// This is the sound shader file for lights e3_breakable_light_hum { looping if (parm7 == 0 ) sound/lights/loop_e3light_03.wav if (parm7 != 0 ) sound/lights/loop_e3light_01_broken.wav } breakable_light_neonbuzz { looping if (parm7 == 0 ) sound/lights/loop_neonlight_buzz_01.wav if (parm7 != 0 ) sound/lights/loop_neonlight_buzz_03.wav sound/lights/loop_brokenlight_02.wav } breakable_light_neonbuzz_break { maxDistance 20 volume 0 reverb 200,10 sound/lights/1shot_lightbreak_01.wav sound/lights/1shot_lightbreak_02.wav sound/lights/1shot_lightbreak_03.wav } breakable_light_hum { looping if (parm7 == 0 ) sound/lights/loop_neonlight_buzz_05.wav if (parm7 != 0 ) sound/lights/loop_neonlight_buzz_03.wav // sound/lights/loop_brokenlight_01.wav } breakable_light_hum_break { maxDistance 20 volume 0 reverb 220,15 sound/lights/1shot_lightbreak_01.wav sound/lights/1shot_lightbreak_02.wav sound/lights/1shot_lightbreak_03.wav } breakable_light_hum_01 { looping if (parm7 == 0 ) sound/lights/loop_neonlight_buzz_01.wav if (parm7 != 0 ) sound/lights/loop_neonlight_buzz_03.wav // sound/lights/loop_brokenlight_01.wav } breakable_swinglight_01 { looping if (parm7 == 0 ) sound/lights/loop_neonlight_buzz_05.wav if (parm7 != 0 ) sound/lights/loop_neonlight_buzz_03.wav sound/lights/loop_brokenlight_02.wav } breakable_swinglight_e3 { looping volume -20 if (parm7 == 0 ) sound/lights/loop_neonlight_buzz_05.wav if (parm7 != 0 ) sound/lights/loop_neonlight_buzz_03.wav sound/lights/loop_brokenlight_02.wav } breakable_light_hum_01_break { maxDistance 20 volume 0 reverb 220,15 sound/lights/1shot_lightbreak_01.wav sound/lights/1shot_lightbreak_02.wav sound/lights/1shot_lightbreak_03.wav } breakable_light_gone { looping if (parm7 == 0 ) sound/lights/loop_neonlight_buzz_05.wav if (parm7 != 0 ) // sound/lights/loop_neonlight_buzz_03.wav // sound/lights/loop_brokenlight_01.wav } breakable_light_gone_break { maxDistance 20 volume 0 reverb 220,15 sound/lights/1shot_lightbreak_01.wav sound/lights/1shot_lightbreak_02.wav sound/lights/1shot_lightbreak_03.wav } light_buzz_01 { looping maxDistance 10 minDistance 1 sound/lights/44k/loop_neonlight_01.wav sound/lights/44k/loop_neonlight_02.wav sound/lights/44k/loop_neonlight_03.wav sound/lights/44k/loop_neonlight_04.wav } light_neon_buzz_02 { minDistance 2 maxDistance 10 volume 0 looping sound/lights/loop_neonlight_buzz_02.wav } light_neon_buzz_03 { minDistance 2 maxDistance 10 volume 0 looping sound/lights/loop_neonlight_buzz_03.wav } light_neon_buzz_04 { minDistance 2 maxDistance 10 volume 0 looping sound/lights/loop_neonlight_buzz_04.wav } light_neon_buzz_01_cont { minDistance 2 maxDistance 10 volume 0 looping sound/lights/loop_neonlight_buzz_01.wav }