Files
DoomRTX/neo/prey/Prey/game_gravityswitch.h
T
2026-05-05 15:01:01 -07:00

36 lines
996 B
C++

#ifndef __GAME_GRAVITYSWITCH_H__
#define __GAME_GRAVITYSWITCH_H__
class hhGravitySwitch : public hhDamageTrigger {
public:
CLASS_PROTOTYPE( hhGravitySwitch );
virtual ~hhGravitySwitch();
void Spawn( void );
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
// Overridden methods
virtual void Ticker();
virtual void Damage(idEntity *inflictor, idEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const int location);
virtual void TriggerAction(idEntity *activator);
virtual void Event_Enable();
virtual void Event_Disable();
virtual void Event_PostSpawn();
void Event_CheckAgain();
//rww - network code
virtual void WriteToSnapshot( idBitMsgDelta &msg ) const;
virtual void ReadFromSnapshot( const idBitMsgDelta &msg );
protected:
void SetGravityVector(idEntity *activator);
idVec3 GetGravityVector();
private:
idEntityPtr<hhFuncEmitter> effect;
};
#endif // __GAME_GRAVITYSWITCH_H__