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DoomRTX/neo/prey/Prey/ai_mutate.h
T
2026-05-05 15:01:01 -07:00

15 lines
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C++

#ifndef __PREY_AI_MUTATE_H__
#define __PREY_AI_MUTATE_H__
#ifndef ID_DEMO_BUILD //HUMANHEAD jsh PCF 5/26/06: code removed for demo build
class hhMutate : public hhMonsterAI {
public:
CLASS_PROTOTYPE(hhMutate);
protected:
void Event_OnProjectileLaunch(hhProjectile *proj);
void LinkScriptVariables();
idScriptBool AI_COMBAT;
};
#endif //HUMANHEAD jsh PCF 5/26/06: code removed for demo build
#endif