lights/44k/loop_neonlight_03.wav
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sound/lights/44k/loop_neonlight_04.wav
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}
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light_neon_buzz_02
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{
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minDistance 2
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maxDistance 10
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volume 0
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looping
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sound/lights/loop_neonlight_buzz_02.wav
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}
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light_neon_buzz_03 {
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minDistance 2
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maxDistance 10
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volume 0
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looping
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sound/lights/loop_neonlight_buzz_03.wav
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}
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light_neon_buzz_04 {
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minDistance 2
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maxDistance 10
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volume 0
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looping
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sound/lights/loop_neonlight_buzz_04.wav
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}
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light_neon_buzz_01_cont
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{
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minDistance 2
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maxDistance 10
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volume 0
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looping
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sound/lights/loop_neonlight_buzz_01.wav
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}
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