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DoomRTX/neo/engine/opengl/gl_d3d12arb.h
T
Justin Marshall 8c4a087aa9 Filesystem update.
2026-05-09 07:54:14 -07:00

63 lines
2.3 KiB
C

/*
===========================================================================
IceTech GPL Source Code
Copyright (C) 2026 Justin Marshall
This file is part of the IceTech GPL Source Code (?IceTech Source Code?).
IceTech Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
IceTech Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with IceTech Source Code. If not, see <http://www.gnu.org/licenses/>.
If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com
===========================================================================
*/
#pragma once
static const UINT QD3D12_ARB_MAX_PROGRAM_PARAMETERS = 128;
static const UINT QD3D12_ARB_MAX_VERTEX_ATTRIBS = 16;
static const UINT QD3D12_ARB_MAX_TEXTURE_UNITS = 8;
struct QD3D12ARBDrawConstantArrays
{
float env[QD3D12_ARB_MAX_PROGRAM_PARAMETERS][4];
float vertexLocal[QD3D12_ARB_MAX_PROGRAM_PARAMETERS][4];
float fragmentLocal[QD3D12_ARB_MAX_PROGRAM_PARAMETERS][4];
};
void QD3D12ARB_Init(void);
void QD3D12ARB_Shutdown(void);
void QD3D12ARB_DeviceLost(void);
void QD3D12ARB_SetEnabled(GLenum cap, bool enabled);
bool QD3D12ARB_IsVertexEnabled(void);
bool QD3D12ARB_IsFragmentEnabled(void);
bool QD3D12ARB_IsActive(void);
GLuint QD3D12ARB_GetBoundVertexProgram(void);
GLuint QD3D12ARB_GetBoundFragmentProgram(void);
uint32_t QD3D12ARB_GetBoundVertexRevision(void);
uint32_t QD3D12ARB_GetBoundFragmentRevision(void);
ID3DBlob* QD3D12ARB_GetVertexShaderBlob(void);
ID3DBlob* QD3D12ARB_GetFragmentShaderBlob(void);
void QD3D12ARB_FillDrawConstantArrays(QD3D12ARBDrawConstantArrays* outArrays);
GLenum QD3D12ARB_ConsumeError(void);
GLint QD3D12ARB_GetProgramErrorPosition(void);
const char* QD3D12ARB_GetProgramErrorString(void);