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DoomRTX/neo/prey/Prey/prey_projectilefreezer.h
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2026-05-05 15:01:01 -07:00

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C++

#ifndef __HH_PROJECTILE_FREEZER_H
#define __HH_PROJECTILE_FREEZER_H
class hhProjectileFreezer : public hhProjectile {
CLASS_PROTOTYPE( hhProjectileFreezer );
public:
void Spawn();
virtual void Launch( const idVec3 &start, const idMat3 &axis, const idVec3 &pushVelocity, const float timeSinceFire = 0.0f, const float launchPower = 1.0f, const float dmgPower = 1.0f );
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
virtual bool Collide( const trace_t& collision, const idVec3& velocity );
virtual int ProcessCollision( const trace_t* collision, const idVec3& velocity );
protected:
virtual void Ticker();
protected:
void Event_Touch( idEntity *other, trace_t *trace );
void Event_Collision_Bounce( const trace_t* collision, const idVec3 &velocity );
void ApplyDamageEffect( idEntity* hitEnt, const trace_t* collision, const idVec3& velocity, const char* damageDefName );
protected:
int decelStart;
int decelEnd;
idVec3 cachedVelocity;
bool collided;
};
#endif