Files
DoomRTX/base/def/monster_demon_vulgar.def
T
2026-05-23 14:19:48 -07:00

306 lines
9.6 KiB
Modula-2

/***********************************************************************
monster_demon_vulgar.def
***********************************************************************/
export James {
options -prefix VUL_ -keep Lknee Rknee -keep r_fireball l_fireball ROT -align movement -parent r_fireball Rwrist -parent l_fireball Lwrist -parent spine_1 ROT -parent ROT root -sourcedir models/monsters/vulgar/cycles -destdir models/md5/monsters/vulgar
mesh vulgar_mesh.mb -dest vulgar
anim idle2.mb
anim walk.mb
anim run.mb
anim attack1.mb
anim attack2.mb
anim attack3.mb
anim idle1.mb
anim af_pose.mb -range 1 1
anim pain_chest.mb
anim pain_head.mb
anim pain_luparm.mb
anim pain_ruparm.mb
anim teleport.mb
anim evade_left.mb
anim evade_right.mb
anim sight.mb
anim range_attack1.mb
anim range_attack2.mb
anim run_evade_right.mb
anim run_evade_left.mb
anim run_pain_left.mb
anim run_pain_right.mb
anim run_pain_chest.mb
anim run_pain_head.mb
anim leap_attack.mb -range 25 33 -dest jump_start
anim leap_attack.mb -range 34 55 -dest jump_loop
anim attack1.mb -range 8 14 -dest jump_end
}
model monster_demon_vulgar {
mesh models/md5/monsters/vulgar/vulgar.md5mesh
channel torso ( *spine_1 )
channel legs ( *origin )
anim idle1 models/md5/monsters/vulgar/idle1.md5anim
anim idle2 models/md5/monsters/vulgar/idle2.md5anim
anim walk models/md5/monsters/vulgar/walk.md5anim
anim run models/md5/monsters/vulgar/run.md5anim
anim run_evade_left models/md5/monsters/vulgar/run_evade_left.md5anim
anim run_evade_right models/md5/monsters/vulgar/run_evade_right.md5anim
anim run_pain_left models/md5/monsters/vulgar/run_pain_left.md5anim
anim run_pain_right models/md5/monsters/vulgar/run_pain_right.md5anim
anim run_pain_chest models/md5/monsters/vulgar/run_pain_chest.md5anim
anim run_pain_head models/md5/monsters/vulgar/run_pain_head.md5anim
anim melee_attack1 models/md5/monsters/vulgar/attack1.md5anim {
frame 1 call overrideLegs
frame 9 melee melee_vulgarRightClaw
frame 25 melee melee_vulgarLeftClaw
}
anim melee_attack2 models/md5/monsters/vulgar/attack2.md5anim {
frame 1 call overrideLegs
frame 10 melee melee_vulgarRightClaw
}
anim melee_attack3 models/md5/monsters/vulgar/attack3.md5anim {
frame 1 call overrideLegs
frame 10 melee melee_vulgarLeftClaw
}
anim pain models/md5/monsters/vulgar/pain_chest.md5anim
anim pain_chest models/md5/monsters/vulgar/pain_chest.md5anim
anim pain_head models/md5/monsters/vulgar/pain_head.md5anim
anim pain_left_arm models/md5/monsters/vulgar/pain_luparm.md5anim
anim pain_right_arm models/md5/monsters/vulgar/pain_ruparm.md5anim
anim af_pose models/md5/monsters/vulgar/af_pose.md5anim
anim teleport models/md5/monsters/vulgar/teleport.md5anim {
frame 15 sound_voice snd_sight
}
anim evade_left models/md5/monsters/vulgar/evade_left.md5anim
anim evade_right models/md5/monsters/vulgar/evade_right.md5anim
anim sight models/md5/monsters/vulgar/sight.md5anim
anim range_attack1 models/md5/monsters/vulgar/range_attack1.md5anim {
frame 1 call overrideLegs
frame 2 create_missile r_fireball
frame 11 launch_missile r_fireball
}
anim range_attack2 models/md5/monsters/vulgar/range_attack2.md5anim {
frame 1 call overrideLegs
frame 2 create_missile l_fireball
frame 12 launch_missile l_fireball
}
anim jump_start models/md5/monsters/vulgar/jump_start.md5anim
anim jump_loop models/md5/monsters/vulgar/jump_loop.md5anim
anim jump_end models/md5/monsters/vulgar/jump_end.md5anim {
frame 1 call overrideLegs
frame 2 melee melee_vulgarRightClaw
}
}
entityDef monster_demon_vulgar {
"inherit" "monster_default"
"scriptobject" "ai"
"nativeobject" "rvmMonsterDemonVulgar"
"model" "monster_demon_vulgar"
"ragdoll" "monster_demon_vulgar"
"size" "48 48 68"
"use_aas" "aas48"
"team" "1"
"rank" "1"
"health" "400"
"def_projectile" "projectile_vulgar_fireball"
"attack_cone" "70"
"attack_accuracy" "0"
"melee_range" "84"
"bone_focus" "head_FK"
"burnaway" "0.50"
"smoke_burnParticleSystem" "burn_imp.prt-root"
"look_min" "-90 -125 0"
"look_max" "25 125 0"
"look_joint spine_1" "0.4 0.4 0"
"look_joint head_FK" "0.6 0.6 0"
"damage_zone head" "*spine_6"
"damage_zone chest" "*spine_1 -*Rshldr -*Lshldr -*spine_6"
"damage_zone left_arm" "*Lshldr"
"damage_zone right_arm" "*Rshldr"
"damage_zone legs" "*Hips origin root"
"damage_scale head" "2"
"mass" "250"
"ik_numLegs" "2"
"ik_footSize" "4"
"ik_waist" "root"
"ik_hip1" "Lupleg"
"ik_hip2" "Rupleg"
"ik_knee1" "Lloleg"
"ik_knee2" "Rloleg"
"ik_ankle1" "Lankle"
"ik_ankle2" "Rankle"
"ik_dir1" "Lknee"
"ik_dir2" "Rknee"
"ik_foot1" "Lball"
"ik_foot2" "Rtoe"
}
entityDef damage_vulgar_fireball {
"damage" "12"
"kickDir" "1 0 0"
"mtr_blob" "genericDamage"
"blob_time" "300"
"blob_size" "400"
"blob_offset_x" "400"
"knockback" "10"
"kick_time" "400"
"kick_amplitude" "1"
"dv_time" "100"
"smoke_wound_flesh" "bloodwound.smoke"
}
entityDef damage_vulgar_fireball_splash {
"damage" "5"
"radius" "50"
}
entityDef projectile_vulgar_fireball {
"spawnclass" "idProjectile"
"mins" "-4 -4 -4"
"maxs" "4 4 4"
"cone" "3"
"model" "models/weapons/impfireball/impfireball2.lwo"
"def_damage" "damage_vulgar_fireball"
"def_splash_damage" "damage_vulgar_fireball_splash"
"launchFromBarrel" "1"
"health" "5" // amount of damage projectile can take if damaged (0 means it can't be destroyed)
"velocity" "475 0 -150" // how fast the projectile leaves the gun (or distance if fuse is 0)
"angular_velocity" "0 0 0" // how the projectile is rotating when it leaves the gun
"thrust" "0" // the rate of acceleration (always in the direction of the projectiles model)
"thrust_start" "0" // when to start accelerating
"thrust_end" "0" // when to stop accelerating
"linear_friction" "0" // "air" friction
"angular_friction" "0"
"contact_friction" "0"
"bounce" "0" // how much speed a projectile retains when it bounces off of objects (coefficient of restitution). 0 means no bounce.
"mass" "5"
"gravity" "250" // how much gravity affects the trajectory. gravity direction is same as the entity that fired it.
"fuse" "20" // how long before the projectile is removed or self-detonates. Use 0 for beam weapons (velocity == distance).
"detonate_on_fuse" "0" // whether projectile should detonate when it's fuse runs out
"detonate_on_death" "1" // whether projectile should detonate when it's "killed" (health runs out)
"detonate_on_world" "1" // whether projectile should detonate when it hits an obstacle
"detonate_on_actor" "1" // whether projectile should detonate when it hits a character in the game
"impact_damage_effect" "0" // whether projectile causes blood splats from characters that bleed
"impact_gib" "1" // whether projectile can gib a character or not (for example: bullets don't gib, but rockets do)
"mtr_detonate" "textures/decals/ballburn01"
"decal_size" "75"
"smoke_fly" "impsparks.smoke" // particle effect while in the air
"smoke_detonate" "" // particle effect when detonates
"smoke_residue" "" // particle effect while in the air
"smoke_bounce" "" // particle effect when bounces
"smoke_fuse" "" // particle effect when removed from fuse expiring
// parametric particles -- temp
"model_detonate" "bigExplosion.ips"
"debris_count" "3"
"def_debris" "debris_largeshrapnel"
"def_shrapnel" "debris_shrapnel"
"mtr_light_shader" "lights/impflyflash"
"light_color" "0.9 0.7 0.05"
"light_radius" "160"
"light_offset" "0 0 0"
"mtr_explode_light_shader" "lights/impflash"
"explode_light_color" "3.6 3.0 0.5"
"explode_light_radius" "320"
"explode_light_fadetime" "1"
"snd_explode" "monster_demon_imp_fireball_explode"
"snd_fly" "monster_demon_imp_fireball_flight" // particle effect while in the air
}
entityDef melee_vulgarLeapAttack {
// melee specific parameters
"snd_hit" "monster_demon_imp_melee_hit"
"kickDir" "1 0 0"
// damage parameters
"damage" "20"
"mtr_blob" "leftSlash"
"blob_time" "300"
"blob_x" "140"
"blob_y" "-100"
"blob_width" "600"
"blob_height" "600"
"knockback" "100"
"kick_time" "800"
"kick_amplitude" "2"
"dv_time" "400"
}
entityDef melee_vulgarLeftClaw {
// melee specific parameters
"snd_hit" "monster_demon_imp_melee_hit"
"snd_miss" "monster_demon_imp_melee_miss"
"kickDir" "0 -1 0"
// damage parameters
"damage" "12"
"mtr_blob" "leftSlash"
"blob_time" "300"
"blob_x" "140"
"blob_y" "-100"
"blob_width" "600"
"blob_height" "600"
"knockback" "40"
"kick_time" "400"
"kick_amplitude" "2"
"dv_time" "100"
}
entityDef melee_vulgarRightClaw {
"snd_hit" "monster_demon_imp_melee_hit"
"snd_miss" "monster_demon_imp_melee_miss"
"kickDir" "0 1 0"
"damage" "12"
"mtr_blob" "rightSlash"
"blob_time" "300"
"blob_x" "-100"
"blob_y" "-100"
"blob_width" "600"
"blob_height" "600"
"knockback" "30"
"kick_time" "400"
"kick_amplitude" "2"
"dv_time" "100"
}