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DoomRTX/neo/prey/Prey/ai_mutilatedhuman.h
T
2026-05-05 15:01:01 -07:00

23 lines
705 B
C++

#ifndef __PREY_AI_MUTILATEDHUMAN_H__
#define __PREY_AI_MUTILATEDHUMAN_H__
class hhMutilatedHuman : public hhMonsterAI {
public:
CLASS_PROTOTYPE(hhMutilatedHuman);
void Event_AlertFriends();
void Event_DropBinds();
void Event_DropProjectiles();
int ReactionTo( const idEntity *ent );
void Spawn();
void AnimMove();
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
void Damage( idEntity *inflictor, idEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const int location );
void LinkScriptVariables();
protected:
idScriptBool AI_LIMB_FELL;
int damageFlag;
};
#endif //__PREY_AI_MUTILATEDHUMAN_H__